Returning to this topic from yesterday because I felt ill and got to bed early. First I hope my pretty abrasive posts on the subjects were clear enough on the fact I'm criticizing the game, not its fans. Which btw I truly would like to be a part of.
But yeah, glacial pacing and uninteresting town peoples killed my desire to continue. Nothing ever happens, the characters seem to spend dozens of hours doing the quest equivalent to saving cats in trees. Thinking about the game yesterday reminded me of the moment when some important character tells another he has things to say about his past and the other goes all 'who cares, no problem mate don't tell me'. I nearly needed CPR right there.
Haha, I don't have a problem with the tone of your posts. We Australians are generally pretty abrasive in making fun of one another, but like people in this forum, we're all chill people regardless!
Mivey and
Ascheroth already raised some good points, but I'd like to say that getting into Trails is like reading multi-book series of 300-pages each. You get to know the minutiae of many different characters to get you invested in them, but also slowlly peeling layers upon layers of its world at the same time. You could almost tell something is amiss with the world, but you can't quite put a finger on it, somehow. You just know that it's there. And sometimes you won't see anything important happens for longer period of time, but I don't view it as a bad thing. Following the trials and tribulations of these characters is still interesting to see and discover.
I could also draw a little parallel with Japanese slice-of-life genre (
iyashikei) where almost nothing ever happened. There's something quite fulfilling in watching almost mundane activities which can leave you feeling nostalgic. An example of this would be something like Yokohama Kaidashi Kikou.
'pedestrian connection of 100mb'
is this sarcasm?
Well, I'm on 100/40 Mbps fibre too and I consider it pedestrian since the rest of the world is already on 1Gbps with the same price bracket.