That
Doesn't tell me much.
If anything I'm reading mixed impressions on the gameplay. Like cool if a game got a great atmosphere (not just in graphics mind) and visuals, but the shooting and mission design come off passable at best, at least based on what I read.
I'm probably the wrong person to ask about shooting. I've never ever understood what people mean when they say "gunplay" or that the shooting in some game "feels good". All I can say is that it works and I have no issues with it. I generally use stealth and hacking a lot more than shooting.
Mission design is
great though.
There's a lot of variety in the types of tasks you have to perform, and a huge variety in the environments (not just visually, but gameplay-wise) that you perform them in. It also interacts nicely with how you build your character, in that you will often (but not always; that also wouldn't make sense thematically) have opportunities to use the strengths you focused on to open up different ways to achieve the goal of a mission.
For example, in a recent gig I had to extract someone kept prisoner in a facility. The "basic" options are of course to go in guns blazing or to sneak around and e.g. do silent takedowns if you specced for that. What I did is get to the roof using my jumping implants, hack the various cameras visible from there (and continue from them to the other cameras), figure out where the target is kept, and then disable all enemies on the shortest path from the back entrance to that location using hacking again. Then I basically just went in and out again.
If there's one thing I miss it's an opportunity in
some missions to achieve more by talking to specific people. It's possible in quite a few cases, even in "gig-level" side missions, but it could certainly be an option even more often, and that would make the game even better for me. But then again, this also isn't really the case in e.g. Deus Ex (either the original or the modern ones), and it's not a big deal.
Cyberpunk is just a glorious fantastic brilliant shallow shitshow. Open your mouth while gazing at its glorious beauty. Laugh at the traffic when you stop your car in the road and come back after a couple minutes. There is NO avoidance or attempt to pass, its just fucked. Look at all the NPCs before you realise they don't actually do ANYTHING. There is no routine, nothing much of anything really. Its all brilliant but empty and unlike sleight of hand you can just see through it. Go to a crowded area and get your gun out, nobody cares unless you point it at anyone. Do that and then spin round slowly in a circle. A crowded area empties as you spin around and its kind of spooky the way you can turn whole streets into a ghost town.
I both love the game and think its the one of the worst things I've ever experienced.
The city is basically just a stage for the story and missions to take place in. I never expected or needed it to be more than that, and since I'm playing it as an RPG and my character wouldn't do random shit, those limitations really don't actually impact the game for me personally.