TLOU (and plenty of other videogames) are very typical amerocentric, white af, usually right-wing fantasies by people who consciously or subconsciously love to preach from the rooftops about american ideals, where the value of concepts like "liberty" and "security" above all else is paramount, and their protection by any means necessary a right and a duty. It's a pretty big part of the reason why I don't consider its setting or writing anything special really, if anything, there's a real lack of critical eye cast towards it because of its pretense of maturity contrasted with the rest of the medium.
Like, in TLOU2 Jackson is the prototypical, post-war white man's ideal of small America community. Tall walls and big guns protecting those same american values; where monoligual communities yearn for monocultural ideals of self-sufficiency, security and above all, fear of the other. Now, this is common in other zombie media and I'm not saying it's deliberately malicious, but it stands out even more when ND tries to insert visual diversity into the environment, when the result is pretty surface level and the way TLOU series handles minorities speaks for itself.