Man, Iconoclasts is such a weird game.
On all accounts, I should absolutely love this thing. It's a (very linear) Metroidvania, with amazing pixel art graphics, and pretty good controls, plethora of guns with special abilities, lots and lots of puzzles and tons of boss fights. But it just feels draining somehow. I feel the biggest issue is that it all feels too condensed. It's a 20 hour game, but shrunk down into maybe 10. The pacing is far too quick, in the second half of the game. Iconoclasts throws lots of new ideas, characters, backstory at you, at a relentless speed. I feel that there is a lot to tell about this world, about the backstory of our heroine Robin, and so on. I like clever boss fights, and puzzles and all that, but this game just makes me sick of them, because of how it presents all of it.
For a game that's been in development for over 10 years, it sure feels rushed, but not in the sense that it's lacking content, more that the game gives you no time to breathe. So far nothing truly optional, no way of really getting to know this world.
I think I'm near the end of the game, maybe the finale will change my opinion a bit