Well of course because the mobile version is free.
Well of course because the mobile version is free.
Reminds me of Deus Ex HR, which is nice. Still gonna see how this game ends up in a couple of years.I'm probably the wrong person to ask about shooting. I've never ever understood what people mean when they say "gunplay" or that the shooting in some game "feels good". All I can say is that it works and I have no issues with it. I generally use stealth and hacking a lot more than shooting.
Mission design is great though.
There's a lot of variety in the types of tasks you have to perform, and a huge variety in the environments (not just visually, but gameplay-wise) that you perform them in. It also interacts nicely with how you build your character, in that you will often (but not always; that also wouldn't make sense thematically) have opportunities to use the strengths you focused on to open up different ways to achieve the goal of a mission.
For example, in a recent gig I had to extract someone kept prisoner in a facility. The "basic" options are of course to go in guns blazing or to sneak around and e.g. do silent takedowns if you specced for that. What I did is get to the roof using my jumping implants, hack the various cameras visible from there (and continue from them to the other cameras), figure out where the target is kept, and then disable all enemies on the shortest path from the back entrance to that location using hacking again. Then I basically just went in and out again.
If there's one thing I miss it's an opportunity in some missions to achieve more by talking to specific people. It's possible in quite a few cases, even in "gig-level" side missions, but it could certainly be an option even more often, and that would make the game even better for me. But then again, this also isn't really the case in e.g. Deus Ex (either the original or the modern ones), and it's not a big deal.
The city is basically just a stage for the story and missions to take place in. I never expected or needed it to be more than that, and since I'm playing it as an RPG and my character wouldn't do random shit, those limitations really don't actually impact the game for me personally.
Are you playing with original translation?Almost 8 hours into FFVII.
Yes, this is the first time Im playing the game.
Also means that I have no problem playing old games, so that's really nice.
time to buy a consoleNow I'm sad... maybe pc gaming was a mistake all along
Yeah I liked it as well. Exploring was rather limited because it's extremely obvious where the interesting locations are. But it's a nice change of pace from the action packed linear levels, and riding the skiff was lots of fun for me. Excellent game overall.Playing Gears 5 for the first time, and I gotta say, the shift to a quasi-open-world structure for large portions of the campaign works surprisingly well so far despite the seemingly odd fit for what’s a linear shooter at its core. The ice map is expansive enough to add a sense of exploration and the one-more-question-mark-to-fill-in hook, but it’s also compact and streamlined enough that you’re never that far from a new location to check out, nor is it bloated with a dozen different kinds of boxes to check a la your standard AAA open world.
It's a big improvement over 4 certainly. I wish I had gotten past the rocket launch section to give a better statement on the overall game, but alas the gamepass version decided my pc was not worthy and I have no idea what happens after that section. The icesled sections were, up to that point, my favourite part. It didn't feel like it was open world for the purpose of fetch quests, which was nice.Playing Gears 5 for the first time, and I gotta say, the shift to a quasi-open-world structure for large portions of the campaign works surprisingly well so far despite the seemingly odd fit for what’s a linear shooter at its core. The ice map is expansive enough to add a sense of exploration and the one-more-question-mark-to-fill-in hook, but it’s also compact and streamlined enough that you’re never that far from a new location to check out, nor is it bloated with a dozen different kinds of boxes to check a la your standard AAA open world.
Imo gunplay is a combination of several things that combine to create the feeling of firing a gun. The way your target reacts to the impact, the sound of both the gun firing and the impact of the projectile, the gun's animation when it fires, these things give the act of firing the weapon "weight" instead of feeling like a water gun. Surely you can feel the difference between something like Half Life and Wolfenstein TNO. In one of those games the weapons really pack a punch, in the other not so much.I'm probably the wrong person to ask about shooting. I've never ever understood what people mean when they say "gunplay" or that the shooting in some game "feels good". All I can say is that it works and I have no issues with it. I generally use stealth and hacking a lot more than shooting.
Mission design is great though.
There's a lot of variety in the types of tasks you have to perform, and a huge variety in the environments (not just visually, but gameplay-wise) that you perform them in. It also interacts nicely with how you build your character, in that you will often (but not always; that also wouldn't make sense thematically) have opportunities to use the strengths you focused on to open up different ways to achieve the goal of a mission.
For example, in a recent gig I had to extract someone kept prisoner in a facility. The "basic" options are of course to go in guns blazing or to sneak around and e.g. do silent takedowns if you specced for that. What I did is get to the roof using my jumping implants, hack the various cameras visible from there (and continue from them to the other cameras), figure out where the target is kept, and then disable all enemies on the shortest path from the back entrance to that location using hacking again. Then I basically just went in and out again.
If there's one thing I miss it's an opportunity in some missions to achieve more by talking to specific people. It's possible in quite a few cases, even in "gig-level" side missions, but it could certainly be an option even more often, and that would make the game even better for me. But then again, this also isn't really the case in e.g. Deus Ex (either the original or the modern ones), and it's not a big deal.
The city is basically just a stage for the story and missions to take place in. I never expected or needed it to be more than that, and since I'm playing it as an RPG and my character wouldn't do random shit, those limitations really don't actually impact the game for me personally.
Tbh I'm 20 hours in and I still have no real idea how the hacking works, the game doesn't really do a great job of explaining it to you in practice imo and I've found no need to try.No idea what the problem with shooting in CP2077 is supposed to be.
You start pretty normal but once you start leveling up, install cyber ware, skills and new weapons the player evolves into a running, gunning, jumping death machine. A quick hack here, a bit of slow motion there, double jump to get behind enemies etc. It's pretty awesome. You can also play with cover, be stealthy & tactical.
Actually, it plays very much like I like to play Crysis. At least with my assault, hacking, blades build.
Gunplay is such a vague term, I'd argue that at least we may need to get into what makes a gun feel right :Every single id game has good gunplay.
If it feels worse than any of them it's bad IMO
The shooting itself is fine. Nothing special but works well enough. For me though the hitscan is now more often than not off. Normally the game tells you how much damage your shot will probably do. What happens to me that if I ads for a headshot on a still standing enemy I don’t get that when moving the reticle (modded or not) over an enemies head. And when I shoot it misses. So I always have to aim slightly off for it to hit. Which is a minor thing but playing stealthy you get it often enough that it gets annoying that I almost entirely use quickhacks for stealth now.No idea what the problem with shooting in CP2077 is supposed to be.
You start pretty normal but once you start leveling up, install cyber ware, skills and new weapons the player evolves into a running, gunning, jumping death machine. A quick hack here, a bit of slow motion there, double jump to get behind enemies etc. It's pretty awesome. You can also play with cover, be stealthy & tactical.
Actually, it plays very much like I like to play Crysis. At least with my assault, hacking, blades build.
Sorry, I'm not following you here.I would like to see this Crysis/Deus Ex gameplay being described but I've not seen it and I'm guessing others haven't either.
When I'm stealthing I'm using a slienced pistol and tbh I never experienced your problems. ButWhat happens to me that if I ads for a headshot on a still standing enemy I don’t get that when moving the reticle (modded or not) over an enemies head
I'm talking just the gameplay not the setting etcSorry, I'm not following you here.
Do you want me to describe the similarities between CP 2077 and Deus Ex?
I just sneaked into an apartment by distracting the receptionist & stealing his access code. This allowed me to take the elevator into the penthouse, where I sneaked around and hacked the security system to disable the cameras. This allowed me to eliminated my target silently and I managed to sneaked out with important data. I'm hacking people, hacking equipment, I discovered plenty of different entry ways in missions. Sometimes you can force open doors, sometimes there are shafts that you can open with your tech skill, sometimes hack, sometime persuade people.I'm talking just the gameplay not the setting etc
For me Deus Ex HR/MD had a very effective blend of playstyles between combat, stealth, hacking and using your powers/skills to navigate your environment as well as potentially around encounters and puzzles.
I've barely seen that in my time with CP2077 so far, encounters have been largely straight forward combat with some sneaking.
Don't know what to say, that sounds great but i've barely seen anything like that in my time so far. So far it feels like to me CDPR's take on Fallout or Borderlands not Deus Ex or Crysis.I just sneaked into an apartment by distracting the receptionist & stealing his access code. This allowed me to take the elevator into the penthouse, where I sneaked around and hacked the security system to disable the cameras. This allowed me to eliminated my target silently and I managed to sneaked out with important data. I'm hacking people, hacking equipment, I discovered plenty of different entry ways in missions. Sometimes you can force open doors, sometimes there are shafts that you can open with your tech skill, sometimes hack, sometime persuade people.
Doesn't get more Deus Ex than that.
CP 2077 doesn't take you by your hand, it's up to you to find all those opportunities.
Yeah there's loads of elements. But it's not always the same ones that make a shooter feel good to play, I don't expect the same thing from a Winchester, a laser rifle or a paintball gun.Gunplay is such a vague term, I'd argue that at least we may need to get into what makes a gun feel right :
Usually, a lot of people who say a gunplay feels good tend to refer to guns with little recoil and a lot of sonic oomph. I'd argue CP77 does this in troves. Gunplay also ties into enemy design and input delay.
- Predictable effect
- Satisfying animation (build-up and wind down)
- Sound design
- Recoil and pattern control
- Impact animation
- Gun placement, motion and reload animation
Yeah there's loads of elements. But it's not always the same ones that make a shooter feel good to play, I don't expect the same thing from a Winchester, a laser rifle or a paintball gun.Gunplay is such a vague term, I'd argue that at least we may need to get into what makes a gun feel right :
Usually, a lot of people who say a gunplay feels good tend to refer to guns with little recoil and a lot of sonic oomph. I'd argue CP77 does this in troves. Gunplay also ties into enemy design and input delay.
- Predictable effect
- Satisfying animation (build-up and wind down)
- Sound design
- Recoil and pattern control
- Impact animation
- Gun placement, motion and reload animation
Excellent point! The Division problem.Though in all of them, doing damage that feels satisfying for the impact is quite important. A lot of shlooters really drop the ball on that, because they may look and sound good, if your shotgun removes a thousandth of the health bar, it breaks everything.
Cheers, I take from this that I really need to explore the hacking side of things more.AHA-Lambda
I recorded a very small, quick side job I just did for you. Nothing complex, but I hope you get the idea.
No worries there are no spoilers.
There is two types of hacking, Breach Protocol and Quickhack. Both requires Intelligence points to access better perks.Cheers, I take from this that I really need to explore the hacking side of things more.
Like I said I haven’t found it to be well explained in the game so I’m off to google
It looks like something the game inherited from Witcher 3, except that you have mechanics that make you produce tons of unique items. Not sure how something like that isn't quickly caught in QA. You probably can't fix it in an absolute sense, but try to make the limit high enough that it becomes super unlikely for anyone to encounter it in a normal play through.So C2077 is corrupting save files now? Jesus Christ.
The way I did that mission was take guard outside but instead of straight chocking him, I lead him to the bin and put him in there, then snuck into that room got information from a PC I hacked, went back to the bartender and extorted him to go into the back room himself and get the required object.Cheers, I take from this that I really need to explore the hacking side of things more.
Like I said I haven’t found it to be well explained in the game so I’m off to google
I mantis blade'd everybody ¯\(ツ)/¯The way I did that mission was take guard outside but instead of straight chocking him, I lead him to the bin and put him in there, then snuck into that room got information from a PC I hacked, went back to the bartender and extorted him to go into the back room himself and get the required object.
I messed up that cafe mission. I tried doing it like ISee but I messed up the stealth near the entrance door to that room where the eye was. I think I may have failed a breach attempt or something caused the guys to be very suspicious of me. As a result I got into a firefight and had to put down 3-4 of them including the bartender who pulls a shotty on you lol. There was also a lot more people in and around that cafe because I did it at night. The shootout caused everyone to run and scream so it was kind of amazing.The way I did that mission was take guard outside but instead of straight chocking him, I lead him to the bin and put him in there, then snuck into that room got information from a PC I hacked, went back to the bartender and extorted him to go into the back room himself and get the required object.
well ... it's already been 50% off twice, so ... maybeDo you guys think we'll get 60% off for Death Stranding during winter seal? Or should I just bite the bullet now on Indie Gala?
True, seems like waiting for a little while longer will not hurt anyone. It's not like I'll be playing it immediately!well ... it's already been 50% off twice, so ... maybe
indeed ... you never knowTrue, seems like waiting for a little while longer will not hurt anyone. It's not like I'll be playing it immediately!
it is 50% off plus the $10 voucher on EGS now fwiwDo you guys think we'll get 60% off for Death Stranding during winter seal? Or should I just bite the bullet now on Indie Gala?
The heads-up is appreciated, but I will never buy a game from them, even if the game is actually on a historical low at their store.it is 50% off plus the $10 voucher on EGS now fwiw
There are some places that already have Steam keys for 60% off, I think.Do you guys think we'll get 60% off for Death Stranding during winter seal? Or should I just bite the bullet now on Indie Gala?
I wish I could go back to 97 and experience it for the first time again. One of those rare games that changed everything for me gaming wise.Almost 8 hours into FFVII.
Yes, this is the first time Im playing the game.
Also means that I have no problem playing old games, so that's really nice.
Yeah, as I mentioned Indie Gala have it for 60% off, but I'd rather buy it on Steam so I don't have to pay extra for the currency conversion.There are some places that already have Steam keys for 60% off, I think.
Those who buy from CDkeys, will the discount go further below later on?
Impressive to see this done using normal compute shaders. Hope this technique becomes much more common this generation around. Hair and animated cloth physics is one of the few things that's still really bad looking in most games.Best hair in a video game right now is in a FIFA game apparently.
Move over lara and geralt.
Sayyyy whaaaat really? Damn son.Also HektorI am able to get that $1K USD 2B statue for around $450USD. I think I'm going for it. Hopefully it requires a signature