Preordered the new Dragon Age, please be good!
I don't think Metaphor will be a massive breakout hit. It might do SMT VV concurrent at best (~20k) and probably sell in the same ballpark (500k-600k across every platform).For reference, the last mainline "Tales of" game peaked at 60k, but that was 3 years ago. Still it gives some perspective on how much money S-E is leaving on the table with their delayed ports.
But I think what will really drive that point home will be the numbers for (the simultaneous release of) Metaphor.
Why pre-order game AAA game nowadays? Game will be much better 6 months after launch with a ton of patches, DLCs and 40% off.Preordered the new Dragon Age, please be good!
Yeah, but people actually care about and play Tales of franchise.For reference, the last mainline "Tales of" game peaked at 60k, but that was 3 years ago. Still it gives some perspective on how much money S-E is leaving on the table with their delayed ports.
But I think what will really drive that point home will be the numbers for (the simultaneous release of) Metaphor.
eh, I would say FF is for Action-Combat Coomers right now.Yeah, but people actually care about and play Tales of franchise.
FF is for boomers only.
Fun Fact: The character on Formula 1 driver Nico Hülkenberg's car is named Hulkenberg.I think ya'll underrating Metaphor, considering it's meant to be the next big, Persona game.
It's literally just Persona in a fantasy universe afterall + multiplat release ínstead of being Playstation exclusive.
They even have very mainstream marketing for it, including a Formular 1 Sponsorship.
Comparing it to Soul Hackers 2, a game developed with a 5$ budget doesn't make much sense.
But why, they're horrendous stories that are thankfully forgettable a month after finishing the game.Me. You know me.
I feel like I already kinda know about anything I might care about there at the moment personallyIt's TGS week. Anything you want to see?
To me... please SEGA Shin Sakura Wars 2 please!
There's a few rumoured games that I would like to see, but I don't think they'll appear on TGS, maybe on later events?It's TGS week. Anything you want to see?
To me... please SEGA Shin Sakura Wars 2 please!
Well mostly because my gf had a gift card that was expiring and had to be used. Also there aren't too many RPGs coming that I want to play, soWhy pre-order game AAA game nowadays? Game will be much better 6 months after launch with a ton of patches, DLCs and 40% off.
And even if you want to play it asap, wait for reviews and then buy it after reviews are out. I did that with Astro Bot, I was 100% sure I would play it day 1, but waited for reviews and user impressions regardless.
The Return of the Mischievous Uncle!
My gut feeling is the complete opposite, I think Metaphor is gonna do really well. Though I don't have much to base this on, just a gut feeling.I'm not the best person to try and read the tea leaves for the Metaphor launch CCU but my gut feeling is that it's not going to be a very big one. If it had been a simultaneous release for Persona 6 I would have said 100k but this game seems like it's flying under the radar even though it's the next big mainline Atlus title. And it's releasing in a pretty crowded window to boot.
In the case of FFXVI at least, it's the result of not nurturing the PC fanbase. The initial hype of the console release is gone, the PC version announcement was done without much fanfare, the game is releasing at the start of a very busy period so PC players are naturally gonna prioritize the upcoming new games over a late port, the heavy PC requirements are a limiting factor as well, and there's a lack of novelty to this release. Plus it's possible that FFXVI and GoW cannibalized each other potential peak CCUs.That said, I feel like a big/notable AAA game launching with 20-30k or so is not very good at all. God of War and FF16 launching with 30k is kind of pathetic given how they're both supposedly jewels in the crown franchises for their publishers. Yes they were late and they were full price and blah blah but Steam has gotten massive in the last few years. Absolutely massive. In a world where 2 man indie games like Manor Lords can hit 150k you are not doing well if your big, AAA, 90 metacritic game arrives at 30k. You're just not. At the very least, you should be growing your audience like how Capcom, Bamco and Sega have been doing with Tales and Yakuza and so on. If your hot new game is not beating the launch numbers of the previous entry in the series which launched 2-4 years ago when Steam was smaller than today, then you fucked up. Simple as that.
I don't think it's going to be there, but my answer is the next SRW. It's been 3 years since 30, even supposing they're doing a completely new style the timing should be right, and B.B. Studio recently became part of Bandai Namco Studio (which is a pretty big hint the next one is going to release worldwide too)It's TGS week. Anything you want to see?
I fully agree with your explanation, but maybe not with the conclusion.In the case of FFXVI at least, it's the result of not nurturing the PC fanbase. The initial hype of the console release is gone, the PC version announcement was done without much fanfare, the game is releasing at the start of a very busy period so PC players are naturally gonna prioritize the upcoming new games over a late port, the heavy PC requirements are a limiting factor as well, and there's a lack of novelty to this release. Plus it's possible that FFXVI and GoW cannibalized each other potential peak CCUs.
All things considered, nearly 30k is not a surprising number, I don't think it's even a bad number when taking into consideration the circumstances of this release (though if it was a simultaneous console/PC release, it wouldn't have been a good look).
Plus, peak CCUs isn't everything, after all, PC is known for its long legs, late single player ports like FFXVI and GoWR releasing at the start of a very busy period make them more likely to end up as backlog material (with the upcoming new games being prioritized).
I didn't mean that I think it's a good number for Square-Enix, I meant that I think it isn't a bad number for how badly they've handled FF on PC.I fully agree with your explanation, but maybe not with the conclusion.
I think it's a very bad number for Square-Enix, but it's primarily the result of them having an utterly dysfunctional platform strategy for their marquee franchises for basically decades at this point. The fact that it took them longer to learn this lesson that Atlus of all people is what lead to these results.
They're literally no worse than the slop Sony produces.But why, they're horrendous stories that are thankfully forgettable a month after finishing the game.
I think what really helped Elden Ring in this case was that it released nearly 6 years after Dark Souls 3. And yea there was Sekiro in between but only a few things were copied from it like jumping. But with such a long time lapse you could tell people wanted exactly that....Dark Souls 4. Its why Elden Ring was so massive. Also From injected so much new and interesting mechanics into Elden Ring that its practically impossible to diss the game as DS4. Just being able to ride around on a horse while casting spells at enemies segmented that game into a whole different league than DS1-3.This is why I got bored with elden ring. It just felt and played like dark souls 4, they also reuse way too much.
I disagree. It's okay not to like it. Yakuza does not have to sell 20 million copies and appeal to the largest set of people. It is doing its own, very strange, very childish and dumb thing, and I think any attempt to make the series more tonally consistent would just rob it of any identity and give you something super generic and boring.I'm late for the whole Yakuza talk but I think there's something to be said about the juxtaposition shock between the main story and everything else, at least it's something I personally felt in all the games I played (0, 1, 2).
It might be a cultural thing, a "not getting it" thing or a "not growing up with it" thing but I firmly believe that the games would be a lot better without all the filler, nonsense and "lol random" stuff you get from side quests and activities, especially when you put them side-by-side with the heavy and dramatic tones and themes of the main story.
I get the point is to be a bit of comic relief and light-hearted content to counterweight the other stuff but the balance is completely off, plus it's just weird stuff for the sake of being weird.
That's a lieThey're literally no worse than the slop Sony produces.
We all have been that guyThe one thing I love about Yakuza stories, is that they take place in the real world in a way that very few games do. I still remember that one small quest series of having to get toilet paper to the guy shitting in the public restroom.
They are told with a flair and sense of whimsy that makes them charming and fun.But why, they're horrendous stories that are thankfully forgettable a month after finishing the game.
But they are saying the fact that trailers are not mentioned PS5
Different teams (well SoP is a team ninja game so ...) and they probably don't have much interaction.But it's combat system is still shallow as fuck and doesn't feel much like Final Fantasy.
I don't understand how that happens, given that between Kingdom Hearts, Stranger of Paradise and Remake, action based Final Fantasy is a long solved problem.