Community MetaSteam | November 2019 - You Can't Spell Steam Without EA

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Community-built environments

A set of Source 2 tools for building new environments will ship with the game, enabling any player to build and contribute new environments for the community to enjoy. Hammer, Valve’s level authoring tool, has been updated with all of the game’s virtual reality gameplay tools and components.
 
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volvo leading by example:

WeYEtsV.png
 
The interactions and dynamics of it look fantastic from the trailer. It's not that far off either, although it'll feel like quite a wait :face-with-stuck-out-tongue-and-winking-eye:

It looks like each individual component of Index on the Steam store comes with Alyx for free, so that's something. I would assume already existing owners get it too?
 
Extra content for Index owners

Customers who have purchased Valve Index hardware by the end of 2019 will have access to unique bonuses starting early next year:

  • Explore environments from Half-Life: Alyx in your SteamVR Home space
  • Alternate gun skins to embellish Alyx's arsenal
  • Special Half-Life: Alyx-themed content for Counter-Strike: Global Offensive and Dota 2

:cry:
 
Will wait for first impressions before jumping on this game (and VR), but I'd lie if I said that trailer didn't look great. It seems a bit too intense for VR though. A headcrap jumping on me in VR seems heart-attack inducing
 
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Extra content for Index owners

Customers who have purchased Valve Index hardware by the end of 2019 will have access to unique bonuses starting early next year:

  • Explore environments from Half-Life: Alyx in your SteamVR Home space
  • Alternate gun skins to embellish Alyx's arsenal
  • Special Half-Life: Alyx-themed content for Counter-Strike: Global Offensive and Dota 2

:cry:
Yeah, say what you want about the rest, but that's just sad.
 
Full 3D movement?
Damn son, this might really be a VR Killer App.

That said, a single game like this won't be enough to sell me on a high-end VR device, so i'll probably won't play it any time soon
 
So what exactly is the point of roomscale if its not required?

Does sitting down and playing just mean pressing button on vr controller to move? And if it is roomscale how does movement work then? The same?

Edit: nvm I saw that pic
 
So what exactly is the point of roomscale if its not required?

Does sitting down and playing just mean pressing button on vr controller to move? And if it is roomscale how does movement work then? The same?
For large scale games, roomscale movement is generally always additive to another movement method.

E.g. if you are in front of some shelf and want to check it out you can move around naturally by, well, moving. But if you need to cross a yard or run around in combat you use one of the other options (the game has 3: teleport, slide, direct stick movement).
 
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You move with the analog stick to move around a game world just as in non VR games, nobody has a play room as big as City 17 or similar.

But if you have the space you can move room scale within your immediate surroundings and if not you don't have to, just use the stick for that too.

Full room scale movement without also analog stick or teleport or whatever on top is only in experimental games like Unseen Diplomacy and Tea for God.

Seated mode makes it so the camera height isn't depending on user height like normally but is preset, possibly with a crouch button for that case too.
 
So what exactly is the point of roomscale if its not required?

Does sitting down and playing just mean pressing button on vr controller to move? And if it is roomscale how does movement work then? The same?
There are several VR games that already allow for varied movement styles and setups. It's just different ways to interact with the game depending on preference and actual physical ability / space. You can usually mix and match, so for a room scale you can walk around and your character follows your movement within the game space, but you can also stop and use teleport / joystick move (and you usually have to since rooms are only so big and game worlds are huge). Room scale is great for exploring and interacting around a room in a game but never get you very far.

Sitting down or standing still in a small space (the latter is mostly my setup) you use whatever the game has set for joystick movement only yea, as far as "leg" movement. Hand movement is always tied to the controller motion regardless of which scale you are using.
 
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Valve should pack in a set of diapers with every Index kit because with antlions and headcrabs jumping at the player people will be shitting their pants.
....and now i lose all interest in hl alyx an vr :v
Full 3D movement?
Damn son, this might really be a VR Killer App.

That said, a single game like this won't be enough to sell me on a high-end VR device, so i'll probably won't play it any time soon
Rip astro bot.
 
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Sigh... I was already saving up for an Index but now even more
 
Holy shit this looks even better than I imagined.

Valve should pack in a set of diapers with every Index kit because with antlions and headcrabs jumping at the player people will be shitting their pants.

I've been playing HL2 EP1 and those godamn headcrabs literally make me flinch in front of my screen. I'm probably gonna die from a heart attack playing this in VR.
 
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I'll still upgrade my build in 2020 over getting a VR headset but that looked pretty amazing. Curious to read impressions on how well it plays.
 
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