Yeah Eternal wanted you to play it in a very specific way which I didn't really like.
Not entirely. Using a specific weapon can kill a specific enemy faster, but every enemy can be killed with any weapon.Yeah Eternal wanted you to play it in a very specific way which I didn't really like.
Eternal is perfectly beatable on gamepad. It plays and works fine.I liked Doom Eternal, it's a rare game that goes at my pace.
The guys at Xbox seem like the type to demand whatever Id makes be slowed down further t0 accomodate gamepads.
I see SE financials have been released.
In there is a lot of talk about going all in on Multiplatform and less emphasis on exclusivity deals. So maybe we can expect to see more day and date releases from them.
however I will believe it when I see it. Maybe release KH on steam and we can start believing it.
Considering how they seem unable to handle multi-platform right now )The exclusivity of XVI has been up for ~5months and the PC version doesn't seem to be any close, and they keep giving sony free exclusivity) I'd have to wonder how they plan to handle that.In there is a lot of talk about going all in on Multiplatform and less emphasis on exclusivity deals. So maybe we can expect to see more day and date releases from them.
At least they're aware of the mess that was autumn 2022.Incomplete journey to better profitability in HD game development
└ Launched many titles but some failed to live up to profit expectations, especially outsourced titles and some AAA titles
Insufficient portfolio management on a franchise-by-franchise basis
└ Cannibalization of our new titles due to the launch schedule’s overlap
Hey, that's more self-awareness than I expected from them.From the Square Enix report:
At least they're aware of the mess that was autumn 2022.
How did they get around this with the Steam Deck? If it's just the different shape/type of back buttons then they could build a SC like that as well.Another nail in coffin of Steam Controller
Did they get around it? I understand this current decision to be about the old Steam Controller. I'm pretty sure this patent troll will go after the Steam Deck too. They want to get paid, after all.How did they get around this with the Steam Deck? If it's just the different shape/type of back buttons then they could build a SC like that as well.
How did they get around this with the Steam Deck? If it's just the different shape/type of back buttons then they could build a SC like that as well.
Did they get around it? I understand this current decision to be about the old Steam Controller. I'm pretty sure this patent troll will go after the Steam Deck too. They want to get paid, after all.
If I remember correctly, the problem was the paddles and their design. Valve basically got around it by putting four buttons at the back instead of two.I can't remember, what was the problem with the Steam controller, in regards to the trial?
Basically, It came to whatever back button is too long. (There was other issues too, but those were tactically dropped prior to trial to ensure win)I can't remember, what was the problem with the Steam controller, in regards to the trial?
If I remember correctly, the problem was the paddles and their design. Valve basically got around it by putting four buttons at the back instead of two.
I still expect one of these patent trolls to at least attempt to extort them over the Steam Deck too. Especially after this victoryBasically, It came to whatever back button is too long. (There was other issues too, but those were tactically dropped prior to trial to ensure win)
I wouldn't be surprised if Square's former president was Don Mattrick with a face mask.
I don't get it. Is this supposed to be surprising? Why do you think every big company is trying to find a big live service?
I agree with you but the game would've been a financial disaster with or without TB combat. It's not the mechanics of the game that made it fail financially but the excesses in the graphical design and acting department."FF16 was clearly a success for Square! You action combat haters just want to dismiss its success!"
People for the last few months
this is the other issue with money hats. It only boosts the figures in the year they receive the payment(s).
The news is that they finally acknowledge itI don't get it. Is this supposed to be surprising?
Sony did not pay for a full year of exclusivity for Rebirth. Of course they know that Square isn't going to be able to drop it on PC or anywhere else within half a year, so Sony just had them by the balls and gave them half the money they were likely expectingthis is the other issue with money hats. It only boosts the figures in the year they receive the payment(s).
so at a guess there was a nice boost in the year the deal was made but not in any of the subsequent years.
so instead you need money hats Year after year after year to make this numbers up.
I am guessing the 7R money hat did not cover the nose dive Rebirth had in its figures
Less about being surprising and more about being a confirmation of what people were saying for quite a while.I don't get it. Is this supposed to be surprising? Why do you think every big company is trying to find a big live service?
The whole thing isn't sustainable, we've known that for a long time. And this doesn't apply to square only. Microsoft, Sony, EA, Ubi, every single big company big non-gaas games loses them money, that's why they are all looking for that infinite money glitch from a successful gaas to cover the massive financial hole they are walking towards, and in some cases already in.
I didn't say that the Action combat is responsible. The people who defend FF16 are implying that the hate from TB aficionados is overblown and that FF16 is a success (even sometimes arguing it is "because" of action combat that it even has this success.I agree with you but the game would've been a financial disaster with or without TB combat. It's not the mechanics of the game that made it fail financially but the excesses in the graphical design and acting department.
Checking the page about games releases (this page doesn't count the MMOs), net sales went up compared to the previous year, but there was a higher operating loss:
Plenty big non-gaas games are making their money back and then some, i think the main problem is how bigger companies work and treat money and the risk involved with the longer dev times. Even if a game makes back 5x its budget that means big profits at launch and next to nothing 5+ years down the road before the relase of the next one. At that time the income from the previous game(s) is just gone, reinvested in the company and distributed to the shareholders. Essentially that studio has been a loss leader for the last year(s) waiting for the next release despite having created way more income than expenses overall. Which is fine, part of making games, but now the next game is a flop. Suddenly a part of your company that is supposed to make profit is just costing you more and more money for potentially 10 years in a row? And then maybe you get a big payoff but do you still have that amount of faith in a studio that just produced a bad game?I don't get it. Is this supposed to be surprising? Why do you think every big company is trying to find a big live service?
The whole thing isn't sustainable, we've known that for a long time. And this doesn't apply to square only. Microsoft, Sony, EA, Ubi, every single big company big non-gaas games loses them money, that's why they are all looking for that infinite money glitch from a successful gaas to cover the massive financial hole they are walking towards, and in some cases already in.
I agree with you but the game would've been a financial disaster with or without TB combat. It's not the mechanics of the game that made it fail financially but the excesses in the graphical design and acting department.
It will be low effort console port
As long as they don't literally port the Switch version and limit it to 720p, I will be happyIt will be low effort console port
remember GTA Definitive ports?As long as they don't literally port the Switch version and limit it to 720p, I will be happy