So today will we finally get Indiana Jones footage?
Only if you watch trailers for the new movie.So today will we finally get Indiana Jones footage?
I was getting frustrated by the level scaling by the end of the D4 campaign. It feels bad when the final boss does just as much damage and takes just as much time to kill as the very first boss you fought in the game. That was a stark contrast with even D3 where fights like Belial and Diablo were genuinely hard. There was so much incoming damage in those fights that you had to play really well to win. This was admittedly at Inferno difficulty which was completely imbalanced in the opposite direction but, you know, we did it, and it felt like an amazing achievement.Yeah, Diablo 4 has some funky difficulty balance and level scaling is trash. You quickly realize that levels means shit and your real power progression is through skills and loot.
Balance is the weakest point of the game.
after the capstone dungeon you get immediately powerful drops in WT3, you will not find anything challenging for at least 10 levels because you have access to the max itemlevel of WT3 at the start. This, you feel until level 60-ish were you get weaker and weaker with every level because you don't get better items.I was getting frustrated by the level scaling by the end of the D4 campaign. It feels bad when the final boss does just as much damage and takes just as much time to kill as the very first boss you fought in the game. That was a stark contrast with even D3 where fights like Belial and Diablo were genuinely hard. There was so much incoming damage in those fights that you had to play really well to win. This was admittedly at Inferno difficulty which was completely imbalanced in the opposite direction but, you know, we did it, and it felt like an amazing achievement.
Anyway, the good news is that the difficulty ramps up immediately after the campaign when you enter the capstone dungeon. I went there at level 48 (2 below recommended level) and it was genuinely difficult for me. At nightmare difficulty it's like yep, the training wheels are off now, welcome to Diablo. You have to have proper gear and you need to farm up aspects and your build matters, your stats matter. Feels refreshing to arrive at this stage of the game.
As I said, I hope it will prove to be a good game, ultimately. It's pretty accurate to say that Bethesda is doing their own kind of RPGs, with not a great focus on character or story writing (cue the *sarcastic options in F4), but instead making sure the games are as immersive as possible with exploration and apparent player choice being the key. I say "apparent" because even in Skyrim it feels a bit flat once you understand how little the game cares about its own setting and how little true reactivity there is to your choice. You can find evidence that perhaps the big rebel leader is actually working with foreign spies, but can you bring that up, does the script in the game really react to you? Nope. Sure you can help one side "win" the conflict, but what really changes in the game world? Nothing, it just says in your quest log that you "won". Hurra.It doesn't matter much either way as the narratives have already been written.
Haters will continue to moan about BGS losing touch and dumbing down.
Fans will continue to eat it up and spend hundreds of hours playing.
No need to show any extended gameplay, the scripts have already been written.
This. You can also kick!That Avowed trailer made it look a lot like Dark Messiah 2 to me.
This was my highlight of the show by a mile. I really thought it was vaporware at this point and then they casually drop a trailer.
The combat UI looks pretty messy in this screenshot though. Like they tried one-upping the Persona 5 UI but it ended up way overdone.
The monster design is wild
Don't think that is Yakuza 8 tho, more like some weird random spinoffYakuza 8
Nah, it's Like a Dragon 2Don't think that is Yakuza 8 tho, more like some weird random spinoff
Avowed started as Obsidian's Skyrim, but evolved to focus on depth over breadth, 'where Obsidian really shines'
I see that as a big positive.For Avowed, the focus is going to be specifically on your companions, and how their story relates to the driving narrative of the game. "We could go off and create an 8km x 8km open world and then deal with all the consequences of that—because that makes it a different style game. But we want to tell more confined stories that the player can experience with their companions, and then move from part of the world to part of the world. And, like I said, in the end, that's us."
it means that you have access to the best gear level from the start at WT3 and 4. You will change your legendaries to yellows because they have 500 more dps, until you find a legendary or unique that can upgrade your yellow.Yea I've read that elemental resistances aren't working properly. That's a bug they'll have to fix.
I don't get the other part of your complaint though... You get access to better items at the start of WT3 and WT4 but it's not like you instantly get a perfect set right there. You still need to farm up proper items for your build with the correct stats and bonuses. In theory, your power grows on a curve as it should. I guess I don't understand how you get immediately powerful at 50 and 70 and then good items don't drop again for you at 60 and 80 onwards. And if indeed the difficulty does increase as you level up, that's fine too, because the alternative is a smooth difficulty curve which we saw with level scaling and we definitely don't like that right? I don't know, I'm still early in Nightmare. Will have to see how the difficulty progresses from here. As of now it's better than the entire 1-50 journey.