One million copies within a week in early access. Original Sin 2 needed 6 weeks after the full release to reach the same number while being cheaper.
That's what I heard as well. Bought.Rain World for €1.99 is a literal steal.
I'd reckon it's one of those "love it or hate it" games, so either you're stealing from the devs or the devs are stealing from you.
I'm glad I checked the article for more details because I hadn't seen any tweet mentioning those sales numbers.One million copies within a week in early access. Original Sin 2 needed 6 weeks after the full release to reach the same number while being cheaper.
It's an extremely dangerous statement claiming a game has sold "X" number based on just Steamspy data.According to SteamSpy, Baldur's Gate 3 has already sold over one million copies on Steam alone.
Old SteamSpy, prior to Valve setting accounts to private by default, was super accurate, it was literally sampling the libraries of real Steam users. You can't get better data than that. I wouldn't have minded that data being used in articles as well.I'm glad I checked the article for more details because I hadn't seen any tweet mentioning those sales numbers.
It's an extremely dangerous statement claiming a game has sold "X" number based on just Steamspy data.
Those numbers could be totally be true but my point is that's not how game sales works and much less a journalist article.
PlayTracker is usually much better at this anywayOld SteamSpy, prior to Valve setting accounts to private by default, was super accurate, it was literally sampling the libraries of real Steam users. You can't get better data than that. I wouldn't have minded that data being used in articles as well.
But more recent methods, estimating sales via user reviews, or achievement numbers, seems far less convincing to me, even if they end up being colse to the real thing at times.
There is that but SteamSpy is funded by his patreon, to rather high numbers. I don't think he can afford to be dishonest or unprofessional to them.Also the person that runs SteamSpy is the head publisher for EGS so I wouldn't put much stock in his numbers. That's not to say BG3 hasn't sold incredibly well, but I'd be wary of putting a hard number on its sales outside of a direct statement from Larian.
There is always the option of using the unofficial Desktop authenticator. It will also auto-confirm market transactions.just because I currently don't have a smartphone capable of using the Steam mobile authenticator
Also the entire epic store is based on his numbers. I don't think he's that incompetent, probably...There is that but SteamSpy is funded by his patreon, to rather high numbers. I don't think he can afford to be dishonest or unprofessional to them.
I don't agree, I feel Playtracker shows too low numbers. Like Playtracker has Fall Guys at 9.2 million at currently almost 220k reviews, when Devolver announced 7 million copies has been sold when it had not even reached or was around 100k if I remember correctly.PlayTracker is usually much better at this anyway
paging LittleDinamitI don't agree, I feel Playtracker shows too low numbers. Like Playtracker has Fall Guys at 9.2 million at currently almost 220k reviews, when Devolver announced 7 million copies has been sold when it had not even reached or was around 100k if I remember correctly.
It shows Among Us at just 6.2 million which is far too low considering how long it has been on top 5 and it's cheap as hell.
Satisfactory seems maybe more correct with 818k. So maybe games under 1 million sales are more accurate?
not only that, but also:It's a bit too pricey compared to the prevoius game.
I remembered what you said about Fall Guys and Devolver announcement happened to Playtracker data. Littledinamit has said several times their data lags behind real numbers by a few days if I'm not wrong.I don't agree, I feel Playtracker shows too low numbers. Like Playtracker has Fall Guys at 9.2 million at currently almost 220k reviews, when Devolver announced 7 million copies has been sold when it had not even reached or was around 100k if I remember correctly.
It shows Among Us at just 6.2 million which is far too low considering how long it has been on top 5 and it's cheap as hell.
Satisfactory seems maybe more correct with 818k. So maybe games under 1 million sales are more accurate?
Yeah. People aren't that one thing that strikes you as, and often the things they say, especially at their level of instrumental, outward-facing PR, is quite divorced from their ability in other areas. Sweeney might behave in utterly sleazy and dishonest ways, but I'm pretty confident he can hold his own when it comes to structuring and developing an engine.Also the entire epic store is based on his numbers. I don't think he's that incompetent, probably...
He should stick to doing that.Sweeney might behave in utterly sleazy and dishonest ways, but I'm pretty confident he can hold his own when it comes to structuring and developing an engine.
Yes, you have to wait 1/24 of a year to trade a shitty card. As with all 'features' on steam they are either cut out or gutted into uselessness.It's ridiculous: just because I currently don't have a smartphone capable of using the Steam mobile authenticator, all the cards I try to sell on the community market have a... 15 day hold? After validating all sales manually through an email link?
If that email validation isn't enough, surely a couple of days of hold would be enough, no? But 15 days?!
It's great even playing solo!Anyone who hasn't done so and has an interest in co-op roguelites (which are very much on the lite side) should give Ditto a try.
Ditto is really nice. It's such a pretty game.Anyone who hasn't done so and has an interest in co-op roguelites (which are very much on the lite side) should give Ditto a try.
I still believe it might come one day. But sad news for Halo fans, unfortunately today.there’ll be no more major releases planned for The Master Chief Collection on either platform, with 343 noting they’re “sorry to crush your Halo 5 in MCC dreams”
love the callout to previous devRUNE II: Decapitation Edition launches November 13, 2020.
Awaken, wolf of Midgard. I entreat your journey continue. It is a new age, and Hel, ruler of the Underworld and daughter of the foul trickster Loki has a message for you.
Purchase RUNE II on Steam from 11/13/2020 - 12/13/2020 and receive a free set of Dragon Armor!
Abandoned and sabotaged by the original developers, Rune II was left in a state of disarray. Raised from the ashes by Studio 369, the game has now emerged for a Steam launch as a re-envisioned story of betrayal, rebirth and revenge. Severing that old human head has freed Rune II and it is now a glorious Viking adventure. In this journey to open the ultimate can of whoopass on Loki and save Midgard, you'll need heavy weapons, raucous friends, and lots and lots of mead. Call upon the power of the Viking deities Odin, Hel, or Thor to bless your quest to take down a God. Explore an expanded Midgard world with buildable villages and loot-filled dungeons. Battle savage hordes of enemies from Norse legends alone or online with friends. Experience brand new gameplay features including a skill tree system, improved combat mechanics, and a revamped quest system.
Damn PC players, forcing Guerilla to abandon their creative vision where heroes can't walk along straight lines.Horizon Zero Dawn PC patch makes Aloy walk straight
I'd like to think that - should all life on Earth be completely destroyed - the next civilisation will at least be able…www.eurogamer.net
meanwhile i am still waiting for that promised patch v1.7Hey its got Rim World on with a discount. that hardly ever drops in price. Well worth it.
Vesperia on PC is very pleasantly surprising, given that every previous Bandai Namco game on XGP I'm aware of has only been available on console. Hopefully, this means that whatever deal Microsoft had with BN has been amended or renegotiated and that all BN XGP releases will be on PC as well going forward.
Will play Katana Zero.
Why? The company in charge of the game was part of the decision to make it EGS exclusive, despite existing pre-orders (handled by them) offering a Steam key.
love the callout to previous dev
Yeah, it was... by the original team.I really enjoyed Mafia 1 but am just not feeling 2. It doesn't seem to play the same, doesn't look as good, some of the controls are different, don't really care too much about the characters. Ive moved onto 3 which so far is much better.
2 seems like it was made by a different company or something.
Do you really think Ragnarok Game, LLC was completely oblivious to how development was going? They didn't know what they launched, when they launched it? As if funding wasn't dependent on Human Head reaching certain production stages.what the the callout is and why i found it funny is what happened after the EGS launch and that was defintiely Human Head's fault ..... they delivered alpha-stage game as ffull release
the series got quite fucked dev-wise..... Original game was made by Illusion Softworks , who later become 2K Czech.I really enjoyed Mafia 1 but am just not feeling 2. It doesn't seem to play the same, doesn't look as good, some of the controls are different, don't really care too much about the characters. Ive moved onto 3 which so far is much better.
2 seems like it was made by a different company or something.
this is what they said on it,Do you really think Ragnarok Game, LLC was completely oblivious to how development was going? They didn't know what they launched, when they launched it? As if funding wasn't dependent on Human Head reaching certain production stages.
They might have been unaware of Human Head not sticking around, but do you really believe a company invests millions in a product, and doesn't have producers following development, and is surprised that they don't have a working product on their hands? And don't even have a look at it when launching it?
No way.
reads like they didnt really knew it was that bad until they started fixing it ,and also were ghosted on the human head closure"If you want to tank a game ... this is probably the playbook on how to do it," Ragnarok general counsel Sam Goldberg told me in a recent interview. "Show up for no marketing, don't support streamers, make an announcement the day after the game launched that you're no longer going to work on it and you've joined some competitive company—I mean, what more could they do?"
Human Head told Ragnarok that it was shutting down on November 7, less than a week before Rune 2 was set to go live. It refused to say why it was closing so suddenly, Rune 2 executive producer Matt Candler said, and did not allow the publisher to attempt to hire any of its employees as contractors. The developer agreed to support the game post-launch while Ragnarok worked out a longer-term plan, but Candler said Human Head ghosted them on that, too.
"We did a ton of great work, set up a lot of interviews and a lot of streams, spent a lot of money, and they never showed up," Candler said. "We launched the game ourselves, we had a great day on November 12. We got initially, really strong reviews about the game, saying that this is kind of a cool indie game. And then Wednesday morning, the 13th, the first thing I see is people saying, look, Bethesda makes an announcement that they've founded a new studio in Madison, and all the employees of Human Head are now employees of Roundhouse Studios, a Bethesda studio."
Making the timing even more surprising, Human Head left behind money by bailing out early: Candler claimed the studio would have earned $67,000 on the final milestone, due after release, and another $110,000 for supporting the game post-launch.
"They could've kept their mouth shut and collected the money, and we would've been like, yup, here you go. And we would've gotten through a successful launch together," Candler said. "We could've transitioned the game if they weren't able to participate anymore, we could've transitioned naturally—here's the source code, we'll help you find somebody. But they didn't do that. They actually did everything they could to prevent us from supporting the product."
...
“They refused to give us the source code that was our property, to be able to update and fix the game for the community,” Goldberg said. “So not only do they abandon us—full stop, full abandonment, total stab in the back—I mean, again, who does that? But then we don't even have our property, the source code, to be able to update the game.”
...
"It took me all of December. I called all my friends and all my favors in, and said, I need your help, guys. We're in bad shape. We still have a great opportunity, because we own everything," Candler said. He also credited Epic for being “a fantastic partner” throughout the process. “And Epic said thank you to us—thank you for not abandoning this game, not walking away."
It was a major undertaking—Goldberg claimed that Human Head's "comprehensive failure" to meet objectives left the game in far worse shape than the publisher had realized. But once work on fixing the underlying systems of Rune 2 began in earnest—and after Human Head turned over the source code at the end of 2019—the new team decided to expand the scope of the game beyond what was originally envisioned.
It honestly reads like "they didn't work with us on promoting the game", and "they announced they were closing less than a week until launch, which gained bad will to our product". And, if true they have a point.this is what they said on it,
reads like they didnt really knew it was that bad until they started fixing it ,and also were ghosted on the human head closure