Community MetaSteam | February 2025 - Dragon Pirates of the Bohemian Wilds

ezodagrom

JELLYBEE
Nov 2, 2018
1,918
5,026
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Portugal
www.youtube.com

And on another note, initial reviews for Two Point Museum have it at 83/100 average.

 

toxicitizen

MetaMember
Oct 24, 2018
1,699
4,413
113
The Division got Steam achievements.



They seem to have removed some since the list appears to be shorter than the one I can find online. The DLC and online achievements seem to be there and I didn't have time to go through the entire list, so I have no idea what's missing.
 

Stallion Free

I <3 Achievements
Apr 17, 2019
300
940
93
Maryland, USA
steamcommunity.com
The Division got Steam achievements.

They seem to have removed some since the list appears to be shorter than the one I can find online. The DLC and online achievements seem to be there and I didn't have time to go through the entire list, so I have no idea what's missing.
It looks like DLC3's achievements were removed compared to this list: https://psnprofiles.com/trophies/4413-tom-clancys-the-division

They still sell the DLC, but maybe the player base is so dead they took pity?
 

toxicitizen

MetaMember
Oct 24, 2018
1,699
4,413
113

kio

MetaMember
Apr 19, 2019
1,678
5,442
113
Larian should do the superior IP and make a Babylon 5 game.



In all seriousness, I don't see Larian doing anything sci-fi anytime soon. At most they'll go low-fantasy or modern times.
Besides, how many teams with successful fantasy background managed to successfully transition to sci-fi? I can only think of CDPR and even then it took a botched release and a couple of years of fixes to get there.
 
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Hektor

Autobahnraser
Nov 1, 2018
6,193
16,941
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THEY SHUT DOWN MONOLITH AHAHAHAHAHAHAHAHAHAHAHA

This industry is SO FUCKED

In all seriousness, I don't see Larian doing anything sci-fi anytime soon. At most they'll go low-fantasy or modern times.
Besides, how many teams with successful fantasy background managed to successfully transition to sci-fi? I can only think of CDPR and even then it took a botched release and a couple of years of fixes to get there.
But Sci-fi is just an asthetic setting...

Cyberpunk failed because they made an entirely new game from scratch that shared zero DNA (Tech, gameplay, systems, assets) with anything they worked on before, and it became too much from them.

Larian could literally just make Divinity Original Sin 3000, keep everything as is and replace swords with lightsabers
 

Hektor

Autobahnraser
Nov 1, 2018
6,193
16,941
113
God I hate WB so much. How do you shut down the studio that made FEAR? What a waste.
It's insane that Monolith was funded for almost 10 years since Shadow of War, and they never were allowed to finish anything.


100+ devs on payroll for 10 years with nothing to show for it because of the hubris of stockholders.

They could have made a dozen indie style games in that time, or multiple midbudget games.
And even earned money that way!
 

Nebulys

Junior Member
Feb 8, 2025
25
67
13
It's insane that Monolith was funded for almost 10 years since Shadow of War, and they never were allowed to finish anything.


100+ devs on payroll for 10 years with nothing to show for it because of the hubris of stockholders.

They could have made a dozen indie style games in that time, or multiple midbudget games.
And even earned money that way!
But then shareholders would only get some of the money, rather than a shot at getting all the money!

They're the real victims here. Think of their share price.
 

manchego obfuscator

MetaMember
Jan 23, 2020
955
2,331
93
Damn, that Wonder Woman game must not have been coming along at all. They haven't released anything since Shadow of War and that was 8 years ago...
yeah, this was the state of it when Schreier reported on it a few weeks ago. https://archive.is/uJXW3

Also notable that Rocksteady and WB Montreal went nine years between their most recent and previous releases, which speaks to pretty serious mismanagement on WB's part

Monolith Productions, based in Kirkland, Washington, was once a darling of Warner Bros.’ gaming group thanks to the hit 2014 game Middle-earth: Shadow of Mordor. A sequel released in 2017 did well yet failed to surpass the first title. Afterward, the studio began working on a brand new franchise that would experiment with procedural storytelling.

But executives at Warner Bros. weren’t particularly interested in creating new characters and universes from scratch, according to people familiar with the discussions. They suggested to Monolith’s crew that they should attach the project to one of the company’s many established franchises, such as Game of Thrones or something in the DC Comics portfolio. The developers, who had won critical acclaim with Shadow of Mordor’s unique Nemesis narrative system, in which fallen enemies could come back to life with memory of the protagonist’s actions, struggled to graft another, existing franchise onto their nascent ideas.

The game plodded along for more than three years in something of a standoff, where executives at Warner Bros. appeared to know it wasn’t going to happen but did not take decisive action. In 2021, Warner Bros. finally canceled it. The head of Monolith, Kevin Stephens, and most of his directors quit and started a new studio with rival EA. The remaining staff soon pivoted to a game based on the Wonder Woman comic books.

It has now been more than seven years since the studio’s last game. An initial version of Wonder Woman tried reimagining the Nemesis system with the game’s namesake heroine befriending enemies, but that idea has since been tossed out in favor of a more traditional action-adventure game. Now, Wonder Woman’s fate remains in question, according to the people familiar with the business, because of challenges following the changes in Monolith’s leadership and issues surrounding the game’s technology.
 
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STHX

MetaMember
Sep 20, 2021
1,461
5,380
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Italy

"The market has spoken, the future is live service. We'll make billions!"
"What do you mean our Multiversus monetization is seen as too agressive! And why are people not paying for more Suicide Squad skins! WAIT, why are all these games not coming together even if we're changing directors every year to chase the current market! You mean it's impossible to make a AAA Goty contender 20 million seller in 2 years even with thousands of developers?"
"My billions! Quick, someone press the emergency fire button!"
 

Parsnip

Riskbreaker
Sep 11, 2018
3,396
7,648
113
Finland
:rip:
I haven't read the article, does it mention if they tried to sell the studio at all?
Maybe someone swoops in and buys them?
Just feels like Monolith is one of those studios whose name still carries some weight.
 

yuraya

MetaMember
May 4, 2019
2,886
6,636
113
RIP Monolith.

They were a very good dev.

I was actually thinking about finally playing Shadow of War not that long ago. It runs really good on Deck from what I saw.

Too bad those rumors of Microsoft (or whoever) about buying their Warner game devs/division from a few years ago didn't pan out. Now Warner shutting down legacy devs :( Warner has fucked up so bad these last 10 years its not even worth talking about them as a part of the game industry anymore. Its just gonna be Rocksteady walking on eggshells and you probably get some other shitty gaas/mobile games.
 

PC-tan

Low Tier Weeb
Jan 19, 2019
3,873
6,283
113
29
California
RIP Monolith.

They were a very good dev.

I was actually thinking about finally playing Shadow of War not that long ago. It runs really good on Deck from what I saw.

Too bad those rumors of Microsoft (or whoever) about buying their Warner game devs/division from a few years ago didn't pan out. Now Warner shutting down legacy devs :( Warner has fucked up so bad these last 10 years its not even worth talking about them as a part of the game industry anymore. Its just gonna be Rocksteady walking on eggshells and you probably get some other shitty gaas/mobile games.

Warner has made a lot of dumb decisions recently. Then merging with Discovery was just dumb. Them upsetting Christopher Nolan was also not a smart move. Them getting rid of a lot of their animated series was also not a good idea. RIP Infinity Train and Final Space.
 
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Alextended

Segata's Disciple
Jan 28, 2019
5,848
9,222
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What game is this?
Some Shinobi-like on GBA. It was alright enough but not exactly a classic imo, good but short and limited, like a (decent) mobile knock off of something greater.

Edit: that price seems nuts for a straight port (or emulation given some features cited like rewind and save anywhere) of a 22 year old GBA game if you ask me...
 
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Taborcarn

Battle Santa
Feb 28, 2019
458
1,153
93
43
This is a legendary Czech game, RPG dungeon that we played with friends back in 1998, I don't think it was ever published outside the country. It was hard as nails but atmosphere was amazing, super cool to see it being published internationally on Steam.
The soundtrack was something else

I don't know if anyone here knew Sinatar but he streamed a full playthrough of Brany Skeledu about 6 years ago. It was a fun watch, I miss seeing him stream.

 

Alextended

Segata's Disciple
Jan 28, 2019
5,848
9,222
113
Eh, most of the SS2 screens look a lot like mods (shtup, tacticool etc.), I hoped for something new & faithful (edit: they may be a bit enhanced but it's probably also the KEX engine or whatever they've converted it into making it look different because of the lighting and rendering etc.). No VR support listed atm, lame...

Edit: you can see some of those mods here, it seems they've censored the female enemy model on top of using everything from mods as its biggest "upgrades".

Most of the known character model mods were already not really considered "must" as not so faithful to the original art despite their huge upgrades otherwise. Those environment textures and assets were spot on and always used. Some of the weapon models were better than others (the psychic powers arm thing just always looked weird but maybe with updated animations it will look alright, it wasn't really bad or anything). Also other character models weren't updated by those mods so they better have redone those at least to match (and the FMV where the characters are shown). All that should be optional as not faithful.
 
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Durante

I <3 Pixels
Oct 21, 2018
4,137
20,087
113
I enjoyed Blasphemous 2 so much, that the first thing I did after finishing it was installing and playing Blasphemous 1 again. Almost everything in that game is perfect for me. I enjoy this kind of games so much more than any AAA title!
I bounced off Blasphemous 1 after some time, so I never tried 2.

Which is strange, because I do love Metroidvanias -- I think it's the genre I complete the most single-player games in, easily. But neither the gameplay nor the setting/presentation fully clicked with me.
 

MonthOLDpickle

我會打敗你!!
Oct 31, 2018
1,786
2,155
113
Taiwan

Some Shinobi-like on GBA. It was alright enough but not exactly a classic imo, good but short and limited, like a (decent) mobile knock off of something greater.

Edit: that price seems nuts for a straight port (or emulation given some features cited like rewind and save anywhere) of a 22 year old GBA game if you ask me...

Ninja Five-O
Region blockeeddd here....
 

Alextended

Segata's Disciple
Jan 28, 2019
5,848
9,222
113
Everybody jumping on dat sweet child labor potential (cross post from VR thread as it's on flat too). Semi interesting "polygon streaming" tech jargon at least.

Is that AI voice acting in the example game thing or what? I can't imagine someone being that bad at reading something as simple as aaah you're awake, lol.
 
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