Ok, let's say what I think about HLVR and the debacle about it,
First of all, some of you already know that I'm a big fan of VR and I own not one but four headsets, I have invested a lot of money and I'm absolutely in love with this technology, games such Beat Saber, Pistol Whip, REZ, Tetris Effect and many others already make the tech worthy, but I always wanted this to be bigger and over the years (3 to be more specific) all the information around HLVR (multiple references, code, etc...) sounded like this was going to be a big thing, not only that but this was the main weapon from Valve to make PCVR more desirable and make devs jump into the next level, how do you make it? using your biggest IP and one that has represented big jumps on this industry such as Half Life.
After all this year I can understand ALL OF YOU who are sad that this is a VR only game but think that Valve is working really hard on this one to make it the most impressive and attractive product possible, a game made for this technology, to go deeper on it, making you, the player, an essential part of the interaction, their hardware is superb, their software so far has been very innovative (the tech demos) and let me tell you that if HLVR is something close to the scale we are all imagining, it's going to be one of the biggest things to happen to VR ever, another step into the future.
Again, I understand those who can't invest in this tech and will miss the first HL in 15 years but as I said, it's another technological and innovation step into the future. VR is not a gimmick, it's very real and a very cool deal once you try it out.
First of all, some of you already know that I'm a big fan of VR and I own not one but four headsets, I have invested a lot of money and I'm absolutely in love with this technology, games such Beat Saber, Pistol Whip, REZ, Tetris Effect and many others already make the tech worthy, but I always wanted this to be bigger and over the years (3 to be more specific) all the information around HLVR (multiple references, code, etc...) sounded like this was going to be a big thing, not only that but this was the main weapon from Valve to make PCVR more desirable and make devs jump into the next level, how do you make it? using your biggest IP and one that has represented big jumps on this industry such as Half Life.
After all this year I can understand ALL OF YOU who are sad that this is a VR only game but think that Valve is working really hard on this one to make it the most impressive and attractive product possible, a game made for this technology, to go deeper on it, making you, the player, an essential part of the interaction, their hardware is superb, their software so far has been very innovative (the tech demos) and let me tell you that if HLVR is something close to the scale we are all imagining, it's going to be one of the biggest things to happen to VR ever, another step into the future.
Again, I understand those who can't invest in this tech and will miss the first HL in 15 years but as I said, it's another technological and innovation step into the future. VR is not a gimmick, it's very real and a very cool deal once you try it out.
why can't we keep things simple? STOP CHANGING TERMS, PLEASE hahahaIts a 'NEW INTERNET' term lol, equal to "fanboy"
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