Boneworks’ physics-driven gameplay is a double-edged sword. When everything is working, it can be downright magical and offer a rich sense of immersion that few other games achieve. When it isn’t working, it can be a nightmare of clunk and frustration.
I haven't played Boneworks yet, but from what I read (and tons of time invested in Raw Data) they seem to be on rather opposite ends of the spectrum.Well, I did say Raw Data is a wave/arena type shooter even if possibly the best of the bunch, not exactly much variety in that scheme, sorry if that misled you. I never suggest Robo Recall outside a sale though, it was good for what it is too but also just an arcade shooter, plus I got it for free when registering my Touch.
Well, I did say Raw Data is a wave/arena type shooter even if possibly the best of the bunch, not exactly much variety in that scheme, sorry if that misled you.
I never suggest Robo Recall outside a sale though, it was good for what it is too but also just an arcade shooter, plus I got it for free when registering my Touch.
- New season: Winter.
- Snow.
- Christmas tree and lights outside.
- New light gun settings:
- Custom alignment offset.]
- Haptic feedback when shooting.
- One-handed mode.
- Customize action when pressing or releasing grip. (E.g. spin gun, press Aux A, reload, do nothing; Or release grip to spin and grab to stop, recommended for Index controllers)
- Custom button press when pointing up or down. (E.g. press Aux A, useful to simulate the foot pedal in Time Crisis by just pointing up; Or trigger a reload by pointing down in Area 51 without needing to shoot off-screen)
- Update Unity version to 2018.4.12
- Fix performance issues for some AMD and i7 CPU users.
- Fix not being able to reload in MAME and 3DO light gun games. - New files allowing to setup SteamVR bindings for Index and WMR controllers even when offline (just in case Valve kills all community bindings for all games again).
- Fix light gun Aux A button still being triggered when pressing Aux B (for real this time).
- Fix crosshair appearing after each light gun shot after a recent Beetle/Mednafen PSX core update (if you see that, update this core to fix it).
- Fix Sega Master System light gun input.
- Fix Picodrive not being available for Sega CD games in Game Scanner.
- Fix Retroarch crashing if you swapp discs using the menu.
- Fix keyboard/mouse special input focus mode not being properly set when starting a keyboard/mouse game.
- Discard old "retroarch\config" EmuVR override files to instead use our new "auto override" method, making it easier for users to setup their own core overrides, along with our new "console folder custom overrides".
- Store separate resolution values for fullscreen vs windowed modes.
- You can now resize and maximize the window. Maximized state and window size are also saved automatically.
- New experimental setting for "exclusive fullscreen" mode. (Add an "e" to your resolution in settings.ini, like this: fs_res = "1920x1080e" . Might be unstable, be careful.)
- New experimental setting to force VSync on or off. (In settings.ini, vsync = "1" forces ON, "-1" forces OFF)
- Obsolete cores cleaned, added a new core to Game Scanner: dhewm3 (Doom 3)
With tonight’s update, we’re also introducing 360° and 90° levels—custom engineered gameplay modes that open up the playing field and radically change the game. We’ve got dozens of 360° and 90° levels available on both Oculus Quest and the Rift Platform, with more to come in the months ahead. They span all five difficulty settings and are free when you own the corresponding music pack.
The non VR version has good reviews so it's promising but even though it says it supports the tracked motion controllers for VR the trailer doesn't show any hand interactions so it could be a pretty barebones VR version with basically just button inputs and head tracking implemented which would be a bummer.
Trailer finally up on youtube for the lazy
It's always confusing when companies release trailers with really obvious framerate issues (both in VR and without VR). I mean, you're trying to show off your game, can't you get it to run at consistent framerate in controlled conditions on a development system at least?Good lord, terrible trailer framerate, watch previous media like Node's play session for a better representation (well, hopefully accurate too).
The SoulKeeper®: Chronicles is a dark fantasy open world RPG featuring three single player campaigns, each with a different protagonist with different gameplay mechanics, different but intertwining storylines, in three different large scale open world areas.
Play as a wise Lavordian monk named Isoropos, skilled in the art of magic, a broken but formidable Bethandrian ranger named Edwyn, or as Ulvar, a cold and calculated raider hailing from the frozen Baknochtarn north.
The SoulKeeper®: Chronicles is being developed from the ground up both for traditional PC gaming as well as for VR. The non-VR version will feature a 3rd person camera, whereas the VR version will be played in 1st person. Each version comes with the same storyline, characters, quests but different gameplay mechanics and different performance optimizations.
The SoulKeeper®: Chronicles is story-driven with a heavy emphasis on player choices affecting the story's development. The game features three campaigns, each with its own protagonist. Each of the protagonists has a different skillset with different gameplay mechanics, while each one of them ventures in a different open world environment. Each one of the protagonists also has a different story line, each of which start independently from each other, only to later in the game intertwine and affect each other's outcome. Players can have meaningful interactions with the world, whether it is through the main quests or the side quests, while the world will be full of interactive side activities, including hunting, enjoying good company in taverns and more. The game also features fully controllable dragons, horses as well as ships, all of which can be used both for traveling as well as combat.
We are a small sized independent game development studio, and your support is the most important contribution to our work. Please take a moment to join our mailing list on the official website, as well as follow us on our social media. Thank you!!
Official website: https://thesoulkeeper.com
Game Twitter: https://twitter.com/SoulKeeperGame
Developer Twitter: https://twitter.com/HELMSystems
NOTE: If you have purchased & own The SoulKeeper® VR Early Access on Steam before January 10th, 2020, then you will be entitled to receive a free copy of The SoulKeeper®: Chronicles upon its release. More details on how to claim your free copy, will become available when approaching release.
Any particular game from the sale to recommend? I found myself to enjoy narrative/puzzle games with plenty of interactivity way more than action/shooter stuff.
this might help: