Reviews Rate the game you finished/retired

Joe Spangle

Playing....
Apr 17, 2019
2,315
7,885
113
Finished Resident Evil 3


Good fun game. Continues the high standard set by RE2 although doesn't quite hit the same high notes, I still found it fun though. Same as LEANIJA said above I never played the original and so don't have that to compare to and to be honest I felt like it was complete enough, I like games that I can get through in short sessions and this took me about 4-5hrs (on easy:dmcblob:).
Found the Nemesis a bit annoying, not quite as terrifying as Mr X from RE2. I had to install the squeaky shoes mod for Mr X to lighten him up a bit

Overall its a good game, It looks terrific (as all the modern RE games seem to). Jill was a great character and i liked Carlos and the cheesy bad guy/s.

7/10
 
OP
Ge0force

Ge0force

Excluding exclusives
Jan 12, 2019
3,752
12,827
113
Belgium
Finished Roxy Raccoons Pinball Panic


Simple pinball game with a story mode. The story is actually worthless, but there are 10 different retro-based pinball tables and most of them are pretty fun. The physics are surprisingly good and I like the clean and colorful graphics.

There are a few annoyances: the ball goes faster down than the camera on certain tables after zooming in on a smaller playfield, and some of the slingshot sounds are really annoying. But all things considered this is a fun little game, and I'm really happy to see more devs doing pinball games.

Score: 7.0/10



Finished The life and suffering of Sir Brante


Why has no one told me how awesome this game is? Seriously, this must have been one of the best written games I've ever played. The story, dialogs and characters are so very well designed, and the choices you make have a significant impact on the events in the near and far future. I'm looking forward to replay this game and doing things completely different. Very, very recommend!

Score: 9.0/10



Retired A Little Golf Journey


Charming casual golf game with beautiful graphics. You have to try to get the golf ball in the holl in as little hits as possible. This requires a lot of trial and error, which is fine at first, but becomes frustrating after a while because of the aiming system. The exact position where your ball will land constantly rotates, making it extremely hard to predict the course of the ball after it hits the ground. There's also a lack of new gameplay elements throughout the game, only the environments are changing. Fun for a while, but not more than that.

Score: 5.2/10
 
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fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Finished


A decent fun game with fun exploration, but everything is basically deep as a puddle in many ways. So first of all the story is very weak and uninteresting, I skimmed read most of the dialogue. The characters are decent though.

The gameplay itself is fun, like mixing the different spells, using potions and items and such. The world itself is somewhat fun to explore, but many of the caves and dungeons and secrets are repetive and most of the same stuff. So exploring is fun, but get's a bit stale and repetive at times.

Im honestly not sure what else to write about the game, it does what it tries to do, well, but it is a very basic action adventure RPG in every way, I've already seen the gameplay, systems and mechanics in other games, often done even better, the game doesn't innovate in any way, but puts a Harry Potter lore skin on many things.

Overall I had fun with it, gameplay is overall fun, but stale and repetive at times and exploring is also fun, but stale and repetive at times. Story is uninteresting and boring. It is a very basic game in most ways. I did however enjoy riding the Broomstick and Hippogriff which you can use at any time when exploring outside the Hogwarts castle.

There is also challenges you can do which is how you level up your character which gives you talent points to upgrade your character, spells and abilities. To unlock spells you often have to do "side quest" assignments from your teacher, some are required to progress the story, others not. Lots of side quests and secrets to do, many are often the same though. To unlock dark arts spells like avada kadevra you have to do a certain side quest storyline.

Score: 8/10
 

Virtual Ruminant

MetaMember
May 21, 2020
446
1,521
93
Finished Emily is Away (Kyle Seeley, 2015)

A free and very short (< 1 hour) choose-your-own-adventure game, presented as a conversation in an early-2000s instant messenger program (complete with a Windows XP lookalike user interface). Pretty much guaranteed to generate some degree of nostalgia / upheaval of repressed memories for anybody in the right age bracket.

3.5/5




Also finished Aperture Desk Job (Valve, 2022)

This is more or less the official button tutorial for the Valve Steam Deck, made into a free and very short game (<1 hour) in the visual style of and with many references to Portal 2. The humor kind of misses the mark for me ever so slightly (just like Portal 2 did), but it's by no means bad or cringe. And, as far as button tutorials go, probably the best one out there.

3.5/5

Previously reviewed in this thread here.




Also finished Astrodogs (Dynamic Media Triad / Digital Tribe. 2021)

A Starfox-like spaceship-shooter with a cast of dogs. There's references to memes and puns galore, the levels are quite short and almost perfunctory, the level bosses are the real challenge and they are quite hard, especially if you try to get S-Rank level completions for getting collectibles and achievements, which I didn't bother with. Quite short, my playthrough took 3 hours, including dying to every boss multiple times.

Fans of the genre might enjoy, especially those with a taste for Doge memes and the general visual style.

2.5/5
 
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FunnyJay

Powered by the Cloud
Apr 6, 2019
1,342
3,508
113
Sweden
Finished
This one has been in my backlog since 2015, and I've attempted to finish it a few times before.
Played through the entire game on Steam Deck, and it worked perfectly!
Again proving my opinion that third person games are working really well on the Deck.

So, what can I say about the game?
The QoL improvements compared to DR1 are tremendous. The follower AI is a lot better, not getting stuck on a lot of zombies and they can actually defend themselves quite well. In some psycho fights it was actually beneficial to bring along a survivor that could distract the boss with a shotgun or two.

The story was fine, and the time limit was OK. I had things to do most of the time, and didn't miss any of the marked side quests. I missed a few unmarked sidequests but that doesn't bother me.
I had a few moments in the story when I just had to hang around a bit since there wasn't enough time to do anything before the next main quest trigger.

That said,
the final boss of the main campaign (not overtime mode, because why would I give zombrex to TK?), Sullivan, was a cheating scumbag.
I had the knife gloves that he cannot disarm, but a lot of clear hits on him did just not connect, and he was quick as hell with countering.
And at the same time, missiles are blowing holes in the ceiling, sending the few health items there flying so you can't find them.

Jokes on him though, since I managed to get him down to his last sliver if health, then he was hit by the impact of a missile nearby and that actually killed him!
 

ExaSatori

Indie games
Nov 25, 2022
346
1,498
93
39
Norway
Finished Energy Survivors


Gameplay:
Basic bullet heaven gameplay with auto aim/shoot and a reloading mechanic.
Collect energy from 4 different spots on the map to win.

Controls: Good
Graphics: Good
Audio: Decent
Story: None
Achievements: Easy

Content:
1 map, 3 characters, 3 weapons, 1 boss type, Basic stat progression

Thoughts:
Its a decent but basic bullet heaven

Score: Ok
 

Paul

MetaMember
Jan 26, 2019
358
847
93
Finished: Ghostwire: Tokyo


I liked Evil Within and its sequel very much.
And this is nothing like it.
In fact, Ghostwire: Tokyo's high concept design is quite similar to a modern Far Cry game. You have your open map, you have your hundreds of icons, you have your sidequests and towers (here, gates). You have your collectibles and repetitive bullshit.

And yet..I enjoyed Ghostwire: Tokyo.

There are few reasons for that. First, the setting. I have never been to Tokyo, but I liked its virtual recreation here and enjoyed exploring it. It has no people in it, only ghosts, apparations and monsters, with weird magical rain and amazing raytraced neon reflections wherever you look. It's great.
Second, the protagonist Akito and his ghostly sidekick KK have good chemistry and great japanese voice acting. I enjoyed their interplay throughout. Story itself isn't bad, I am a sucker for "save your sibling" type of stories since I have sister I would do anything for.
Third, the combat is actually pretty spectacular. It does get old eventually, but the spells look cool and ripping out cores (hearts) from enemies, sometimes five at a time - satisfying.
Next, we have some really great sidequests. Lot of them are short, but still fun, but there are few really extensive and interesting ones - like the one in haunted school. I recommend ignoring the collectible bullshit, but storydriven sidequests are fun.
And last but not least, the soundtrack is good, with couple melancholic piano pieces that are particular standouts, playing near the end of the game.

Tech-wise, I didn't encounter any bugs or crashes and the game ran at stable 60 with everything incl. raytracing maxed out. Only technical flaw was horrible default setting for controller sensitivity and controller input lag. Bit annoying, but I got used to it.

8/10

 

Yoshi

o_O
Jan 5, 2019
648
3,582
93
Finished Ghostrunner (thanks again for the game, jads653!)


Ghostrunner took me by surprise. I was expecting a decent cyberpunk action game, but it turned out to be so much more, and that's mostly thanks to its excellent combat and movement system. Everything felt so fluid and smooth.

This is a challenging game, and you will likely die a lot. However, nothing ever felt impossible. None of the deaths I experienced felt cheap. If I died, then it was a mistake on my part. It was satisfying to replay each scenario and approach things differently until I found a way to succeed. I was constantly learning from my mistakes which felt rewarding.

All in all, if you're a fan of fast-paced and skill-based action games, then you'll likely love Ghostrunner.

4.5/5
 

Paul

MetaMember
Jan 26, 2019
358
847
93
This is a challenging game, and you will likely die a lot. However, nothing ever felt impossible.
Played with mouse or gamepad?
I tried it with gamepad (I play on TV) and found it too frustrating/timewasting so I stopped after few hours. Didn't have patience to gitgud. Maybe with mouse it would be more doable for me.
 

fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Played with mouse or gamepad?
I tried it with gamepad (I play on TV) and found it too frustrating/timewasting so I stopped after few hours. Didn't have patience to gitgud. Maybe with mouse it would be more doable for me.
Ghostrunner felt like it was made for kb/m, playing with a gamepad is a mistake.
 
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fantomena

MetaMember
Dec 17, 2018
9,139
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113
Finished


Found the first game to be better in many ways, especially the open world was better in the first game, feels like the devs had a lot of interesting and good ideas that they didn't finish or flesh out. The story was interesting and missions were decent, the game itself was intriguing and interesting enough to finish it, but didn't do much of the side activites. Honestly, I found the zombie ascepect of the game to be lacking as I felt humans were a bigger treat than zombies. If that was the point, I don't know.

Score: 7.5/10

Finished


Liked it a lot, had a lot of fun with it, not sure if it's better, worse or equal to Blands 3 which I feel I enjoyed more than a lot of people. It's a much shorter game than Bland 3, but that was expected. Lots of cool new ideas here with the overworld which replaced the open world aspect of the previous games. The missions are well-designed and well-paced. Story is funny, cool and self-aware. Didn't do many side quests, but might get back to the game in the future. Didn't find the gunplay as good as in Blands 3 though.

Score: 8.3/10
 
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fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Both of these I played a bit off long time ago, but got stuck/uninterested in, so I quit, but they were still in my curated backlog, so decided to finish them up.

Finished


Loved the art style, loved the gameplay, story was interesting, heavily disliked the way progressing the game worked with finding clues, having to restart the loop so many times to find a particular place in a particular time to progress a single clue/lead. Found the way clue/lead system worked to be confusing and tiresome, so I ended up cheating my way through parts of the game. I have played a ton of great puzzle/clue/detective games, but I didn't like how it worked here.

Score: 7.9/10

Finished


It's a decent open world shooter, but I liked the first game a lot more. Gunplay/gameplay was fun and good, story was just okay, some good looking environments. Otherwise, I was suprised at how few main story missions there were, but discovering in order to progress through the game at some point, I had to do a ton of uninteresting side activties killed the pacing and fun for me, so I cheated my way through some side activties with speedhack in Cheat Engine to make it more bearable. The open world itself is boring and completely uninteresting. If the gameplay wasn't as fun as it was, I wouldn't have finished the game.

Score: 7/10
 

Yoshi

o_O
Jan 5, 2019
648
3,582
93
Played with mouse or gamepad?
I tried it with gamepad (I play on TV) and found it too frustrating/timewasting so I stopped after few hours. Didn't have patience to gitgud. Maybe with mouse it would be more doable for me.
For games that require quick reflexes and precise movement such as Ghostrunner, I feel more comfortable with mouse & keyboard. I can't imagine playing it on anything else.
 
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fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Finished


A letdown from the first game, pretty much only the graphics (style) and cutscene remains good. Story is meh, some interesting moments, but otherwise very uninteresting compared to the first game that had a very interesting story. The turn-based combat system that I liked a lot in the first game is replaced with a standard real time action rpg combat system, but it's really basic here where you use your weapons and equipment to kill enemies. The kingdom building system which you are required to do in order to progress the story feels like it has no point and only is there to "be a thing" and drag out the game. In order to progress the story you also have to do a lot of side quests too, many are quite boring. At least the environments are still pretty.

Score: 5/10.
 
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DesolationStone

Junior Member
Sep 17, 2020
59
166
33
Italy
noblogo.org
Finished
Despite being a fan of the Half Life franchise, I'd never actually finished Half Life 1 until two days ago lol.
I've been playing it with this mod, which improves and modernises the look in the same way as a brutal mod for Doom. Of course 10/10, it's just history despite the meh chapters of Xen.
Finished in a couple of hours. Nice ideas and presentation for a 20 year old game.

I am now playing Black Mesa and Blue Shift, so I will finally have played and finished the entire Half Life series.
 

fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Finished


Decent fun JRPG with some negatives. Design is really interesting and fascinating, the world and story is also quite interesting, gameplay is pretty cool with all the different abilities and the level design is okay. My main negatives are that the characters are not all that interesting and there's a ton of backtracking and locations you revisit, which made the game quite stale and uninteresting at times. Still, really great design and world building and respect to the devs for trying something new.

Score: 7.5/10

Finished


Didn't like it as much as Nier Automata as I felt the world itself was more boring to explore. Story was however very interesting and the combat was pretty good, although not as good as automata. Side quests were really uninteresting and I still don't like the multiple endings setup which made the game quite stale and repetive.

Score: 7.3/10
 

Mivey

MeatMember
Sep 20, 2018
3,146
9,731
113
Finished Atelier Totori today.


Overall, this game does not change too much in the formula coming from Rorona. The biggest change is the "adventurer" system that Totori introduces. Instead of the general tasks that Rorona got, Totori simply has to upgrade her adventuring license via achieving various goals, performing certain exploration goals, battle goals, or alchemy tasks. It gives you somewhat more freedom, but is ultimately not a big deviation from the previous game.

The story overall was okay, but Totori felt a bit less enjoyable due to the pretty strict requirements and the even more stringent time limits you have. I played it without a guide, but still managed to get the normal ending. The combat system in this one is a bit annoying, until one can unlock the higher-level equipment , but overall also not a big deviation from the previous game.

Overall a step down from Rorona, just because it lends itself less for the very casual playstyle I had in that one, where I could just jump in from time to time and not have to think or plan to far in advance on what to do.
 

Mivey

MeatMember
Sep 20, 2018
3,146
9,731
113
I retire Deathloop.

Probably the only Arkane game so far that doesn't really do it for me. I get wanting to experiment with the ideas behind immersive sims, but I don't think mixing it with ideas from rogue likes is really all that fruitful, and the final nail in the coffin for me are missions that require you to do the same thing in the build-up multiple times in different loops. It's not interesting, it's not all that challenging once you unlocked a few powers, it's just tedious. This is a logical outcome when you experiment with something that wasn't broken. Some things work, and some things don't. I feel Deathloop falls mostly on the "not working" side for me. This wouldn't annoy me this much, if there wasn't a non-zero chance that this is the last game with even light immersive sim elements that Arkane might ever work on. I would loved to get a Prey 2 or Dishonored game instead of Deathloop.
 

MomoVideo

ķ͕͕̍̅͋ḭ̼͂̕lļ͓̞̙̀͗͆̊ ͉͛m͕̲̮̆̒̐̍͢e ͠
Apr 5, 2021
776
2,217
93
I finished Eastward yesterday. Very charming game, but it was not what I was expecting. From screenshots, I could see big inspiration from Zelda games, especially Link to the Past, so I expected a big, open world to explore. Eastward was everything but open. It was a completely linear, on-rail experience. Took me about 20 hours to beat, but there was a very long section in the middle of the game where this game was a slog to play. Fortunately, after this part ended it was fun again. Why it was a slog? Because this part of the game was ultimately irrelevant. It didn't push the story forward in any meaningful way and most of it was just reading conversations and going from point A to point B, it was mostly a filler. A few hours long filler. I played it on Switch so I have to point out that the port is mediocre. It's playable but there are annoying quirks, for example, this game runs very smoothly, but when you are in combat and use your gun, the game stutters almost every time you fire it. Also, this game crashed a dozen times, but fortunately, there is a pretty good save system in place, so most of the time I actually didn't lose any progress at all.
Going on from negatives to positives, I really loved the graphics and the art style. It has one of the best looking water I have seen in a 2D game. The music is great, although it's reused too much, but when a new song comes up it's always a banger. I liked the cast, the game overall was written well. I also liked that this game can be both heartwarming and depressing at times.

Overall a solid game, but I am still sour about that long, boring section in the middle of the game. If I had to rate it I would give it a 7/10.
 

fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Finished


A good and enjoable game with some flaws. First and foremost, I did not find the story to be any interesting at all, however the characters themselves were interesting. The combat is not as fun and good as the tactical combat from the Xcom games, but as someone who really enjoys games like Slay the Spyre, I still found the combat in the game to be quite fun and addictive. The hub/social aspect of the game in the Abbey was more fun and interesting than I expected, read many negative things about it, but I actually quite liked it.

Score: 8/10
 

LEANIJA

MetaMember
May 5, 2019
2,727
6,646
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Austria
I retire Deathloop.

Probably the only Arkane game so far that doesn't really do it for me. I get wanting to experiment with the ideas behind immersive sims, but I don't think mixing it with ideas from rogue likes is really all that fruitful, and the final nail in the coffin for me are missions that require you to do the same thing in the build-up multiple times in different loops. It's not interesting, it's not all that challenging once you unlocked a few powers, it's just tedious. This is a logical outcome when you experiment with something that wasn't broken. Some things work, and some things don't. I feel Deathloop falls mostly on the "not working" side for me. This wouldn't annoy me this much, if there wasn't a non-zero chance that this is the last game with even light immersive sim elements that Arkane might ever work on. I would loved to get a Prey 2 or Dishonored game instead of Deathloop.
Yeah I felt very similar about this game, it didnt click at all with me and I also abandoned it at some point (after giving it a fair chance).

But at least I guess I anticipated something like this was coming after Arkane did Prey Mooncrash (the roguelike DLC that also didnt work for me) and Wolfenstein YB (which was a collab with MachineGames, and more of a GAAS-type game, but nevertheless a huge letdown, I talked about it several times how much that game disappointed me ).

Like you, I dont think Immersive Sims work with roguelike-stuff (at all) but I assume some devs want to hammer it in – because as you say, they seemingly wanted to experiment with something that isnt broken.
 
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didamangi

Who do you think you are? I am!
Nov 16, 2018
870
2,510
93
Jakarta, Indonesia
steamcommunity.com
Finished: Ghostwire: Tokyo
Too bad I've finished the game before the Spider’s Thread update because it looks like they enhance the combat somewhat.

When I was playing it, the combat was one of the weakest aspect. Arrows, talismans , the "pistol" "grenade launcher" and the "Shotgun" hand spells gets kinda boring real fast.

Maybe I'll visit it again one day since you said the side quest are pretty entertaining. One of the reason I rushed the main quest was again because of the combat.
 

LEANIJA

MetaMember
May 5, 2019
2,727
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Austria
Like it or hate it, I don’t think Deathloop is a roguelike or lite.

That’s like saying Groundhog Day is a rougelike movie.
I mean, a movie cant exactly be a roguelike ;) but I know what you mean, it doesnt really fulfill the requirements for "rogue-like" or "rogue-lite" but it feels like one anyways, at least to me, because it has the thing I dislike the most about rogue-likes: it makes you start at the beginning when you die and doesnt let you restart from a save. I know this is by design because its a timeloop etc, but Im personally not a fan and it didnt work for me.
And it contradicts how I play Immersive sim games usually: exploring everything stealthily and carefully, saving often, reloading often when making mistakes. Deathloop didnt allow for that playstyle. So I played it much more like an action game and in turn it just became uninteresting way faster than I had hoped for. But hey, thats okay, not everybody has to like every game. :)
 
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Mivey

MeatMember
Sep 20, 2018
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Like it or hate it, I don’t think Deathloop is a roguelike or lite.

That’s like saying Groundhog Day is a rougelike movie.
I said it's taking up ideas from that genre, and it's clear to me that they are doing that. I also want to say that I have no issue with experimental games, my gripe is mostly that I would like Arkane to still continue their big series like Dishonored or Prey. I personally assume there's still plenty of people there who would like to work on those experiences, but they are pitching new ideas to Bethesda in order to get funding when their old games haven't been selling very well.
 
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Virtual Ruminant

MetaMember
May 21, 2020
446
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93
Finished Space Tail: Every Journey Leads Home (Enjoy Studio / Longterm Games, 2022)

I learned about this game in some thread on this forum, but for the life of me I cannot find the actual post (or my reply to it) :shrugblob:.

It is a 2D puzzle platformer with a couple of features that makes it stand out in the sea of indie puzzle platformers out there:
  • The player character is an actual dog, walking on four legs
  • You communicate with NPCs using dog body-language
  • You navigate the levels using visual approximations of senses: Smell (colored lines) guides you towards near objectives and extras, hearing (colored blips on the edge of the screen) alerts you of enemies and distant objectives, and sight lets you see through walls and detect electrical connections between switches and objects such as enemy turrets, doors, traps, etc.
All of this comes with a story that quickly reveals a universe with a surprisingly deep lore, lush visuals that combine inspirations from European visual novels as well as other games with colorful and rich level designs such as the Ori games and a grandiose cinematic soundtrack.

There's a couple of flaws however that keep this game from truly shining:

The player character controls in a very old-school fashion - there's almost no inertia to its movement at all, and you can (and are expected to) change direction mid-jump in mid-air a lot. It's fine once you get used to it, but it feels out of step with the rest of the game - enemy projectiles and objects all have pretty convincing physics properties, against which the player character's movements just seem jarring. This unnatural movement also clashes with the great and detailed character animation which works great as long as you move in a realistic way and then completely doesn't as soon as you're required to do any actual platforming.

The feature of communicating with NPCs in order to change their mood so they will become neutral or even allies to you seems like a stroke of genius at first, but it turns out it is really only a very simple mini-game where you have to push a dot into one of eight directions and you have to figure out which way the axes along which it responds to your inputs (on the dog-body language selection wheel) are flipped. The story or level context of the NPC does not matter at all. So the most intriguing feature on paper turns into the most videogamey one in practice.

Then there's the very clunky English translation of this game, which the game's narrator voice actor tries to deliver as best as he can, but ultimately could not save from taking me out of the story every time.

And finally, the difficulty curve of the game turns into a veritable staircase with a bunch of steps missing towards the end, leading to the one thing that probably nobody who initially falls in love with this very cute and quite wholesome doggo-based platformer was waiting for or expecting: Seeing the cute doggo die over and over and over with a pitiful "yelp".

So it's unfortunately not the best indie platformer out there that nobody's heard about or played (at the time of writing this post, it has all of 34 reviews on Steam after more than six months since its release) - it's a diamond in the rough.

But it's still probably the best four-legged dog platformer out there by a large margin. There's a free playable demo called Space Tail: Lost in the Sands on Steam, in case you want to give this good girl some test walkies.


3.5/5
 
Reason: Been a while since I made a post, forgot the scale of my own rating system lol
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fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Finished


Actually my 2nd plathrough, finished it once when it released, but can't remember if it was an EGS promo code or pirate copy.

The Steam version did fix some minor flaws I had with the game, so it is actually better than when it released back then. First, game is still gorgeus, took many screenshots, especially in sunny areas, game looks a bit worse during night time/dark areas. Combat is difficulty, fun, but basic, yet still liked the combat and the upgrades and abilities. Great level design, great music. Platform jumping can be a bit annoying at times. Cute and interesting story. The game is sorta like an "open world", but a small one and it is very fun to explore and find stuff. The rot is fun and collecting them is fun.

Overall a very fun, beautiful game, with some basic, yet fun combat and a nice world to explore.

Score: 8.7/10
 

DesolationStone

Junior Member
Sep 17, 2020
59
166
33
Italy
noblogo.org
Finished


More than a remake, I see it as a brand new game in the Half Life series. Personally, I think some parts of the game have been cut too much and some have been expanded too much. The work on Xen is wonderful and amazing, but I believe they should have added more new enemies in that area to compensate for the disappearance of the human ones. By the way, it's better than a lot of AAA FPS released in these years.
 

fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Finished


This one is kinda hard to give a score or review because it's overall a really well made game. The story and dialogues are fun, the level design is really cool and fun, the weapons and it's abilities are fun and interesting, the world itself is interesting and many places looks good. The game focuses a lot of weird humor, a humor that I liked. However the gunplay isn't the best, it feels like shooting with a plastic water bottle often and the hitboxes feels often kinda bad, which drags it down. The guns themself are vary variated, fun and greatly designed, but the feeling of shooting and killing enemies feels weak and not fun. It drags the whole game down which is a shame cause the rest of the game is really good and fun.

Score: 7.9/10
 

fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Finished


A positive suprise. A quite long and fun game. Great art design, interesting story, nice characters, great world building. Really enjoyed the rhythm-based gameplay and it wasn't as difficulty to find the rhythm and get the game to "click" for me as I thought it would be. Lots of combos, attacks and "special abilities" that sometimes made me feel like I was playing a Devil May Cry game. Fun to explore the environment for collectibles despite being a very linear game. Negatives are that I felt some of the leves/tracks might be too long for it's own good and some of the QTEs were a bit frustrating.

Score: 8.7/10
 

fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Finished


A basic, but very fun retro-plattformer. Great retro-graphical style, great level design, good music and oveall a joy to play. My negative is the camera that can make it difficulty to see where to land at times. It is also very short, 6-7 world, 2 levels in each world lasting 2-10 min depending how fast you are. But there are collectibles you can find and finding them is quite fun.

Score: 8.3/10

Finished


Very fun 2D sidescroller plattformer where the concept is that you can only run in one direction and in order to change direction you have to run into a wall or jump into a wall. Concept works great and there are 7 worlds with 15 levels each, some of them has this super fast and weird boss battle too that actually only lasts like a few seconds, really weird. Anyways, good difficulty curve and each level is variated with nice art style and cute characters and okay story. Lots of collectibles to find and if you find a certain amount of one type of collectible you unlock the true ending (didn't bother with this though). The game is also self-aware with satire about the game's medium (it jokes that you have to find collectibles to get the true ending). Main negatives is that there are some "puzzles" in this really fast paced game that are not that obvious and requires a lot of annoying trial and error. Certain levels are also a bit too long, making the game feel a bit stale and overdue at times.

Score: 8.2/10
 
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fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Finished


A very good 2D-detective game in the same vein as Obra Dinn where you find clues by clicking in the environments and having to put things together. There are 2 "modes", exploration where you find clues and look in the environments, thinking where you put sentences together to find out what happened, like a mind palace. Great art design, nice music, interesting story and well-written characters. My main negatives are that the game is a bit short and there is quite high jumps in difficulty, I quickly got overwhelmed by all the info an clues I picked up and not everything was always needed.

Have not bought the DLC yet.

Score: 8.5/10
 

fantomena

MetaMember
Dec 17, 2018
9,139
24,169
113
Retired


Great art style and great sound, good weapons and interesting story. The first half of the game is pretty fun, but goes downhill in world 3 (I think there are 5-6 worlds, each world has a bunch of levels). The level design quickly becomes boring, stale and uninteresting, just somewhat big areas with doors and you have to keep finding keys for doors. I just got tired and decided to quit. Great level design is extremely important for a boomer shooter, so is good shooting feeling of course. Also, some of the enemies were too tough for no good reason.

Finished


Fun game, a quite jokey/humor/satirical game like High on Life. Great world and level design, ncie art style, doesn't take itself too seriously, fun gameplay, but the gunplay isn't particuarly great which drags the experience down. Also finished the DLC which was nice. A decent amount of exploration to do and I enjoyeed scanning the environments for info and finding collectibles.

Score: 8/10.

Finished


A decent fun shooter with a lot of flaws, but that doesn't drags the experience down. Great graphics, good sound, decent gunplay that does get stale. Missions are okay. Story is pretty good. Doesn't do anything new, but it does an decent job at what it tries to do. Havenn't played the DLC.

Score. 7.5/10
 

Virtual Ruminant

MetaMember
May 21, 2020
446
1,521
93
Finished Planet of Lana (Wishfully / Thunderful Publishing, 2023)

A side-scrolling puzzle platformer with heavy emphasis on story and ambience. For large parts of the game, the player character gets assistance from a cute little sidekick that can be given commands to help with getting past enemy NPCs and platforming obstacles and obstructions.

In many ways, this game feels like a throwback - it is completely linear with no backtracking. Encounters and puzzles have exactly one solution and apart from getting to the end, there is just a handful of collectible items to find and an achievement to beat the game without dying for (not much) objective replay value.

But the superb quality of the presentation - flawless character animations, lush backgrounds that are always in motion and come with lovely little hand-animated details, a cinematic orchestral music score and rich, constantly evolving ambient sound - sets it apart from the average indie platformer and, combined with tight and responsive controls and a story that easily pulls you in but does not ever break the flow of the game, puts this right at the top end of the genre.

Imagine Playdead's "Inside", but bright, optimistic and wholesome instead of dark, weird and creepy.


4/5