Community MetaSteam | November 2019 - You Can't Spell Steam Without EA

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Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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Absolutely amazing, can't really say any other thing. and free for those who already own Index? brutal
 
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OMEGALUL

Junior Member
Apr 15, 2019
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How many thousands of US dollars are you gonna need to spend to play first Half Life in over a decade? like 1200 or something?
 

Alextended

Segata's Disciple
Jan 28, 2019
1,491
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same ... the cheapest, shittiest one (the Acer WMR one) is like $700 here :( (and no, i'm not joking)
Where the heck are you?! I'm sure someone could help you receive one from abroad instead if you wanted? Or will customs fuck it up?

How many thousands of US dollars are you gonna need to spend to play first Half Life in over a decade? like 1200 or something?
Anything new to add, you've been repeating this for forever. If you don't think VR is a good investment then a HLVR game isn't worth it enough for all the whine.
 
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fantomena

Oh captain my captain.
Dec 17, 2018
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Anyone who complaints or doesn't understand why you can't port/translate a VR game built from the ground up to non-VR doesn't understand VR and hasn't played a VR game built from the ground up.

Lots of people talking about Skyrim VR, RE7 VR, but they have not any deep VR implementation.

How many thousands of US dollars are you gonna need to spend to play first Half Life in over a decade? like 1200 or something?
Rift S/Quest costs 449€$.

Some of Windows Mixed Reality headsets are supposedly cheaper.
 

Durante

I <3 Pixels
Oct 21, 2018
718
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How many thousands of US dollars are you gonna need to spend to play first Half Life in over a decade? like 1200 or something?
If you are in the US then 250.
200 for an entry level WMR HMD + controllers and 50 on the game.

Edit: although, given the amount of people I see looking to get VR now everywhere those entry-level WMR HMDs might not be readily available for long.
 
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MJunioR

Signed an exclusivity deal with MetaCouncil
Mar 13, 2019
1,443
3,520
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Most recent WWE 2K20 PC patch corrupts user data according to some people on Steam forums


Like, most people who have sticked with it played hours creating content, customizing shit, etc., just check /r/WWEGames, they are a really dedicated bunch. Then just like that it's gone.

This game keeps on giving
 
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lashman

lashman

Dead & Forgotten
Sep 5, 2018
12,962
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NeuralProxy

years to burn
Nov 12, 2018
772
2,340
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Italy
EILI5 if I get something like the Oculus Quest or Rift S (ugh... facebook) will I have a much worse experience compared to the Index?
 

yuraya

Junior Member
May 4, 2019
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Gotta hand it to Valve. The art and engine in that trailer looks so raw. Just watching animations and little things in Source2 is a breath of fresh air. At least in the PC space where everything feels like an Unreal Engine game nowadays.

I had a similar feeling with Death Stranding and Decima. That engine is so sublime and even at 30fps everything in that game felt like next gen by way of immersion. And that game/engine is coming to pc next year too. Fuck next year is gonna be so nice with all the big games. And Cyberpunk is coming as well .

 

Durante

I <3 Pixels
Oct 21, 2018
718
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Gotta hand it to Valve. The art and engine in that trailer looks so raw. Just watching animations and little things in Source2 is a breath of fresh air. At least in the PC space where everything feels like an Unreal Engine game nowadays.
I think one of the reasons for that look is MSAA. Basically everything "AAA" today is either TAA or postprocessing (or both, and tons of it).

Something focused 100% on VR is clean.
 

Tizoc

Vile Enabler
Oct 11, 2018
3,595
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Oman
www.humblebundle.com
So
Has the gaming media flipped a 180, showed their asses, bumped their heads on the wall during said 180, and started attracting viewers in a desperate attempt for attention?
 

fantomena

Oh captain my captain.
Dec 17, 2018
1,371
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EILI5 if I get something like the Oculus Quest or Rift S (ugh... facebook) will I have a much worse experience compared to the Index?
Other than the lack of all fingers being tracked, I don't think so. Rift S, Quest and Rift (I own this) uses Oculus Touch which tracks your index finger and thumb, but not your 3 other fingers, the Index controller does that.
 

Tizoc

Vile Enabler
Oct 11, 2018
3,595
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Oman
www.humblebundle.com
Welp guess my 970 is now finally obsolete :(
That's being a bit harsh but once I get my new laptop next year, this good ol' Predator 15 with a GTX 970M is still gonna get work as a PS4 replacement via family share
Rocket League AND hundreds of co-op and classic games all ready for family and freinds entertainment?
Bless you PC gaming and thank you Gabe~
 

Kandrick

Junior Member
Jun 10, 2019
210
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Switzerland
Apparently the Index just became available in Canada.

Hopefully means good things for other territories in the near future as well.
I don't believe that will ever change. It's been available in every neighbouring countries and i don't see Valve just now starting to give a fuck about my small country to make it available here.

It sucks because i was looking at what people are recommending, like the Oculus Rift S or Quest, but the refresh rate on it is so low compared to the Index. I already can't stand low refresh rates on a monitor, so on something this close to my face, i know i won't like it.
 
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ZKenir

RAITA is my god
May 10, 2019
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I'm tempted to purchase Pokemon Sword despite knowing I'm getting a copy as a Christmas present next month...
 
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yuraya

Junior Member
May 4, 2019
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I think one of the reasons for that look is MSAA. Basically everything "AAA" today is either TAA or postprocessing (or both, and tons of it).

Something focused 100% on VR is clean.
Yea I love the way it looks. Like both cartoonishly and photorealistic at the same time.

Kind of reminds me of those Forza trailers you see at E3 press conferences for some reason.

But these type of visuals for a VR game are kind of crazy. I mean all of it has to be optimized to run at a consistent 75-120hz since all the VR headsets are in those ranges right? Damn this game is going to be hot :)
 

Amzin

No one beats me 17 times in a row!
Dec 5, 2018
267
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I can live with that, I'm honestly more interested in how well they handle movement compared to a Valve Index or other more pricey headsets.
There's no major difference in how the different headsets handle movement. The Index is the most comfortable / polished supposedly, but the only "feature" it adds is the finger-grip tracking which is, in the absolute best case, not significantly different than the other controllers that have a grip button. Tracking of the controllers is pretty solid on all current VR headsets.

Some other headsets, depending on your space or setup, would actually be better if you don't want to deal with the sensor boxes being set up in the room.
 
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Durante

I <3 Pixels
Oct 21, 2018
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There's no major difference in how the different headsets handle movement.
I'd say it depends on what you define as a "major difference". There's a gradient in tracking quality from WMR to Oculus Quest/S to Vive/Index, and while I'd agree that each individual step in that is not "major" I'd argue going directly from e.g. WMR to Index is. With one your actual tracking volume is more or less your field of view (plus a bit), with the other you have to "work" pretty hard to manage to break the tracking basically anywhere you can realistically put your hands.

I'm absolutely not saying that the WMR controller tracking isn't good enough to enjoy playing a huge variety of VR games, but there are notable differences.
 

Amzin

No one beats me 17 times in a row!
Dec 5, 2018
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I'd say it depends on what you define as a "major difference". There's a gradient in tracking quality from WMR to Oculus Quest/S to Vive/Index, and while I'd agree that each individual step in that is not "major" I'd argue going directly from e.g. WMR to Index is. With one your actual tracking volume is more or less your field of view (plus a bit), with the other you have to "work" pretty hard to manage to break the tracking basically anywhere you can realistically put your hands.

I'm absolutely not saying that the WMR controller tracking isn't good enough to enjoy playing a huge variety of VR games, but there are notable differences.
I have only used WMR so can only speak for that, the actual functionality isn't any different though, but I do agree that in edge situations it is more limiting (or at least, seems like it would be, I haven't encountered any actual situations where I needed one arm way off screen doing stuff).
 

prudis

TrailerBot
Sep 19, 2018
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The Kingdom of Bohemia
twitter.com
meanwhile in the land of 🥚 and 💰🎩


Maliwan Takedown Patch Issue
Hey everyone, there was unfortunately an issue with the download making Maliwan Takedown a 42GB update on PC. This was because of the game uninstalling your Windows version and installing the Mac version, please restart your Epic Games client and see if it is fixed - the patch should only be 2 GB.
 
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lashman

lashman

Dead & Forgotten
Sep 5, 2018
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I was almost there with those buying the kit after the announcement. I joked in a previous post that my wallet will someday slap me and one of these days it really needs to.

I'm trying to save for a move to another state and you're not making it easy Valve! I'm a weak man that's not so great with money!
well - you have time until March to get a headset ... hopefully that happens! :)
 
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