Community MetaSteam | March 2023 - You know, Wo Leon, we really are the last of March

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prudis

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The Kingdom of Beer and Porn
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Thought it will be a sequel to Crystar but doesn't seems so. Anyways looks pretty good the story seems to be interesting and the combat is definitely an improvement over Crystar.

Glad it's coming to PC too! :blobeyes:
funny we got 2 FuRyu ports confirmed within a day from each other by different publisher :blobeyes:
 

Deku

Just nothing
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Just because anything can be roguelike doesn't mean that a game needs to be a roguelike. It feels like that developers are lazy to design their games to be more linear games. They are just letting RNG to create levels for them. Sure... it's also a cheap way to maximize the play time from each player.
Nowadays there are way too many roguelike games. Not all of them are even fun to play...


edit:
Thanks for the new thread Mor
 
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ezodagrom

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And people will still run it on much cheaper hardware and it will probably be fine. FF7R runs pretty well on the Steam Deck (albeit with pretty poor IQ). This is from the same studio that said FF XV would need highest end PCs to run and wondered if controllers are supported on PC.
It's not the same studio, FFXV was done by the Forspoken studio, while FFXVI is being developed by the FFXIV studio.
 

Dandy

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Apr 17, 2019
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The demo for Storyteller was fun, so I will most likely grab that.

Thanks for the thread!
 

Gintaro

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funny we got 2 FuRyu ports confirmed within a day from each other by different publisher :blobeyes:
Hopefully both of them can follow region pricing though since it's adjusted currently. Willing to grab Crymachina day 1 since I enjoyed Crystar story a lot.
 

spindoctor

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It's not just roguelites. Almost every imaginable genre is now saturated. You open Steam and you're inundated with some combination of the following tags; indie, roguelite, 2d platformer, metroidvania, pixel art, survival, deck builder, city builder and so on. These days farming/life sims and SRPGs seem to be on the uptick as well. I'm not saying this is a bad thing. It's actually great, the more the merrier and each of those games will end up being someone's first or favorite new game in that genre, and that's wonderful. It's just that nobody can realistically keep up with even genres they enjoy because of time and money constraints. Very few of these games will find success and they'll always be competing with and compared against heavy hitters in their genre like Dead Cells or Hollow Knight or something like that.

The other day lashman linked to a pixel art RPG on Steam. I clicked through to the store page and it looked really nice, but then I thought about it for a moment and realized that there's virtually zero chance I'm going to play it. First, because I already own similar games that I actually want to play but am not able to get around to so why get another one? And second, because with the recent regional pricing changes, it's probably going to cost more than I'd be willing to pay anyway. So I didn't even bother to wishlist the game and today I've already forgotten the name of the game :shrugblob:
 

lashman

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At least they had the chance to get it cheap, here it just showed up with shit pricing from minute 1
not really, the initial pricing was pretty shit too, but now it's even more shit. Argentina went from 4000ARS to 9000ARS, volvo's NEW recommended pricing is 2800ARS, etc. etc.

Kecmo gonna Kecmo
 
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Hektor

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It's not just roguelites. Almost every imaginable genre is now saturated. You open Steam and you're inundated with some combination of the following tags; indie, roguelite, 2d platformer, metroidvania, pixel art, survival, deck builder, city builder and so on. These days farming/life sims and SRPGs seem to be on the uptick as well. I'm not saying this is a bad thing. It's actually great, the more the merrier and each of those games will end up being someone's first or favorite new game in that genre, and that's wonderful. It's just that nobody can realistically keep up with even genres they enjoy because of time and money constraints. Very few of these games will find success and they'll always be competing with and compared against heavy hitters in their genre like Dead Cells or Hollow Knight or something like that.

The other day lashman linked to a pixel art RPG on Steam. I clicked through to the store page and it looked really nice, but then I thought about it for a moment and realized that there's virtually zero chance I'm going to play it. First, because I already own similar games that I actually want to play but am not able to get around to so why get another one? And second, because with the recent regional pricing changes, it's probably going to cost more than I'd be willing to pay anyway. So I didn't even bother to wishlist the game and today I've already forgotten the name of the game :shrugblob:
I don't disagree.

Im basically ignoring most steamreleases nowadays.
In fact, nowadays i am also deleting every game from my Steam WL that i haven't bought a year after release, because if it's been a year and i still didn't play it, i never will, with only a few exceptions.
 

Kyougar

No reviews, no Buy
Nov 2, 2018
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new month!
thanks Mor


$2000? Has he seen gpu prices? :ROFLMAO:

But the bit about tech support from sony is big though. They did that for callisto protocol, sent over like 100+ devs to help, and the result was the ps5 version was the only one at launch that wasn't falling apart at the seams. FF16 does seem to have made significant strides in the years since it was first shown off. I remember back then it looked super rough and noticeably last gen. Now it looks pretty good all things considered.
Translation: The PC version will be an unoptimized mess where you need a powerful PC to bruteforce performance.
 

LEANIJA

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regarding Rogue-likes; I dont really like them either. I much prefer hand crafted levels and a steady, continuous progression. I also like being able to plan ahead....and to save at any time and replay sections
I found it very funny Maynard posted three times about them btw ;) And I get it, when one (sub)genre you dislike is seemingly everywhere and you cant escape it anymore, it becomes borderline infuriating.

and yeah, I agree about genre saturation, and generally game saturation. theres too many and what counted as outstanding 10-15 years ago is nowadays merely average. just think about a game like Braid. an indie darling! had a documentary about it even (Indie Game The Movie -- also about Fez, Super Meat Boy). if that came out today, hardly anyone would even notice.

but of couse you can argue games like that paved the way. and thats true! its just that true innovative amazing gems are rarer ... and then they get 10-15 copies/clones/"games inspired by" almost immediately.

anyway, like Hektor I also try to limit my wishlist, and do it every Steam Next Fest when a demo turns out super boring, or at a sale when I figure I wont buy a game even at a low price when I wouldnt play it anyway.... I do need to do better tho, I still buy way too many games.


~

anyways, this month I am looking forward to Resident Evil 4 Remake and The Last of Us Part I. RE4R because I could never get into the original due to the control scheme; and TLOU is just a game I like a lot and want to replay with mouse aiming.
 

MomoVideo

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And people will still run it on much cheaper hardware and it will probably be fine. FF7R runs pretty well on the Steam Deck (albeit with pretty poor IQ). This is from the same studio that said FF XV would need highest end PCs to run and wondered if controllers are supported on PC.
You could run FF VII Remake on the Deck in 720p/40hz with high textures, low shadows, and dynamic resolution disabled. On the Deck screen, it looked pretty darn great in my opinion.
 
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Mor

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
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Thanks a lot for all your lovely words, have fun in this thread as always :D


$2000? Has he seen gpu prices? :ROFLMAO:

But the bit about tech support from sony is big though. They did that for callisto protocol, sent over like 100+ devs to help, and the result was the ps5 version was the only one at launch that wasn't falling apart at the seams. FF16 does seem to have made significant strides in the years since it was first shown off. I remember back then it looked super rough and noticeably last gen. Now it looks pretty good all things considered.
To be honest I can't believe how much they are talking about a non-officially announced version as it is the PC one. This has never happened before with S-E to the point they have ignored people and hide PC versions a week before its release (or even shadowdrops) so this is something I might end up investigating in case there an internal thing that is making them worry about, IDK, it's weird.
 

Derrick01

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To be honest I can't believe how much they are talking about a non-officially announced version as it is the PC one. This has never happened before with S-E to the point they have ignored people and hide PC versions a week before its release (or even shadowdrops) so this is something I might end up investigating in case there an internal thing that is making them worry about, IDK, it's weird.
This is just how yoshi p works he's a little too open and transparent sometimes probably to the annoyance of his bosses. Everyone else in the industry would feign ignorance while he's like "Yeah I'm not gonna BS you everyone knows a PC version is coming eventually". The guy is irritating the hell out of me with his vision for FF but I do appreciate his honesty in general.
 
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Rin

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Roguelike ≠ Roguelite

I like Roguelites. Not a big fan of Roguelikes. I like my meta progression.
I like procedual generation cause it keeps things fresh but you cant just rely on it alone to make a good game.

There are indeed a lot of them so your spoiled for choice but unlike AA/AAA games, most of them dont cost an arm and a leg and a left kidney.

With all these indie trends where 1 game makes a game mechanic or genre popular and you see a horde of similar games. I just wish there where more originality added to the mix.
 

Mivey

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You could run FF VII Remake on the Deck in 720p/40hz with high textures, low shadows, and dynamic resolution disabled. On the Deck screen, it looked pretty darn great in my opinion.
I didn't tweak it much, but also didn't look into disabling dynamic resolution, which gives it a very "vaseline" look when it's on.
I mean, the source for this claim is ultimately PS5 marketing material.
That really shouldn't be taken at face value.
Yeah, fair point.
 

Li Kao

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So many indies popping left and right. Tempted by Dungeons of Aether right now. Will probably win on my WILL Save but the fact remains, lots of interesting looking indies.
 

Avern

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When roguelikes are good, they're amazing. But it feels like most indie roguelikes are just using the genre to stretch out content, and it's an awful choice. Making a good roguelike is harder than making a good linear game. With random levels, you can't rely on clever level design, so your game sinks or swims on its mechanics. The result is less room for design mistakes, since a mildly annoying mechanic in a linear game is a deal breaker in a roguelike.

So good roguelikes need to be incredibly polished (or just have a mountain of content, the Isaac approach). But if the dev budget is tight, neither is going to be possible. So if you don't have enough budget to make a long game, trying to build a roguelike on that same budget seems all but guaranteed to fail.

As an added downside, going roguelike means you're competing with all the best roguelikes. I'm >700 hours deep in Slay the Spire. Good luck prying me away from that. The handful of other deckbuilders I've bought have usually failed to get more than a couple of runs before I give up on them and go back to Spire, and that's made me less willing to buy them each time.
 
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Cacher

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Thanks for the new thread Mor!

Stacked month. Don't really want to get anything though! Finally accept the fact that I will not be able to play every interesting game in the world so I would rather work on them slowly.
 

MomoVideo

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I didn't tweak it much, but also didn't look into disabling dynamic resolution, which gives it a very "vaseline" look when it's on.
The dynamic res in FF VII Remake seemed very aggressive to me. It was scaling down the resolution even when it didn't need to, giving the game the vaseline look you mentioned. Disabling the dynamic resolution on the Deck is the way to go.
 

fantomena

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Dec 17, 2018
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I kinda lost interest in waiting for Arcadegeddon (mostly due to the huge amount of other games I've bought over the last few months), but I went onto a dev stream yesterday because why not and asked if there were any plans, he said "I can't comment on that, I don't think Im allowed":

So I assume it's just one long timed exclusivity deal, if it was perma exclusive I hope they would say it instead of making people who wants a Steam release to wait forever for something that won't happen.

If it is timed exclusive, they shot themselves in the foot, the game has been mostly forgotten, very few replies for the game in social media, pretty much dead on Twitch, If Im one of the only people waiting for Steam release and I have lost most of my interest, the game is fucked.
 
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toxicitizen

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I mean, the source for this claim is ultimately PS5 marketing material.
That really shouldn't be taken at face value.
Yeah, it really comes off as damage control because Sony is mad that they acknowledged the exclusivity period lol.
 

fantomena

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Dec 17, 2018
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Hey man, why don't you play on consoles or have PS Plus or game pass?

because


The last bunch of games (on top) are Against the Storm, AoE 2 HD, Age of Wonders 3, AI Somnium Files, Ashen, Astroneer, Atomic Heart, Baba is You, Backbone, Baldurs Gate 3, Battle Chasers Nightwar and Battletech.

Apologies about the pink, gifcam couldn't handle it.

That's my curated backlog collection.
 
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Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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Thanks for the new thread Mor!

Stacked month. Don't really want to get anything though! Finally accept the fact that I will not be able to play every interesting game in the world so I would rather work on them slowly.
Yeah I'm really torn these days. I'm in a let's play everything mood, and every game I start is horribly long. I know if I start too many, I will drop some, and so I try to stay reasonable, but ugh, it's hard. Must feel good to play what you want all the time, but on the other hand the drop rate must be scary.
 
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Paul

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The Month of the Remake.

Resi 4, System Shock and TLOU Part 1, three most anticipated games...remakes.

But I am really excited to play them. And TLOU on PC is still kinda surreal.
 
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AHA-Lambda

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On roguelikes/lites, I’m no fan. The inherent repetition is a massive turn off for me (especially the more traditional mould of hard randomised game where you restart the whole game once you die) and I admit I’ve skipped plenty of acclaimed ones like hades and returnal over the years now

Thanks for the great OP again Mor !


Have you checked the most recent demo? It feels incredibly polished at this point. You usually don't see that until a game is basically done.
oh don’t get me wrong I’m not THAT cynical:face-with-tears-of-joy:
But given it still has no date in the supposed month of release I can see it having a last minute slip, which would be very on brand at this point
also its tought sell to be even "just good " in todays rogulike market ... as the marker is so full of amazing ones ... just good is noway near enough
I’d argue this is true for media in general nowadays let alone even wider gaming
It’s its own kind of problem for both consumers (a good problem?) and certainly devs
 
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AHA-Lambda

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It's not just roguelites. Almost every imaginable genre is now saturated. You open Steam and you're inundated with some combination of the following tags; indie, roguelite, 2d platformer, metroidvania, pixel art, survival, deck builder, city builder and so on. These days farming/life sims and SRPGs seem to be on the uptick as well. I'm not saying this is a bad thing. It's actually great, the more the merrier and each of those games will end up being someone's first or favorite new game in that genre, and that's wonderful. It's just that nobody can realistically keep up with even genres they enjoy because of time and money constraints. Very few of these games will find success and they'll always be competing with and compared against heavy hitters in their genre like Dead Cells or Hollow Knight or something like that.

The other day lashman linked to a pixel art RPG on Steam. I clicked through to the store page and it looked really nice, but then I thought about it for a moment and realized that there's virtually zero chance I'm going to play it. First, because I already own similar games that I actually want to play but am not able to get around to so why get another one? And second, because with the recent regional pricing changes, it's probably going to cost more than I'd be willing to pay anyway. So I didn't even bother to wishlist the game and today I've already forgotten the name of the game :shrugblob:
This.

there’s so much out there that for me a game has to (top of my head) to get my attention:
Be part of series or from dev I’m a big fan of
Or get great word of mouth
Or otherwise do something special that makes me sit up and take notice

the days of trying to Play everything are long over; I tried and trust me it’s not fun
 

hersheyfan

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Thanks for the thread Mor!

March is absolutely stacked! (checks notes) And apparently I've already preordered a bunch of this shit - ah, questionable life choices.:poutblob:

The Koei Tecmo "Lets cannibalize our own sales" trio of Fatal Frame 4, Wo Long and Ryza 3! :blobyesanime:

System Shock (got this ages ago)!

A remake of one of my all time favorite games in Resi 4 (off Voidu, iirc)...

And the crown jewel, the Diablo IV preorder beta on the 17th!

Paranormasight also looks sick (love the art style), but the March game budget has been nuked from space, and all the game time is spoken for. On the wishlist you go!

I've got to finish off Ishin this weekend, March is going to be nuts! :dualbladesblob:
 
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