- Thread Starter
- #901
Potentially one of the biggest flops in recent times.
Many people's porn collection is only for research, too.Ubisoft now claims its forceful introduction of NFTs was only "research"
Remember when Ubisoft decided it was going to shoehorn NFTs into their Tom Clancy's Ghost Recon Breakpoint game, to the nearly universal disappointment of their fans? Remember when one of their execs said that gamers just "don't get what a digital secondary market can bring to them"? Remember...web3isgoinggreat.com
To be fair though, a bad game that is free or cheap will still be a bad game. That could have maybe bought them a few more months, but then it would have still shut down. Unless they could have turned it around in that time, but to be brutally honest, if they had that ability chances are that it never would have released like that to begin with.Typical Square Enix move tho
Launch GAAS game nobody wants --> Nobody buys it --> Let it stay full price so nobody buys into this dead GAAS game --> Close it down.
Why not even try deep discounts??
Still no Gnosia salePLAYISM TGS 2022 Sale
12 September — 19 September
I did notice JCB was one of the 3 on my friends list that own it!
Both games look great but once I see 'precision platformer' in the tags I bail out. I'm too old and no patience for these types of games unfortunately
Oh wow Octopath day and date multiplatform is coolLeak. Glad I waited for PC version.
Live A Live leftLeak. Glad I waited for PC version.
how is the first game, actually? still planning to get to that one one dayLeak. Glad I waited for PC version.
Its fucking horrid and one of the worst JRPG ive ever played.how is the first game, actually? still planning to get to that one one day
Octopath has a bunch of really annoying issues, my main one is the level design that took a bullet to the face (but then, that applies to all JRPGs of the last twenty years or so) and the characterization and its impact on gameplay: they are actually fairly interesting, but since it's chapter based and there's no interaction between your chars (beyond some lines of dialogue that were shoehorned in as little extras, basically) it feels weirdly lonely and really simplistic, since they... don't do much beyond their original goal. But it also has the nasty effect of locking their primary class and passive, some of them being quite useless later, a really strange decision when you consider how important the class mixing is in the game... and how good it is for the lucky ones that are not hampered by a poor one.how is the first game, actually? still planning to get to that one one day
Its fucking horrid and one of the worst JRPG ive ever played.
I've played all Chapter 1's and around half the Chapter 2's.
All chapters follow the same routine. Go to town --> Have some dialogue --> Use gimmick interaction on NPC's --> More dialogue --> Do Dungeon --> More Dialogue --> Next Chapter.
The dungeons are all linear, uninteresting tunnel and they quickly start to reuse assets, so they dont just all feel the same, they also look the same.
All bossfights have the exact same design.
Boss starts with 2 adds, and 1 weakness, when HP -50% he resummons adds and starts chargine a super attack every 3 turns.
They basically just made one chapter, and then have you replay through it over and over again with a different story, and most of the stories aren't even interesting either.
It's beyond me that some people liked the game.
Ok, this sounds pretty grim. Removing this from my wishlist then. Life's too short to waste it on a bad JRPG.Octopath has a bunch of really annoying issues, my main one is the level design that took a bullet to the face (but then, that applies to all JRPGs of the last twenty years or so) and the characterization and its impact on gameplay: they are actually fairly interesting, but since it's chapter based and there's no interaction between your chars (beyond some lines of dialogue that were shoehorned in as little extras, basically) it feels weirdly lonely and really simplistic, since they... don't do much beyond their original goal. But it also has the nasty effect of locking their primary class and passive, some of them being quite useless later, a really strange decision when you consider how important the class mixing is in the game... and how good it is for the lucky ones that are not hampered by a poor one.
And.... the big problem is long term, that there are far too many chapters that may as well be copy/paste, and since some characters feel a bit samey, you end up doing a lot of busywork more than having a lot of fun.
And it's too bad, because if you can go beyond that, the combat is really, really good and tactical, far more interesting than the burst-or-nothing of the Bravely Default franchise. Music and visuals (beside dungeons looking mostly bland and pretty empty) are great, too. But it's all too often a boring experience more than a bad one... which one could argue is even worse?
In the same vein, the recent Live a Live remake I can only recommend with high praise. It fixed a lot of issues of the original, and the chapters being more contained means it has no pacing issues, far more interactions later, and it's also much shorter, so it ends when it needs to.
The fact that every character has its own chapter with its own rules is also much cooler than rehashing some tropes, Octopath definitely has a lot of that... Live a Live doesn't hesitate to push you to just stealth around... or straight up remove all combat to give you a horror story.
Always weird me out when nearly 30 year old games do far more with far less. Or maybe it should not, once upon a time, JRPG tried stuff. Now they certainly won't.
Presentation on this looks insane.
thats actually fucking hilariousI wonder if they cancelled the UK direct because of that Zelda title, lmao
Yes! I've had my eye on this
Well done KT, I thought she would have watermelons for thighs for this one.
From the description, Ryza 3 is coming to PC as well, as expected.
So far only announced for Switch:Raincode looks great! Looking forward to the PC release!