I've been trying to write this for 4 hours now... there is nothing funny or exciting or good about what I am about to say...
Here it goes...
...
Ok. We're not going to be able to do half the platforms we set out to do. It's just going to be PC(win)/PS4/XB1
So...we've failed at Vita, WiiU, Mac and Linux...I am sorry. I will issue refunds to those of you who have no interest in any of the existing platforms as soon as we get any revenue from the releases.
Here's what happened: Back in the long long ago, when we were making the campaign, we knew we couldn't possibly hit a 100k, so we had a little "joke" stretch-goal for it.
But then we got all swept up in the amazing support we were receiving...we let our stupidity get the better of us again(a flaw in our team we were WELL AWARE OF ...ffs...it's even in the Kickstarter video opening..."More passion than common sense") ...and completely disregarding the fact that:
-WE ARE TWO PEOPLE(workload challenge)...
-WORKING WITH A HOME BREW ENGINE(technical challenge)...
-ADDING MULTIPLAYER(both a game design challenge AND a technical challenge) COMBINED WITH CUSTOMIZATION (a game balancing challenge and a significant AI upgrade)
I started adding stuff, Georgi started promising more platforms...we completely derailed our plan.
-MULTI-PLATFORM DEVELOPMENT (exacerbating workload problems)
-ADDING HOUSES (more workload)
-ADDING SKINS (asset creation not a problem...but integrating entitlements on all platforms and stuff...workload increase)
-ADDING EVEN MORE GEAR then the stretch-goal originally planned (workload, game design, balance, AI)
-MOST OF ALL...TESTING and DEBUGGING...that sh*t takes over 50% of development time when you're making a game...but when you're testing more and more stuff, on several platforms simultaneously....it has become more like 90%
And the absolute worst part is- we were, HONESTLY, giddy with excitement and feeling invincible at that moment.
We started falling so far behind...running out of funds...lost our publisher due to the delays...personal and health issues started...stress mounted up to unbelievable levels...team relationships started deteriorating...depression mounted up...misery all around.
But we pushed on. Thinking "we finish this, or we die"...but that "finishline" kept moving further and further...and problems never seemed to end....to be honest...this project pretty much broke us as a team.
And here is where we are now. Me and Georgi will most probably NOT be working together in the future. He has a wife and kids...and they've been through a lot...because of us...because of our stupidity, arrogance and sheer stubbornness.
So, we're releasing the game on these 3 platforms. And Georgi will be moving on to a stable, less stressful job.
Me...I will do the Dark God's DLC if the game forms at least a small following...and then I hope to move onto a new project...probably a 2d oldschool beat em' up, or shoot em' up...on Unity or Unreal4...or I'll take a break and teach animation and art again for a year...or I don't know...life is a mess right now...
We are both really sorry for the way this all turned out. We will do our best to make things right before this is all over.
Please forgive us. This was not the plan.
-----Lyubo