Community MetaSteam | January 2025 - Remember cloud, a great remake comes with great responsibility, kuppo.

MegaApple

Just another Video Game Enthusiast
Sep 20, 2018
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British Stalker/Fallout (that is not Fallout London). Looks pretty cool. :thumbsupblob:
Hope it does well, we need more $50 games that do creative stuff and dont cost much to make
You can follow this guide to setup LS.

It can help you play everything, but Wilds seem to be a very demanding game. LS developer recommends a minimum of 30fps at 1080p / 40fps at 1440p to get the best result before frame gen. You may try the game during beta to see the performance.
Does LS work well on old GPUs like GTX1650? :cryblob:
Every time I reach a new level and check the map to see 100+ enemies its got me like

IIRC one of the DOOM designers loved putting lot of enemies in the map as way to scale the difficulty. I don't remember who that was.
 
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Kyougar

No reviews, no Buy
Nov 2, 2018
3,324
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Do I need glasses?
looking samey isn't even a problem. I EXPECT low graphical settings to look worse. BECAUSE! it means PC's with GPU'S older than 5 years could play the game with stable framerates.

But with modern games you have low needing a 4060 and high needing a 4090.
But low should be stable with a 1660 super instead!
65k for Avowed would be very nice, but I just don't see it. Veilguard did manage 89k, but that wasn't on Gamepass day 1, and even these days I think Bioware still has more of an intrinsic pull than Obsidian.

I agree with all of this, but I think the "perma-games" aren't the only cause -- I'm not sure if they are the primary one.

I believe that even if there were no permanent live service games sucking up playtime, there still are simply so many games in every remotely popular genre today that it's a natural consequence that just making another good entry in it alone does not guarantee financial success. Even making an excellent one doesn't, though I do think that Steam's mechanism and the general way recommendations work out gives you a fighting chance.

Of course, I think we also have to face the fact that "the market" doesn't really reward what most people who are enthusiasts would consider a game's intrinsic "quality", unless you define that from a pure capitalism product perspective where the quality is simply how much money it makes. But this is nothing new and has always been the case, otherwise the people who made Planescape: Torment would be billionaires, obviously :p
Let's make an armchair economic thought experiment.

The evergreen gamer plays 20 hours a week their evergreen games (either 1-3 of the big GaaS games or just playing dozens of 3+ year old games in round robin.
Thats 1020 hours a year.
Make it a 1000.
And let's say they are always a gamer so they would play the same amount of hours of non-GaaS or newer games that are less than 2 years old.

They predominantly play 5-20 hour indie experiences between 5-40 bucks.
Make it 10 hours and 20 bucks per game.
for 1000 hours of gameplay, they need 100 indie games, which cost them 2000 bucks.

Or, They predominantly play AAA games that are 20-60 hours at 70 bucks.
Make it 40 hours at 70 bucks.
For 1000 hours of gameplay, they need 25 games which would cost them 1750 bucks.

That's with 20 hours a week, which is low for gaas gamers.

And we didn't even talk about the biggest reason those usersexist:
They have found the game(s) that can fulfill their desire for gameplay that they like. I would go crazy if I had to search for dozens of good games that have good gameplay every year.
 
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