wrong thread
You made me think that it's gonna release on Steam.
kinda itching ti get used Vive , found really good price ( +- 250€) and iirc for controller Vive also supports knucles from Index, but still kinda not sure if i should go for it , as curently i am in bit of a pickle with money and time , but if i wait much more it will be even less of a possibilitySecond-hand Rift CV1 / Vive might actually not be bad if you find a decent price for it. Both have drawbacks though: CV1 needs 3 trackers connected to high-speed USB ports, and the Vive controller diverges quite significantly from everything else now out there.
oh i forgot this is November 2019 and not November 2020wrong thread
FWIW it's true that you can use Index controllers with Vive without any issues (a friend has that setup). Those are expensive too however!kinda itching ti get used Vive , found really good price ( +- 250€) and iirc for controller Vive also supposerts knucles from Index, but still kinda not sure if i should got for it
That’s a pretty great deal. I’d grab it if I were you.kinda itching ti get used Vive , found really good price ( +- 250€) and iirc for controller Vive also supports knucles from Index, but still kinda not sure if i should go for it , as curently i am in bit of a pickle with money and time , but if i wait much more it will be even less of a possibility
oh i forgot this is November 2019 and not November 2020
I looked into it wondering how I never saw that. Turns out I had OP on ignore. Figures. Being fast and loose with the ignore button is the only way I can bear PC-related talk over there.Man, that poor user on Era who decided to start a "Valve makes no games" thread literally hours before they announced a new Half-Life game. Talk about bad timing.
Some general tips for you and others:
It had some software issues at launch, but from my observations it's should be mostly fixed now.
The biggest cons with the Rift S is no hardware IPD, but a software one. Hardware IPD basically means that you can physically get the lenses closer to your eyes to make what you see less blurry, but it has a software one which is not as good. You should try and find out what your IPD is and Google if it will work with the Rift S. The VIVE, OG Rift (I own this), Vive Pro, Index and Quest has hardware IPD, Rift S does not.
Another con is that the implemented sound on the Rift S is not good, but pretty much anyone just uses headphones with it.
This is Rift S software IPD:
The slide left on the Index in this pic is the Index's hardware IPD:
Here is the Hardware IPD on the OG Rift (the sldie on the corner below):
Also, if you get a Oculus headset (Quest, OG Rift, Rift S), Oculus requires you to have the Oculus Client open when you use SteamVR, not a big of a deal at all , but it would be nice if you could remove it when usign SteamVR. Have tried some "hacks", but none of them worked.
Also, the Index, Vive and Vive Pro requires base stations to operate that you setup in the corners of your room. If you find an OG Rift, you will pretty much need to get a 3rd sensor (can be bought on Oculus.com/rift, the Rift comes with 2 sensors) that you need to setup in your room. Sensors requires to be connected to PC via USB (2 sensors use USB 3, 1 sensor can use USB 2 if you have 3 sensors like me). Base stations does not use USB connection to your PC, they only require you to connect them to a socket.
Quest, Rift S and the new Vive Cosmos (stay away from this, the game support and tracking is pretty crap, but HTC says they are trying to update the trackign with updates) does not require any sensors or base stations as they use cameras to track your headset and controllers.
Thanks for the heads-up.A Steam-friend refunded SM3 but still received an EGS key. Check your account, I guess?
That thread is a complete shit show. It's incredible how console-only gamers consider Valve a "bad" platform owner because they don't make the games they want, and/or because they don't behave and communicate like console manufacturers. In almost every pc-gaming related thread on Era, this seems to be the reason for another round of "lazy Valve" shit posting.Man, that poor user on Era who decided to start a "Valve makes no games" thread literally hours before they announced a new Half-Life game. Talk about bad timing.
Metacouncil is very relaxing.Maaaan I took a quick look at Twitter and that other forum and I got in like 5 minutes 9999 times the drama I got here since I joined. I'm not used to that stuff anymore.
You're spoiling me.
I think Imma make a thread in honor of the turkday next week.
I was surprised to see that for me in Canada as well. Apparently my aging rig is index ready, but I can't imagine it'd be a good time even if it is 'ready'The "Are your PC ready for Valve Index" Steam app is in Norwegian. The Valve Index infosite (Valve Index – En oppgradert opplevelse - Valve Corporation) is in Norwegian. The Valve Index Steam overview page (Valve Index) is in Norwegian.
Yet "Not available in your country".
I have a Rift, so I can still play it, but I would rather play it on an Index. I have the money for it, but Valve doesn't wanna sell it to me.
Call in sick and tell them you have a bad case of the midicolrian flu.I’d kill for a day off. I just want to beat Star Wars.
At least on my end, the pricing on individual items is way more reasonable. Yeah I could pay 99 BRL for the entire season pass... or I could get the story stuff for like 20 since I don't really give a shit about skins.I'm so glad I decided to skip Atelier Ryza.
I expected their DLC "policy" to be borderline insulting, and as expected:
And I'm sure more will follow.
Do note that not everything are costumes/skins, there's story content in there.
KOEI TECMO pricing and DLCs clearly are not for me.
I know some people are fine with it, but I find unreasonable the amounts they ask for, in order to get the "full package".
Unreasonable, and frankly, unaffordable for someone who lives in a country whose minimum wage is 600€, like me.
The Index is not yet available in Canada, Australia, Norway (all countries in Europe who are not a member of the European Union), New Zealand (I think), Russia, the middle east (I think) and I read some months ago about 1-2 states it's not available in either, but not sure about that.I was surprised to see that for me in Canada as well. Apparently my aging rig is index ready, but I can't imagine it'd be a good time even if it is 'ready'
Well due to the price difference you should try to find out which of the headsets you wanna get: Vive, Vive Pro, Rift S, Quest, Windows Mixed Reality headset (many to choose from) or Index.So... I'll need to start saving for a VR set, won't I?
Looool. With that money, I could buy Cyberpunk and still have some change to buy an indie game or two.I'm so glad I decided to skip Atelier Ryza.
I expected their DLC "policy" to be borderline insulting, and as expected:
And I'm sure more will follow.
Do note that not everything are costumes/skins, there's story content in there.
KOEI TECMO pricing and DLCs clearly are not for me.
I know some people are fine with it, but I find unreasonable the amounts they ask for, in order to get the "full package".
Unreasonable, and frankly, unaffordable for someone who lives in a country whose minimum wage is 600€, like me.
It is among the global top sellers.I'm so glad I decided to skip Atelier Ryza.
I expected their DLC "policy" to be borderline insulting, and as expected:
And I'm sure more will follow.
Do note that not everything are costumes/skins, there's story content in there.
KOEI TECMO pricing and DLCs clearly are not for me.
I know some people are fine with it, but I find unreasonable the amounts they ask for, in order to get the "full package".
Unreasonable, and frankly, unaffordable for someone who lives in a country whose minimum wage is 600€, like me.
It is among the global top sellers.
Here's my view:
Since HL:A won't be out for a few months anyway, might as well wait for more Quest link impressions for now.
- WMR is cheap, pretty great screens for the price (especially on Samsung!), but mediocre tracking.
- Rift S is decent if you have an "average" IPD. Unexciting but decently competent in all aspects.
- Oculus Quest with link hasn't been out there long enough to get a good idea. In theory, if the link works well with 5m cables, it should be a good alternative and a good deal if you also get use out of the portability feature.
- Second-hand Rift CV1 / Vive might actually not be bad if you find a decent price for it. Both have drawbacks though: CV1 needs 3 trackers connected to high-speed USB ports, and the Vive controller diverges quite significantly from everything else now out there.
- Index is, well, the best at almost everything (except display contrast compared to OLED HMDs), and sadly very expensive.
- Everything else (like primarily Pimax) is even more expensive and more for enthusiasts/tinkerers.
I made a post here about things people looking into buying a VR headset in the future should know about that will maketheir buying experience better, this is coming from a consumer who bought a headset in january (Rift) after using a lot of time to research cons and pros with all headsets.
Have you been getting into german porn lately?I have no idea why, but all my scam emails are in German these days. Makes it even easier to spot them than usual
BUSTED! ... in more than one wayHave you been getting into german porn lately?
Starting with your boss would be a good start.I’d kill for a day off. I just want to beat Star Wars.
If I didn't hate Facebook as much as I do, all the Oculus port requirements would be enough. Not the quest, but the other headsets ask for too much.Plans for a Quest may already be dead.
Doesn't support GTX 970 (yet?) and requires USB C to USB C cable but I've no USB C ports
So hopefully an adapter works there too
Yeah, I'm in the same boat. I'll never get the Ocolus even if it sounds like the best option because I can't stand giving my money to Facebook.f I didn't hate Facebook as much as I do, all the Oculus port requirements would be enough
What other Oculus headsets ask too much? The S only needs one displayport and one USB 3.0 port. It's the original Rift (no longer sold directly by Oculus, only whatever stock is left in stores) that asked a port for each of the 2 or 3 external trackers but it's not like such an external tracking system could function on less.If I didn't hate Facebook as much as I do, all the Oculus port requirements would be enough. Not the quest, but the other headsets ask for too much.
I went with WMR (Odyssey+) and it's been pretty happy for the most part. One USB 3 plug, and one HDMI. I just wish Microsoft would continue pushing the platform forward. It would be an easy slam dunk for the next Xbox.
The currently recommended testing cable is actually a $13 USB C (I imagine this end connects to the Quest?) to USB 3 (on PC end?).Plans for a Quest may already be dead.
Doesn't support GTX 970 (yet?) and requires USB C to USB C cable but I've no USB C ports
So hopefully an adapter works there too
sorry, I think I misread the requirements for the S.What other Oculus headsets ask too much? The Rift S only needs one displayport and one USb3.0 port. It's the original Rift (no longer sold directly by Oculus, only whatever stock is left over in stores) that asked a port for each of the 2 or 3 external trackers but it's not like such an external tracking system could function on less.
Are you playing the original version or the remastered? It sounds weird if that happens with the newer versionStarted playing Bioshock for the first time since release and it is still amazing! Forgot how good the environmental story telling is. The bad news is it crashed and deleted my last hour of play last night. Upon googling it turns out you cannot play for more than an hour at a time or it will delete all your progress during that play session? I am scared.
Are you playing the original version or the remastered? It sounds weird if that happens with the newer version
I'd heard they were making an "official" cable that's USB C at both ends, plus it's $80!What other Oculus headsets ask too much? The S only needs one displayport and one USB 3.0 port. It's the original Rift (no longer sold directly by Oculus, only whatever stock is left in stores) that asked a port for each of the 2 or 3 external trackers but it's not like such an external tracking system could function on less.
The currently recommended testing cable is actually a $13 USB C (I imagine this end connects to the Quest?) to USB 3 (on PC end?).
Where are you guys getting your info from?
Nani the fuck.Newer version, this sounds like an issue with the remastered version. I am hoping if I just play 45 minutes and close the application and then open it again and continue that will reset the crash/save issue time period
Have you tried disabling Steam Overlay? Running it as admin?Newer version, this sounds like an issue with the remastered version. I am hoping if I just play 45 minutes and close the application and then open it again and continue that will reset the crash/save issue time period