Community The Emulation Thread - When That PC Port Just Ain't Happening

Alextended

Segata's Disciple
Jan 28, 2019
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I'd guess Citra stand alone but the core should be fine too. 3DS version obviously, need that 30 fps and lusher visuals (it's more faithful than Majora's Mask 3D).
 
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Alextended

Segata's Disciple
Jan 28, 2019
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30 fps is not much better, also stupid second NDS screen :anguished-face:
It's 50% better and brings it on par with most post-64 games so, yes, it's much better. Dealing with the touch controls on a non touch device like PC is no more clunky than the original game having players go into menus for the simplest things like switching out basic equipment like the iron boots for water temple tbh.
 
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dummmyy

Dumb fool
Nov 14, 2018
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i dont' know if this is the wrong place, but I've been tryingto get Magic Castle running on Vita, has anybody tried or had any luck? Tried on adrenaline, and retroarch couldn't get it working on either.
 

Acidote

Omega Yul
Jun 16, 2019
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i dont' know if this is the wrong place, but I've been tryingto get Magic Castle running on Vita, has anybody tried or had any luck? Tried on adrenaline, and retroarch couldn't get it working on either.
I've put my Vita to charge just to give this a try. I'll let you know. It probably is unsupported. I think at first PS2 and PS3 couldn't run it either.
 

dummmyy

Dumb fool
Nov 14, 2018
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I've put my Vita to charge just to give this a try. I'll let you know. It probably is unsupported. I think at first PS2 and PS3 couldn't run it either.
I saw someone on a site had it working on Retroarch, but not sure what they changed, i asked there and my comment was erased lol
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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Thinking about finally playing Xenogears through. I suppose there is no way to salvage the pixel mess without destroying the game ?
I mean, characters are good, but as soon as you enter mech combat or field travel...
 

BO7AMMOOD

Lucas isn't sure what to do anymore
Apr 18, 2019
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Thinking about finally playing Xenogears through. I suppose there is no way to salvage the pixel mess without destroying the game ?
I mean, characters are good, but as soon as you enter mech combat or field travel...

The magic and wonder that is Retroarch's super sampling for the PS1. This coupled with any CRT filter of your liking is by far the best way to play PS1 games imho, at least visually!
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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This is officially a 'wasted' day, where I try things in emulation.
The message is clear, I need moar CPU. My Ryzen 2600x is nice and all, but we can do better.
 
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Kvik

Crossbell City Councillor
Dec 6, 2018
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Downunder.
This is officially a 'wasted' day, where I try things in emulation.
The message is clear, I need moar CPU. My Ryzen 2600x is nice and all, but we can do better.
Are you emulating Xenogears? Iirc, 2600x is a hexacore CPU from 2019 (or 2018?). It should have plenty of horsepower for emulating Wii U/PS3 games, let alone 20+ years old game like Xenogears. Unless of course, you're emulating PS4 as Kain said. :dana_blanket:
 

Li Kao

It’s a strange world. Let’s keep it that way.
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I fiddled with, uh, things. Like Yuzu 😳

On a side note, given how my last attempt to emulate Gears 2 went, a 360 game, I wouldn't dare trying to emulate a PS4.
 
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Tizoc

Vile Enabler
Oct 11, 2018
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I fiddled with, uh, things. Like Yuzu 😳

On a side note, given how my last attempt to emulate Gears 2 went, a 360 game, I wouldn't dare trying to emulate a PS4.
Well no offense, but seeing how 360 emulation is at atm, it is best to avoid for a few more years.
Try Dreamcast emulation, it's in a very good spot right now.
 
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Kvik

Crossbell City Councillor
Dec 6, 2018
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Downunder.
I came across this texture mod for SMT Strange Journey Redux. The modded portrait and UI looks great, but the battle sprites is kind of ... eh. I still prefer the original. Perhaps it's just the Topaz Gigapixel AI scaling messing it up somehow.

 
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Li Kao

It’s a strange world. Let’s keep it that way.
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Uh, stupid question, how do you update RetroArch ?
Or should I use the Steam version ? But this one is never updated :neutral-face:
Do I even need to update RetroArch ?

Great, I can't use my mouse on the Steam version.
 
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gabbo

MetaMember
Dec 22, 2018
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Uh, stupid question, how do you update RetroArch ?
Or should I use the Steam version ? But this one is never updated :neutral-face:
Do I even need to update RetroArch ?

Great, I can't use my mouse on the Steam version.
I generally just full out install newer versions
 
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Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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The magic and wonder that is Retroarch's super sampling for the PS1. This coupled with any CRT filter of your liking is by far the best way to play PS1 games imho, at least visually!
As a new highres AI upscale mod for FF7 has seemingly been released, I'm back on this train, so sorry for the relatively old mention.
Thinking about it, why would I want to have finer details on an emulated game on which I will apply scanlines to make it feel more authentic ? Isn't it contradictory ?
Just polling the thread for input, I'm not for or against, trying to determine my course of action.

To be clear, my aim is to have the most authentic experience, upgraded to be the less painful for my 2021 self. Again I'm not against it, just wondering if AI upscale is compatible with the plan.
 
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BO7AMMOOD

Lucas isn't sure what to do anymore
Apr 18, 2019
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As a new highres AI upscale mod for FF7 has seemingly been released, I'm back on this train, so sorry for the relatively old mention.
Thinking about it, why would I want to have finer details on an emulated game on which I will apply scanlines to make it feel more authentic ? Isn't it contradictory ?
Just polling the thread for input, I'm not for or against, trying to determine my course of action.

To be clear, my aim is to have the most authentic experience, upgraded to be the less painful for my 2021 self. Again I'm not against it, just wondering if AI upscale is compatible with the plan.
No worries Li Kao , always happy to chat emulation whenever and wherever! You make a good point. I guess that if your goal is to replicate the original experience as faithfully as possible then you wouldn't need to use the downsampling feature. In my case though, I simply go with whatever I feel looks "nicer". This is a subjective measure at the end of the day so it will depend on your taste. While I'm not necessarily a purist I do agree that more often than not retro games do look better when set up to be "more authentic" if you will. But that's not always the case, especially with PS1 games imo, as I think that enhancements like PGXP and downsampling improve the picture quality a lot.

I suggest you giving it a try for yourself! It's pretty simple to toggle it on and off in the options while in-game, and that way you can tell for yourself which "look" you find more to your liking ;)
 
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Li Kao

It’s a strange world. Let’s keep it that way.
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True, and if I had taken the time to re-watch your link, I would have seen that it's clearly not disruptive of the 'authentic' feel.
The new mod, no idea, but your video is totally fine.
 
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BO7AMMOOD

Lucas isn't sure what to do anymore
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True, and if I had taken the time to re-watch your link, I would have seen that it's clearly not disruptive of the 'authentic' feel.
The new mod, no idea, but your video is totally fine.
Yeah as you said, I do feel that these enhancements shown in the video do improve on the original look of the game rather than change it. The new mod goes for something completely different obviously. It's not a bad option if you really want to play the game in HD, since now the 3D models won't clash with the low-res backgrounds at higher resolutions. I still prefer the look in the video I linked to though since I feel that the game's assets still look better at lower resolutions with crt shaders at the end of the day, but hey, the more options we have the merrier!
 
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Alextended

Segata's Disciple
Jan 28, 2019
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I missed that Polymega's version of the Sinden Lightgun opened preorders. It's only for use with Polymega so I guess the Sinden PC software won't support it (but maybe people will hack it anyway, if it doesn't use some special non USB port, I can't tell, I didn't really investigate this). It also has different (less generally) features and what not and of course its own form factor (which initially I liked more than the main Sinden but now knowing that has pump action function for reloads, no longer, plus it's bigger so even with the handgun form factor it'll be easier to two-hand for the feel of a shotgun or smg etc in relevant games).
If nobody makes proper (less janky, more compatible, less custom than EmuVR) RetroArch VR soon enough I will have to invest in a real Sinden lightgun myself. The guy should also do a front grip add-on, for chaotic smg games that play with hip fire, crosshair on, like L.A. Machineguns/Dragon Gun (and to give a meatier feel for shotguns as in HOTD3)! I get it's a pistol form anyway but the main Sinden seems big enough if you attach it rock solid at the front of the pump action!
 
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