Community MetaSteam | November 2019 - You Can't Spell Steam Without EA

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derExperte

MetaMember
Dec 9, 2018
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Install shit, get hit.

That's why my first course of action if something is broken that isn't broken for anyone else is to go through what's installed and remove as much as possible. Keeps Windows running smooth and creamy.

Speaking of Just Cause 4, I bought the "Just Cause 4 Gold Edition Pre-Purchase", and with this Reloaded version, I'm seeing a few odd things, like I'm listed as not owning the Neon Racer Pack + the Renegade Pack (I have both of those items listed in the complete the pack options for Gold or Reloaded editions), but when I click on them, it says I own the DLCs (but they aren't listed on my DLC tab).

Anyone experiencing the same thing?
Me, I see those bundles but can't add them to cart.
 
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Deleted member 113

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They were added to some packages today, so store probably didn't refresh. Add something to cart.
Thanks. But, that's actually the first thing I did, and still nothing.

I guess I'll wait a bit, to see if things "fix themselves". :)
 
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Deleted member 113

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I am still unreasonably upset about having spent 40 bucks on spyro
I would say you are very legitimately upset about spending 40 bucks on Spyro. ;)

I wish these people had the decency of thinking about the people who bought the game on full price, before pulling a move like that.

The videogames industry clearly skipped a few classes about customer satisfaction, and post-sale support.
You can only burn so many bridges, before you start losing your potential customers.
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
5,306
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I would say you are very legitimately upset about spending 40 bucks on Spyro. ;)

I wish these people had the decency of thinking about the people who bought the game on full price, before pulling a move like that.

The videogames industry clearly skipped a few classes about customer satisfaction, and post-sale support.
You can only burn so many bridges, before you start losing your potential customers.
Paying 40 bucks for something only for it to be in a Monthly later is indeed a good way of having people stop buying your stuff at full price.

I'm still a bit baffled by that move.
Do they think day 1 purchasers and Monthly buyers mostly don't overlap?
Do they not care because they got all the money from console sales anyways?
Did they need to make some quick bux for whatver reason to boost some earnings report?
I have no idea.
 

prudis

anime occult member
Sep 19, 2018
10,310
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The Kingdom of Beer and Porn
twitter.com
this looks cute as hell .... i thought it will never release back when they failed on KS

 

MJunioR

MetaMember
Mar 13, 2019
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Finished Dying Light campaign, and it has a lot going for it. Parkour is mostly fun and there's this awesome rush when you start running away from volatiles at night. However, its mission design is horrible. Most campaign missions are no fun at all and I just wanted to get over with them so I could return to the open world (a bunch of missions are done in closed areas, like sewers or closed buildings). Oh, and while the story isn't great either, I could live with it.
 

Trisolarian

Junior Member
Jul 12, 2019
1,284
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Damn, RDR2 on PC is looking like they tried to drop a full priced Beta on eager PC gamers. Bad all around and not just in the Crysis "future proofed" way. Reminds me of Control this year on PS4, total shit show for close to the first month of release.

I mean..... push the release date back..... (I know that's not possible). I guess the onus is on us, the consumer, to anticipate these kinds of problems. Which of course, leads us to assume EVERY game will have these issues.

I see that Control is $30 on BF.... I mean is there any point to buying day one? Shame.
 

fantomena

MetaMember
Dec 17, 2018
9,844
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Oh yes, Just Cause 4 free weekend. Lets see if I can beat it so I'm never tempted to buy it.
I tried it on Xbox Game Pass. It looked quite shit and played like shit.

Gonna test the PC version now.

So far the best JC imo is 2, then 1 and then 3. 3 and 4 are quite some turds.

You truly only need 1 and 2 imo. Maybe 3 if you really like the series.

I have no idea how the devs managed to butcher the series so much.
 
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Le Pertti

0.01% Game dev
Oct 10, 2018
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lepertti.com
Been playing a bunch more State of Decay 2, I'm still bummed about the concentration on systems, like the thing that you have to switch character to let them sleep, so you must play with other characters. But if that wasn't enough, switching character fails the mission you were on. So it's kind of broken, meaning they had a system in place and forced a story based game onto it.
 

yuraya

MetaMember
May 4, 2019
2,723
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Damn, RDR2 on PC is looking like they tried to drop a full priced Beta on eager PC gamers. Bad all around and not just in the Crysis "future proofed" way. Reminds me of Control this year on PS4, total shit show for close to the first month of release.

I mean..... push the release date back..... (I know that's not possible). I guess the onus is on us, the consumer, to anticipate these kinds of problems. Which of course, leads us to assume EVERY game will have these issues.

I see that Control is $30 on BF.... I mean is there any point to buying day one? Shame.
Rockstar got a little lazy knowing they wouldn't have to deal with Steam user reviews for the first month.

Hoping to see a lot of patches between now and then :disappointed-but-relieved-face:

Otherwise its gonna be a bloodbath when it releases on steam. People are really pissed with their launcher. GTAV has issues with it too from what I read so this could be really bad for them.
 

Wok

Wok
Oct 30, 2018
4,923
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I doubt RockyStart Rockstar cares about Steam reviews. GTA IV has not been patched as far as I know.

There is a user-made walkthrough to follow in order to be able to launch the Steam version.

3. Open Intel HD Graphics control panel, select and open 3D settings.
4. In 3D Application settings there should be a window showing Apps that have 3D settings, click
'Browse' and locate and select the "LaunchGTAIV.exe" file in your GTAIV folder. This should now show as 'SecuROM Launcher' in the window in your Intel HD control panel. Use these settings:
-Vertical Sync Use App Default Settings
-Conservative Morphological Anti-liasing- check Enhance Application Default Settings
-Multi-Sample anti-liasing -Use App default settings
-Anisotropic filtering-Use App Default settings.
-Apply settings.
That should take care of any graphic issues. DO NOT LAUNCH YET.
5. In Windows 10 open your XBOX LIVE APP and login using your GFWL(or XBOX)
credentials. MS ported my profile from GFWL TO XBOX LIVE for me. Start a new profile if
need be.
6. Now back to the GTAIV files. Follow your program86/steam/steamapps/common file path
until you find 'Grand Theft Auto IV' , right click and click open. You should see 2 folders..
GTAIV and Installers. Open the Installers file folder and locate XLiveUpdate.msi, right click
and install.
This will install the Xlive update for GFWL. If GFWL is not already installed you can get it from microsoft here: go.microsoft.com/fwlink/?LinkID=201134
7. Now go to your 'GTAIV' folder, open it and locate 'LaunchGTAIV.exe' right click and open
properties. Click 'Compatibility' tab. Do NOT manually check the Compatabiliity Mode box,
leave it blank. Now in 'Settings' Click 'Change high DPI settings and check 'Overide High DPI Scaling performed by: Application
click 'ok'
Check 'Disable Full Screen Optimization' Check 'Run Program as Admin' ..click 'Apply' to
apply these settings. Almost there folks.
8. From 'LaunchGTAIV.exe' right click and run as administrator. When Social Club screen appears click play. Game should start. In Menu screen of GTA IV click 'LIVE' and the GFWL
signin should appear, if you are signed in on XBOXLIVE APP in your Win10 start page it should have your credentials ready to login in this GFWL sign in window. If not, enter same as your XLive. Once signed in close GFWL login and click 'START' to play GTA IV.
I really hope it works for you as well, like i said i put about 20 hours and tried every update, patch, crack, fix, command line, that i could find related to this and on a hunch i wanted try to put the game into my Intel HD panel like I can with games in my GeForce panel.
9. If in game settings don't show your gpu memory available go here: Issues with GTAIV showing video cards with over 2GB as under spec - Rockstar Games Customer Support
Reference: GTA IV WINDOWS 10 SOLUTION :: Grand Theft Auto IV General Discussions
 

BernardoOne

MetaMember
Oct 19, 2018
448
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I doubt RockyStart Rockstar cares about Steam reviews. GTA IV has not been patched as far as I know.

There is a user-made walkthrough to follow in order to be able to launch the Steam version.



Reference: GTA IV WINDOWS 10 SOLUTION :: Grand Theft Auto IV General Discussions
They do. GTA IV finally got a patch a year or two ago that fixed a few of the game's issues. Also, Steam Reviews made them backtrack their decision of killing modding for GTA V.
 

derExperte

MetaMember
Dec 9, 2018
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Noticed they finally have a new release date in 2 weeks. Fine by me, compared to September and October November is quite empty when it comes to indie releases.
 
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Trisolarian

Junior Member
Jul 12, 2019
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Rockstar got a little lazy knowing they wouldn't have to deal with Steam user reviews for the first month.

Hoping to see a lot of patches between now and then :disappointed-but-relieved-face:

Otherwise its gonna be a bloodbath when it releases on steam. People are really pissed with their launcher. GTAV has issues with it too from what I read so this could be really bad for them.
Honestly.... GTAV, from my experience, was a dream compared to what I've heard about RDR2. I might have had a few crashes and some PITA moments from trying to mod it with fair results but technically it was solid.

GTA IV..... whew, that was something. Dropped to $20 physical copy in no time.

Rockstar launcher has always been my second most hated launcher. At least origin and uplay don't usually get in the way and actually add something.

EDIT: HOLYEE FUCK I FORGOT ABOUT GFWL BC MY BRAIN ACTUALLY BLOCKED OUT ITS EVIL.
 

Line

meh
Dec 21, 2018
1,699
2,933
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Sword Art Online Fatal Bullet... I won't spend more time playing this.

It's a shlooter, with the worst itemization I have ever seen. Straight up, in any game. +4.37% damage, +7.03% resistance to poison and all... it's trash to begin with, meaningless drivel for hamsters stuck in their wheel.
Add half a dozen of them to everything, but don't change the stats of the guns in any way (nooo, for that you actually need different guns! They're so different that I can't even tell the difference between my shitty AK and my legendary AK - and they're even supposed to shoot different bullet types!), so fun to get "new" stuff.

Combat feedback? What's that? It's not even pea shooters here, we're talking water guns. And Senran Kagura Beach Splash still feels better to play! It's the very worst gunplay I've ever played too. Without even talking about the mega autolock, which you can remove... for super autotracking the like of which even console FPS don't do. The game is so jerky and collisions so bad that you need to activate sometimes anyway.

Story and characters are trash, but whatever, it's SAO but it tries to be its own game too... it's bad, but you can forgive that.
Zones are small, uninteresting, the grappling hook is a buggy POS at the best of times, enemy respawn every five seconds... so you can easily get flanked, and it's about the only dangerous thing since...

... the AI is broken. Straight up. Ennemies are not capable of taking cover (not like it works any way, you still get headshotted when you take cover), and can be kited and killed from range with any random rock or door because I don't even think they have hitscan feedback. They just shoot in your general direction and dodge roll sometimes if they can. Most just stand there taking hits without reacting. Again combat feedback, remember? When weapons make almost no sound and ennemies do nothing, it's baaaad.
Your partners are way, WAY worse, they are unable to do anything. And I'm not even exaggerating, if you're in a different room, or at a different elevation? They will roll around, doing nothing at all (and certainly not rezz you), and even on flat terrain... they rarely even hit ennemies. Somehow, friendly AI is worse than the human bots that you fight, that's quite a feat honestly.

Oh and I hope that you don't mind the game looking like shit. Yeah it's UE4 with zero budget, but the big problem is that the image quality is pitiful. And the game does not play nice with Reshade (obviously a cheat, because their horrendous multiplayer where you can just fight bosses or shoot people in small arenas justified such protections).
Eat some awful AA, it's good for you children.


I think I've posted my thoughts on a lot of games being pretty damn bad, and more often, really boring.
Shlooters jump right into the boring category by design, but this one is more than that... in 2019, I have not played a worse game. And it's easily top 10 in the worst I've played; in large parts because not a single element reach the "decent" category, but mostly because the basic gameplay loop is outright not working thanks to the AI. It's Daikatana level of bonkers.

Tl;dr: horrifyingly bad. Outright broken is most respects.
 

Durante

I <3 Pixels
Oct 21, 2018
4,045
19,521
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How the fuck was I supposed to figure this out
Well, if it's a real BSOD then you can enable minidump creation, get the windows debugging tools, and use those to look at the dump and figure out which dll caused the crash.

If it's a BSOD, and it's not a hardware fault, and you aren't running into an actual Windows kernel crash bug (which is extremely unlikely), then it has to be a driver, and that driver dll will show up in the dump.

That's how I figured it out the last time I had any significant Windows PC instability (which was 6 years or so ago). Back then it was a VPN network driver.
 

Ge0force

Excluding exclusives
Jan 12, 2019
4,127
14,335
113
Belgium
Published by the traitors Raw Fury. Didn't get a good offer for this one from Tim? Or did the developer object?
Probably the first. Raw Fury's PR person has been a huge d*ck on Twitter. Their games are at the bottom of my wistlist because of this.

Edit: you already own the game, now that's funny 🤭
 
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NarohDethan

There was a fish in the percolator!
Apr 6, 2019
9,123
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Sword Art Online Fatal Bullet... I won't spend more time playing this.

It's a shlooter, with the worst itemization I have ever seen. Straight up, in any game. +4.37% damage, +7.03% resistance to poison and all... it's trash to begin with, meaningless drivel for hamsters stuck in their wheel.
Add half a dozen of them to everything, but don't change the stats of the guns in any way (nooo, for that you actually need different guns! They're so different that I can't even tell the difference between my shitty AK and my legendary AK - and they're even supposed to shoot different bullet types!), so fun to get "new" stuff.

Combat feedback? What's that? It's not even pea shooters here, we're talking water guns. And Senran Kagura Beach Splash still feels better to play! It's the very worst gunplay I've ever played too. Without even talking about the mega autolock, which you can remove... for super autotracking the like of which even console FPS don't do. The game is so jerky and collisions so bad that you need to activate sometimes anyway.

Story and characters are trash, but whatever, it's SAO but it tries to be its own game too... it's bad, but you can forgive that.
Zones are small, uninteresting, the grappling hook is a buggy POS at the best of times, enemy respawn every five seconds... so you can easily get flanked, and it's about the only dangerous thing since...

... the AI is broken. Straight up. Ennemies are not capable of taking cover (not like it works any way, you still get headshotted when you take cover), and can be kited and killed from range with any random rock or door because I don't even think they have hitscan feedback. They just shoot in your general direction and dodge roll sometimes if they can. Most just stand there taking hits without reacting. Again combat feedback, remember? When weapons make almost no sound and ennemies do nothing, it's baaaad.
Your partners are way, WAY worse, they are unable to do anything. And I'm not even exaggerating, if you're in a different room, or at a different elevation? They will roll around, doing nothing at all (and certainly not rezz you), and even on flat terrain... they rarely even hit ennemies. Somehow, friendly AI is worse than the human bots that you fight, that's quite a feat honestly.

Oh and I hope that you don't mind the game looking like shit. Yeah it's UE4 with zero budget, but the big problem is that the image quality is pitiful. And the game does not play nice with Reshade (obviously a cheat, because their horrendous multiplayer where you can just fight bosses or shoot people in small arenas justified such protections).
Eat some awful AA, it's good for you children.


I think I've posted my thoughts on a lot of games being pretty damn bad, and more often, really boring.
Shlooters jump right into the boring category by design, but this one is more than that... in 2019, I have not played a worse game. And it's easily top 10 in the worst I've played; in large parts because not a single element reach the "decent" category, but mostly because the basic gameplay loop is outright not working thanks to the AI. It's Daikatana level of bonkers.

Tl;dr: horrifyingly bad. Outright broken is most respects.
Yeah it isnt a very good game. And yes, Senran Kagura feels better to play and that’s saying a lot.
 

ZKenir

Setting the Seas Ablaze
May 10, 2019
3,452
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BlueOdin

Dec 3, 2018
995
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Maybe I will treat myself to a CPU upgrade next year and RDR2 alongside it. Will probably be patched up until then.

Looking into getting one month of Gamepass Ultimate soon. Hope I can play through Gears 5 and Metro Exodus on PC and Afterparty on Xbox in time.
 
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JMTHEFOX

Planning to Be a Game Designer
Oct 4, 2018
517
688
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Brooklyn, NY
Just came back home from my club meeting. I spoke to Randy about how quickly he spent on the money for the Epic exclusivity deal. He laughed and replied that Gearbox isn't the publisher for Borderlands 3 and can't answer that question. welpthereitis.gif

I recorded a video that has his reply but I am uncomfortable sharing it unfortunately. :\
 

Kyougar

No reviews, no Buy
Nov 2, 2018
3,282
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Taking anime to a new level :sweaty-blob:

This is killing Atelier and Tales in the long run, though. Both of those franchises survived on easy to produce, low-budget serial entries that had their strength in characters, world-building, and art-style. Chasing the graphic extravagance dream will make releases more and more spread out, costs higher, and risks bigger. Selling more is all good and dandy but if it is spread out over a bigger timeline you would have nothing gained and a flop could ruin you.
 

Alextended

Segata's Disciple
Jan 28, 2019
5,697
8,895
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They still look pretty low end relatively, they're not going AAA, just keep improving on what they do well (the cell shading and stuff). I wouldn't worry too much.
 

ZKenir

Setting the Seas Ablaze
May 10, 2019
3,452
9,820
113
Yeah they aren't going to dump obscene amount of money into photorealistic graphics, just improve what they already do a bit, I think Tales of Arise is a good indication, Koei will probably do something similar.
 

Line

meh
Dec 21, 2018
1,699
2,933
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This is killing Atelier and Tales in the long run, though. Both of those franchises survived on easy to produce, low-budget serial entries that had their strength in characters, world-building, and art-style. Chasing the graphic extravagance dream will make releases more and more spread out, costs higher, and risks bigger. Selling more is all good and dandy but if it is spread out over a bigger timeline you would have nothing gained and a flop could ruin you.
Not releasing four games a year and rehashing the same stuff for 59.99€ is purely a benefit as far as I'm concerned.
Don't give a shit about the pockets of their executives.

All the small Japanese indies already fell off a cliff with their so called niche that died a slow, painful death on handheld and otaku stuff.
Now they're getting things together, and it's not thanks to low effort, low budget copy/paste. But because they left their niche to put their games everywhere; however now they have to compete with many more competitors than before. They need to stay on point and forge their own names rather than live on razor thin margins.
 

derExperte

MetaMember
Dec 9, 2018
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Probably the first. Raw Fury's PR person has been a huge d*ck on Twitter. Their games are at the bottom of my wistlist because of this.

Edit: you already own the game, now that's funny 🤭
If a game from a traitor pub comes to Steam I assume the devs are cool dudes who hate Timmy as much as me and fought tooth and nail for their freedom. One of the rare cases I'll accept the 'but think of the devs' rhetoric while of course being fully aware some money goes to the traitors.
 

Kyougar

No reviews, no Buy
Nov 2, 2018
3,282
11,713
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Not releasing four games a year and rehashing the same stuff for 59.99€ is purely a benefit as far as I'm concerned.
Don't give a shit about the pockets of their executives.

All the small Japanese indies already fell off a cliff with their so called niche that died a slow, painful death on handheld and otaku stuff.
Now they're getting things together, and it's not thanks to low effort, low budget copy/paste. But because they left their niche to put their games everywhere; however now they have to compete with many more competitors than before. They need to stay on point and forge their own names rather than live on razor thin margins.
A niche is that, a niche. Atelier games don't compete with thousands of Castlevania or 2D platformers, At least most of the normal niche audience doesn't give a flying fuck if there are 5000 new games on steam every year, they are only seriously interested in a handful of them every year.
"there are too many games" comes from devs who make the next shitty 2D platformer game.

The history of niche developers who had to close because they tried to climb out of their niche is bigger than the devs who staid at their niche.
 
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「Echo」

Reaper on Station。
Nov 1, 2018
2,754
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Mt. Whatever
Not releasing four games a year and rehashing the same stuff for 59.99€ is purely a benefit as far as I'm concerned.
Don't give a shit about the pockets of their executives.

All the small Japanese indies already fell off a cliff with their so called niche that died a slow, painful death on handheld and otaku stuff.
Now they're getting things together, and it's not thanks to low effort, low budget copy/paste. But because they left their niche to put their games everywhere; however now they have to compete with many more competitors than before. They need to stay on point and forge their own names rather than live on razor thin margins.
Pretty much this. When they pump out multiple Atelier in a year, or even just too quick it actively kills my hype. It overloads me. If the games are gonna take longer and be... more robust, I'd be really happy about that. As it is I've stopped buying/playing Atelier games when I used to be the main audience.

Honestly the Nep devs too... They should have learned a thing or two before it got so saturated I felt beaten over the head with it and all the jokes stopped being funny to me. :(

Too much of anything in a short time is like smothering. It becomes distasteful to me.
 
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Trisolarian

Junior Member
Jul 12, 2019
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Superliminal comes out next week, on the dreaded Timstore. Sigh.

At least it'll be in tip top shape for when I finally get to it.
 
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fantomena

MetaMember
Dec 17, 2018
9,844
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Superliminal comes out next week, on the dreaded Timstore. Sigh.

At least it'll be in tip top shape for when I finally get to it.
You always have igg-games to the rescue for EGS exclusives until they release on Steam. Most EGS exclusives are DRM free and the ones with DRM (Borderlands3) is cracked.
 

MJunioR

MetaMember
Mar 13, 2019
2,059
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Just came back home from my club meeting. I spoke to Randy about how quickly he spent on the money for the Epic exclusivity deal. He laughed and replied that Gearbox isn't the publisher for Borderlands 3 and can't answer that question. welpthereitis.gif

I recorded a video that has his reply but I am uncomfortable sharing it unfortunately. :\
Well, that's an answer I guess. Still, props for asking him.

Pretty much this. When they pump out multiple Atelier in a year, or even just too quick it actively kills my hype. It overloads me. If the games are gonna take longer and be... more robust, I'd be really happy about that. As it is I've stopped buying/playing Atelier games when I used to be the main audience.

Honestly the Nep devs too... They should have learned a thing or two before it got so saturated I felt beaten over the head with it and all the jokes stopped being funny to me. :(

Too much of anything in a short time is like smothering. It becomes distasteful to me.
Same here. I'm perfectly okay getting one of these games each year or so along with post launch content / season pass story DLCs.
 
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