I finally finished Remnant: From The Ashes a few days ago. Turned out to be a really good game like everyone says it is. Didn't make the best first impression and it was really hard for me and my friend at times but the design of the game won us over and I dumped at least 30 hours into it. Randomizing large parts of the campaign incentivizes replays and keeps the game interesting when you do. Also I really appreciated that the game was built for co-op.
Sony struck gold with the Dualsense, best controller I've ever used. Haptics in TLOU or Returnal truly elevate the experience.
Easy to understand why so many devs are praising it.
Yeah it really is the best controller I've ever used. That said, I'm not blown away by the adaptive triggers in any game I've played so far. Currently playing Lost Judgment and so far they are only used when you're flying the drones around, which is so pointless.
Speaking of Lost Judgment, I have an issue with the game that is kind of baffling me. I've noticed that there is very little interactivity in it. The entire game just seems to progress from one short scene to the next. Most of the time those are cutscenes. When it's actually playable it's only playable for a short period of time before you transition into another scene. Everything is a scene transition. Walking through a door fades to black. Combat sections are tiny rooms where you fight 6 goons and then the scene transitions back to the open world. Animations they didn't make just fade to black. It gets really absurd at times... for example, this one time you're on some stairs and a cutscene happens. It ends, you walk up about 4 stairs and another cutscene starts. The thing that is really confusing me is that I've played Yakuza 0 and Judgment before this and I absolutely do not recall having this problem in those games. But I have to imagine that's exactly how those games were. How is it that I'm just now noticing that this game is basically just a series of scenes and cutscenes with very little real gameplay in between? I'm so confused and it's actively harming my enjoyment of the game.
A day with new Genshin OST releases is a good day.
A day with new live performances of Genshin OSTs is an even better day
Such an amazing track.
I continue to be completely amazed at the team of artists that Mihoyo has managed to put together for Genshin Impact. Character artists, environment artists, musicians, level designers... everyone involved in the production of the game is absolutely incredible at what they do. It's nothing short of a miracle that so much talent has managed to converge at one single studio and I sometimes wonder how they pulled it off. Do they pay crazy amounts of money or something to attract the best of the best or what is it?