The word is censored in the forum but not in the game title. If Valve wants to let anyone upload content to a store page for $100, then they need to have a consistent filtering system across their website, automatic checks as they already have for the hub, and an easier reporting system (I have no idea where to go to report a game), like Youtube does.
The word is censored in the forum but not in the game title. If Valve wants to let anyone upload a content to a store page, then they need to have automatic checks and easier reporting system (I have no idea where to go to report a game), like Youtube does.
As an aside, back to that whole Plague Inc. thing real quick, I think it's real weird that some people are now trying to claim those tweets were jokes.
If you check the tweet from the WTWTLW dev, you can literally see him arguing in the replies that "there's no good reason for them [reviews] to exist."
Sure, the "Abolish Steam" was probably hyperbole in the meme-ish way people say "Abolish __," especially in regards to political topics on social media. It's still a stupid, and as I pointed out, unsubstantiated tweet from a writer for an outlet whose coverage of the PC landscape has been pretty pathetic for the past year.
I also don't know why people keep insisting that we need to give the gaming press/personalities the benefit of the doubt. I mean I will sometimes when I know the person is trustworthy (Schreier and Klepek are tops in this regard), but hell, other times you can just call a spade a spade when the spade is being a spineless, uniformed weasel. And doing that doesn't mean we're all going to turn into GGer pumpkins overnight or something.
We literally just saw the presses' unwillingness and/or inability to seriously engage in a number of discussions on at least two major topics (Devotion and THQN), and we also saw a bit of mealy-mouthedness around Anthem as well. The former two topics are obviously vastly more important on a real-life scale than the Steam/Epic brouhaha of the last few months, but still. Maybe the gaming press can be treated with maturity when they treat their own field with maturity.
i imagine it mostly depends on who's checking those VNs (not saying that's good or anything ... but that's probably why it's happening randomly)
and the previously managed game wasn't being sold yet, so volvo haven't even seen it yet (well, i imagine they've seen it NOW because of all the articles and stuff)
My issue in this instance is exactly that they haven't even seen that game in the time it was online (19 days you said?) while the name alone is already a red flag and at the very least you already reported it. And meanwhile they've managed to totally 'see' legit games and removed them.
wasnt the issue with this one in the end something with stolen art ??? (or at least i remember something like this or some localizator vs dev issue being the cause)
I cannot stand the fact that legitimately good games like Kara No Shoujo 2 are banned and yet filth like this (Rape day), and the hundreds of hentai clicker/puzzles remain. Truly this is the one thing about Valve that boils my blood as well.
KnS2 was reviewed and recommended by Kotaku for Christmas sakes!
Makes me wanna roll my eyes so hard they pop out of existence. What happened to the Valve which said they were only gonna ban things that were "Illegal or trolling?"
wasnt the issue with this one in the end something with stolen art ??? (or at least i remember something like this or some localizator vs dev issue being the cause)
KnS2 is made by Innocent Grey, one of the most esteemed and proper VN studios in Japan. The art, music, story, everything is their own and it's all top tier.
KnS is already on Steam. KnS2 has been on sale by MangaGamer's and other VN webstores for years now without issue.
I have no idea what you're referring to. The most likely case for stolen art is all these damn "Hentai" games. It's not even likely tbh, it's 100% true. These games just rip pictures from the web without credit to the artists and put them behind crappy puzzle and clicker games.
If anyone wondered how many pages we have been adding to the Steam new releases and pages | No page hides forever. OT here you have the numbers, I think so far we have been doing a great job, don't you think? of course there will be things that we have been missing for sure, but overall I think those are great numbers.
November 2018 - 118
December 2018 - 170
January 2019 - 214
February 2019 - 227
If anyone wondered how many pages we have been adding to the Steam new releases and pages | No page hides forever. OT here you have the numbers, I think so far we have been doing a great job, don't you think? of course there will be things that we have been missing for sure, but overall I think those are great numbers.
When is Epic suppose to start releasing a game a day? I always thought that was suppose to happen from the start, but there is barely anything on the store.
Indeed, I think the game we are adding there are very promising, I mean, it's not a perfect filter and there will be things that we will miss for a lot of reasons but I'm happy with the results, really really happy in fact.
When is Epic suppose to start releasing a game a day? I always thought that was suppose to happen from the start, but there is barely anything on the store.
Control a little robo guy, using typed pseudo code to control its movements to move from start to exit. As you progress, the ability to control can get more sophisticated using basic programming language syntax (variable, loops, conditionals etc). I'm still early into it, but enjoying how its introducing the programming concepts,
I was able to get into the beta for it by subscribing to the closed beta email list here if others are interested:
Robo Instructus is a puzzle game in which players manoeuvre a robot by issuing instructions via a simple programming language. As players progress through the game they unlock new functions to overcome new puzzles, each of which can be solved in multiple ways.
For those who enjoyed Hard West, Phantom Doctrine, and/or Ancient Space, here's some sad news.
It seems CreativeForge Games, at least as we know it, no longer exists, since the whole team quit.
The lead developer on Phantom Doctrine and Hard West, and former CEO of the company for a brief period, posted the following on RPGCodex:
«Dear Codexians,
I do lurk here frequently, and I must apologize for not replying to any questions - things have been rather hectic.
I will try to make it brief, and here are the major bullet points:
PD didn't sell as expected (there's little doubt it will break even somewhere along the way, but in Poland your game is always compared to Witcher 3 and Frostpunk )
hence the previous, original CEO "resigned" (strong House of Cards vibe here)
I was asked to step up, and I did (my major reason being keeping the team intact)
we supported PD as much as it could have been supported (having lost the lead programmer) without jeopardizing daily operations
late Dec it became clear that the CEO role was to become a shareholder puppet (you can check out the company statue changes prepped to be voted in late Jan)
that was when I flipped the table and resigned from the CEO job
the moment it became apparent that we'll have to struggle with even basic operation tasks, I grabbed that table mid-air and flipped it again and quit
and the rest of the team also quit
and CFG as you know it ceased to exist
but on our last days on the company payroll we yet managed to push out as much as was possible of the modding support
The Polish game dev job market is in very good shape (imagine HR people dressed as mad max-ian warboys scouting the wasteland and fighting for any experienced gamedevs they can find) so there's no drama here, and meanwhile a handful of us came together and will try to do something. »
They fix the least of PD problems. They still have glaring problems with MKULTRA and negligable and unbalanced rewards. Cosmetic changes is the last thing they should care for
rpgcodex.net
I was searching around, and it seems he and a few other members of the team started a new company called Artificer.
Here's their twitter account:
Phantom Doctrine Full Clearance Update 1.1 Greetings, Agents! We are back with another patch for Phantom Doctrine, this time introducing Update 1.1! ːsteamhappyː You will finally be able to alter the foundations of your spy agency by meddling with our declassified parameter sheets, and include...
Construct Your Battles!Keys available to Level 20+ members.Combining dynamic maps and progression with slick combat, The Wall offers an infinite number of ways for you to construct your own battles.About The Wall:The Wall is a strategic,...
I did some Mission 2 Hard farming in EDF and have now quite a few more awesome vehicles.
Including a huge Golden Tank for 3 players with, among other stuff, the "Requiem" Gun which is ridiculously awesome. It's recoil is so big that it pushes the entire tank several meters back and it's just a massive explosion that levels everything when it hits. It's awesome.
I love EDF
For those who enjoyed Hard West, Phantom Doctrine, and/or Ancient Space, here's some sad news.
It seems CreativeForge Games, at least as we know it, no longer exists, since the whole team quit.
The lead developer on Phantom Doctrine and Hard West, and former CEO of the company for a brief period, posted the following on RPGCodex:
«Dear Codexians,
I do lurk here frequently, and I must apologize for not replying to any questions - things have been rather hectic.
I will try to make it brief, and here are the major bullet points:
PD didn't sell as expected (there's little doubt it will break even somewhere along the way, but in Poland your game is always compared to Witcher 3 and Frostpunk )
hence the previous, original CEO "resigned" (strong House of Cards vibe here)
I was asked to step up, and I did (my major reason being keeping the team intact)
we supported PD as much as it could have been supported (having lost the lead programmer) without jeopardizing daily operations
late Dec it became clear that the CEO role was to become a shareholder puppet (you can check out the company statue changes prepped to be voted in late Jan)
that was when I flipped the table and resigned from the CEO job
the moment it became apparent that we'll have to struggle with even basic operation tasks, I grabbed that table mid-air and flipped it again and quit
and the rest of the team also quit
and CFG as you know it ceased to exist
but on our last days on the company payroll we yet managed to push out as much as was possible of the modding support
The Polish game dev job market is in very good shape (imagine HR people dressed as mad max-ian warboys scouting the wasteland and fighting for any experienced gamedevs they can find) so there's no drama here, and meanwhile a handful of us came together and will try to do something. »
They fix the least of PD problems. They still have glaring problems with MKULTRA and negligable and unbalanced rewards. Cosmetic changes is the last thing they should care for
rpgcodex.net
I was searching around, and it seems he and a few other members of the team started a new company called Artificer.
Here's their twitter account:
Phantom Doctrine Full Clearance Update 1.1 Greetings, Agents! We are back with another patch for Phantom Doctrine, this time introducing Update 1.1! ːsteamhappyː You will finally be able to alter the foundations of your spy agency by meddling with our declassified parameter sheets, and include...
I'm on the same boat. I experienced a few bugs with the game, and was waiting for it to be patched some more.
I'll be giving it a go again soon.
The team were very talented, and their games featured creative settings, and some interesting ideas and mechanics. But, they were lacking some needed polish.
It's the kind of team that, sooner or later, I expected to finally get things right, and give us an awesome, classic game.
Hopefully, the new company the main leads created will continue their work.
I did some Mission 2 Hard farming in EDF and have now quite a few more awesome vehicles.
Including a huge Golden Tank for 3 players with, among other stuff, the "Requiem" Gun which is ridiculously awesome. It's recoil is so big that it pushes the entire tank several meters back and it's just a massive explosion that levels everything when it hits. It's awesome.
I love EDF
reported it, but i really hate that this api adds straight to the wishlist when you click the button. i could've sworn it just took you to the store page before.
reported it, but i really hate that this api adds straight to the wishlist when you click the button. i could've sworn it just took you to the store page before.
good to know, i'll do that in the future. the game isn't released yet, so that's why the button changed from "go to store" to "add to wishlist", so i just wasn't paying attention when I clicked it.
It's nice that Overgrowth is on the highest tier. Nobody wants it which brings the BTA down a lot. Too bad two games of the second tier looks shitty games
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