Community The MetaVerse VR thread (hardware/software/etc, all platforms)

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Onion Knight
May 12, 2019
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For me the biggest problem with Oculus isn't that they are developing, financing and distributing their own games. The problem is that my current game sales are going to lock down, at least influence my future hardware choices. There is no final PC hardware, VR headsets will evolve. What if Index 3 is going to be better and cheaper then Oculus Rift Quest S2? Revive seems to work, but already not perfectly so...?
Instead of happily spending money on their shop, I'm rather careful to not buy something that is also available on Steam.

If they'd open their shop to other Headset, I'd not have any kind of problems with them tbh.
That's where I'm at. I happily pay for games but I have a hard time to spend money on games that I might not be able to use with future headsets. I haven't paid for the few Oculus exclusives I've tried so far and I don't really feel good about that since I could afford it. But I don't want to get locked into an ecosystem, that's why I play on PC.

As you mention, Revive is an option but I'd rather not spend a lot of money on games where I depend on 3rd-party software to get them to work in the future.

My VR library looks like this at the moment:
  • ADR1FT
  • Batman Arkham VR
  • BoxVR
  • Budget Cuts
  • Call of the Starseed (The Gallery Ep. 1)
  • Heart of the Emberstone (The Gallery Ep. 2)
  • Hellblade VR
  • House of the Dying Sun
  • The Talos Principle
  • To the Top

+ some free stuff like The Lab, Google Earth VR, Spider-Man: Far From Home VR, Vader Immortal 1-3, Lone Echo, Defector and some games I forgot or chose to ignore.

I will probably grab some more VR games from my wishlist during the Winter Sale but these should definitely last me until then.
Look what finally showed up!





Now to find VR games to play! I'm not sure if i even own a single VR game. Is there a way to find out which Steam games support VR in the new library ?


GODDAMMIT lashman
 

NeuralProxy

years to burn
Nov 12, 2018
772
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What VR games are closer to a regular single player game in terms of duration?

The Mage's Tale seems pretty long (at least from youtube videos).
 

ISee

loves cookies
Mar 1, 2019
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Why are you blurring out your installed games? What are you hiding Lashman? ANIME GAMES?!
Hellblade VR
I've forgotten that's a thing. I bought the original game on GOG back then (nothing beats DRM free in my book, not even Steam). I wonder if it is going to work with VR. Or is it like Fallout 4 VR where you have to rebuy the entire game?
 

Kandrick

Junior Member
Jun 10, 2019
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Switzerland
So..... just got done installing and setting all that stuff up. I realised that i'll have to move some furniture around to make room. But so far as a first ever VR experience i must say i'm pretty impressed even with just fucking around with the tutorial stuff, it's pretty good. I'm especially impressed about how well the tracking works on both the headset and controllers. I was expecting something way more rough, But everything works nice and it's smooth, no jitters or anything. I was pretty skeptical of the VR, not dismissing it but since i never tried it, i wasn't sure what to expect from a technical standpoint, would it look/work good enough for it to be a good experience ? Yeah, it does, at least for the Rift S and more expensive headsets i guess.

Only did the basic tutorial stuff and included apps so far, but image quality seems decent. I had read text could be blurry/heard to read, even more because of it no having IPD hardware toggle, and the recommended ipd was 63.5 and mine is 61,, but it's pretty sharp all things considered.

I noticed that after taking the headset off and closing the app, the audio is still redirected to the RiftS, and i have to manually switch it back in the windows setting. Is the headset supposed to turn off after some time ? So far the light on both the headset and controller are still white.

For you people with the Rift S or any VR headsets in general, any settings that are recommended to turn off or on ?
 
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ISee

loves cookies
Mar 1, 2019
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Hellblade VR is very good indeed. I'm even able to use continuous camera movement here, unlike in FO4 VR.
I thought "controller" games and especially third person ones wouldn't work in VR, but Hellblade is proofing me wrong.
In all honesty: Hellblade works and a VR mode for Dark Souls could also work.

Not sure if I'm going to continue playing Hellblade VR though. I've already played through the standard version twice and don't feel like replaying it again. It's a good game, but replayability isn't that great, on the other side: it is really cool in VR. Wonder why people do not recommend it more often.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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Congrats :)

It shouldn't do that with the audio though, it should auto switch back and forth as needed (you are closing the given game though, yes? you can push the right controller's menu button to bring up the dashboard and the first thing it should show is the currently running VR game/app to close, some games don't have a quit button and for others it doesn't quite work), especially for Oculus own stuff. It was sometimes an issue with SteamVR apps but mostly the opposite, that it wasn't switching audio to the HMD automatically, but it's been fixed on that front since (for most stuff, yesterday I played a SteamVR game that didn't switch audio to HMD so I guess it's not universal yet). The screens should turn off when you take the HMD off, yes. Original Rift also turns the light orange, idk for S.

And yeah the little robot tutorial is just so good to show the basic controls, grabbing and touching stuff, and gameplay potential with all the little devices it has.

People recommended games on page 17 and others when other new users asked.


Also The Climb just got the Quest port released, cross buy with the PC version and also lowered the default price to 30, it was 40 before like other O games.


Decent for new buyers with some through-the-lens recording. Seems like Link is already a success while still in beta and with less than ideal cables, so, cool.

This looked interesting but I'm not sure I trust that recentering action (you just bend the plastic and it returns lol?), control will still be loose as VR games don't do precise calibrating for it either (yet?) given your position clearly differs when just using the controller on thin air as your hand grabbing a virtual joystick than when you angle it to use it as a joystick itself and there's no deadzone or max value, plus it's potentially uncomfortable to reach all the buttons. Also if you don't already have the brand's magnetic cup it's not that affordable, you can get a solid joystick like Thrustmaster's T.16000M FCS for a similar price (without the straps and you'd set the VR controller in your lap to switch to the stick and back when a supported game requires other actions, if it's supported at all).

This currently looks like a prototype for Windlands 1 or something but, we'll see what they can come up with, I do love me some VR spidey web swinging.
 
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EdwardTivrusky

See You Hyper-Toxic Computer Cowboy
Dec 8, 2018
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Another good one is to stand in front of one of the lighthouses. I did that before a friend had positioned his lighthouses properly and they were sat on the floor with the headset off less than 10 seconds later. There's a really weird experience when the lighthouses lose tracking on the headset, i can't really describe it but it twists your melon something fierce.
 

Kandrick

Junior Member
Jun 10, 2019
210
244
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Switzerland
Holy shit, i bought Beat Saber, and played for 94min according to Steam, i had downloaded a few customs songs to get started and damn it's pretty physical, especially since i'm approaching 40, at least i'm not that out of shape or i'd be fucking laying down right now. Most of the custom songs are either hard or expert and up, my body wasn't ready for it haha, :sweaty-blob:

This was the third or so song i tried, and i wasn't expecting the part at 0:23, my back was not ready :sweaty-blob: :sweaty-blob: :sweaty-blob:




But it's pretty fun!
 

ISee

loves cookies
Mar 1, 2019
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Me: It of course has to be Anime. sigh
My subconscious:


Beat Saber is on my buy list, but so is boneworks and I can't decide. I'm at least waiting for boneworks impressions first.
There is also this Total Warhammer 2 DLC and the much wanted improved turn times patch that come with it, I just bought Halo:MCC.
Why did December suddenly turned so interesting? And there are so many more games to consider? Ah I know, because I bought a VR headset.
 

Alextended

Segata's Disciple
Jan 28, 2019
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warp_

タコベルが大好き
Apr 18, 2019
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wwe was pushing their vr videos today, so i decided to check them out.


it's in an app called next vr, which i guess does a bunch of live sports stuff in vr among other things. watched two videos, one older vid (hhh/batista from wm) and a newer one (women's 3 way at survivor series) and they were both kinda cool but pretty goofy. both matches were edited down to like 5-6 mins, which was weird but they picked all the best shots. the cameras are set up on various places along the floor or on the ringposts and you are kinda looking up at the video at all times, but that's how most vr video seems to be. you can also look around or whatever but there isn't much to see other than the crowd and the match.

hhh/batista started with a giant snickers ad, which was pretty hilarious, and then cut to shortened vids of their entrances. the hhh one looked pretty silly up close. was a little weird for the in-ring action cause any hits would make the post shake so the whole video would shake, pretty disorienting. a ton of shots of batista's ass too, and two good shots of someone getting thrown into the camera or some attacks coming at the camera.

the 3 way match didn't have the camera shake or the giant ad, both of which i was grateful for. it also had less of the forced "omg its coming right at you" and was more just shots of the match from all the different angles. there was one shot of becky doing a dive off the top rope that was SUPER close up, but imo batista has the better ass.

i dunno if i'd actually want to watch a whole ppv like this but for matches i do like it'd be cool to revisit them in vr. there's a live nba game in it on saturday so i might try and check that out to see how it compares.
 

Alextended

Segata's Disciple
Jan 28, 2019
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Probably not wise to release it on same day as RDR2 but oh well, just the early access & I'm sure many VR enthusiasts aren't too phased by RDR2 so, we'll see.

Sounds like the alpha has about half of the planned content with more to come, price will increase for the full launch around march 2020 and early access feedback will be used to improve the current content and balancing and gameplay and immersion and what not as well so it seems like a solid enough plan.

Today's the day!!!

"Boiling Steel" already available in the Early Access on Steam, welcome to the store!

In this game we embodied all the experience of VR development accumulated over the years of our work and implemented the plot from the author of the S.T.A.L.K.E.R. series with maximal player involvement in it.

We are waiting for you in Steam and will be happy to see your honest rates of the game in the form of recommendations, reviews and feedback.

In honor of the release of our second game we decided to give a gift to all VR gamers - 10% discount on the purchase of "Boiling Steel" and the opportunity to get our first game "Guns'n'Stories: Bulletproof VR" for free.

Hurry up, this offer is limited!

Also, didn't know they have the STALKER author doing the story, hope they improve the translation to make that matter, lol (if the game is like the rest) :)

Edit: I played Boiling Steel for 95 mins straight.

It's not quite what I expected, you'll actually find yourself going back to a base of sorts to upgrade your robot and weapon capabilities between levels. I don't like the slow movement out of combat but in combat with the different weapons and enemy types it makes for a unique deliberate pacing, very different to just a "standard FPS but in VR" (so I guess some might be disappointed it isn't but to me it's cool all the same). Combat is all about managing target priorities and switching between your long and short range weapons accordingly to dispatch them quickly and efficiently. It's pretty basic I guess (so far) but it works well.

Sadly performance isn't great and there are no options outside supersampling and AA. You'll want AA set to at least 2x even if you don't increase anything else to make most of the text readable (on og Rift or similarly low resolution sets) and in the intro I found subtitles unreadable due to the light colors over the bright skyline background. The voice acting brings it down a bit, it takes a major turn for the worse after the intro where you'll be guided by a robotic voice rather than a human and it sounds like a plain text to speech. I can see hints of a decent enough story and I imagine there will be a GladOS or Shodan plot twist at some point but it doesn't really work out so far, maybe if the writing and voice acting was on par with actual GladOS it would (or just seem like a tired copy, I dunno).

Overall it's fun and promising even if I can see it getting repetitive as you switch between short-ish all action missions rather than go on a continuous adventure. Especially if it's also full of padding rather than present new developments, from systems/weapons/upgrades to the plot, at a good pace but there's no evidence of that yet and there were "bonus" missions to choose which I suppose you can ignore on the first run to keep it flowing better.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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That looked nice except for the whole no actual combat deal. It'd be a nice metagame to have within a Blade & Sorcery style game, like you could be some smith slash gladiator guy progressing through the ranks and using your fallen enemies' gear as scraps to craft and upgrade your own stuff instead but as it is?

Death Lap for Rift/Quest also released out of nowhere. Kinda scared it's shite honestly, no drum up to release and the only other official video is a teaser?

Oh well, plenty of tubers playing to check it out if you want. Hope it's good fun. It has good reviews on the Oculus store so far (most on the Quest version).
This thing also released there. Hmm.

Their last game was on Gear VR/Oculus Go and seems to have a good rep so it could be good:

Edit: I checked some footage of Death Lap and it doesn't look great to me, it seems super imbalanced in that it's way too easy to kill/die and force an unremarkable respawn than be more about continuous racing as in kart racers (no deaths, just stealing a win) or even wipeout (where if you lose all your energy it's game over for you so it's still mostly about affecting the position than killing outright if one manages their energy levels decently).

It didn't look very fun but maybe that works out in the twisted metal style arenas over the race tracks. Respawning is never a fun way to do things even in arenas imo, I liked the lives system in Mario Kart 64's battle mode where each shot took one balloon of three away before taking the player wholly out (iirc?).

They also have a really cheap way to show many of the weapons as just pointing with a laser on your wrist rather than have something physical in hand (some do). It Just looked off the way he was pulling the controller trigger and that was reflected on thin-air in game yet having the effect of the power up or weapon or whatever from the vehicle. Clashing art style too, all post apoc but cartoony effects and power up boxes, even some rainbow road style track sections.

Well judging a video game from just a short video isn't the way to go, I'm just saying, it all could have looked a lot better.
 
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Nzyme

Brown Science Man
Sep 19, 2018
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Right, I'm getting my space for VR fixed up tomorrow - need to know the best games to acclimate myself with full analogue stick movement?

So far toying with Talos Principal VR, and Arizona Sunshine..

Also gonna get ReVive setup to work through some of the Rift games I haven't tried
 
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Alextended

Segata's Disciple
Jan 28, 2019
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More rough but promising Lonn stuff.

I like the tapping the back of your hand to switch between color coded modes, people should steal it.
Right, I'm getting my space for VR fixed up tomorrow - need to know the best games to acclimate myself with full analogue stick movement?

So far toying with Talos Principal VR, and Arizona Sunshine..

Also gonna get ReVive setup to work through some of the Rift games I haven't tried
Red Matter has various locomotion options and is a pure adventure game and In Death is an archery action roguelite with teleport and free locomotion that can be combined at will. While it's an action game analog stick movement is just for out of combat really, in combat you're mostly static and room scale move to aim and fire off arrows or bolts and dodge and block what's coming your way, maybe use the nifty teleport shard on top, etc.

Also, no idea what this is, the only other Twin Peaks VR thing I can find is some old fan project that seems to have disappeared off the earth (The Archivist).

 
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Alextended

Segata's Disciple
Jan 28, 2019
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Alextended

Segata's Disciple
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Also, no idea what this is, the only other Twin Peaks VR thing I can find is some old fan project that seems to have disappeared off the earth (The Archivist).


Curious.

 
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warp_

タコベルが大好き
Apr 18, 2019
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Played Lone Echo a bit today and I really dig it. Started with a cool setup for a tutorial segment and then I got into exploring a bit of the space and getting into the story. Moving around really feels good, VR zero-g floating and maneuvering is easier to manage than I expected and the interaction with the world and dialogue is really smooth too.

However all that zero g floating didn't last real long for me, had to stop after about 30 mins. I'll be back for more but it seems I'll just have to take it slow on the game.
 

Alextended

Segata's Disciple
Jan 28, 2019
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I dunno why this is the only website I've been able to find this on as it seems like pretty big news (if it works). Maybe it's because Vive Focus hasn't really been aimed at the home user (at least in the West, maybe it's different in China) and much like Cosmos appears to be an overpriced and even lesser Rift S, it appears to be a similar take on the Quest. Still, a feature like this could tilt the scales (though Carmack has said they wish to make PC VR on Quest wireless if possible).

At the very least, if it works well, it shows the viability of such a feature for existing/future (not only stand alone) VR sets which would be pretty exciting in itself.
 
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Alextended

Segata's Disciple
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It's just a run of the mill arena shooter with a Marvel skin, you aren't missing much. Is what I keep telling myself. I'd probably like it more than their latest game...
 
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EdwardTivrusky

See You Hyper-Toxic Computer Cowboy
Dec 8, 2018
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Damn, it sounds like NOSTOS could do with a bit more time and polish. I'm really intrigued but i may wait for some patches.
 
OP
Durante

Durante

I <3 Pixels
Oct 21, 2018
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Damn, it sounds like NOSTOS could do with a bit more time and polish. I'm really intrigued but i may wait for some patches.
Yeah, more than a bit, going by Steam reviews (which can be over-dramatic, but normally not when the trend is this clear).
 

Alextended

Segata's Disciple
Jan 28, 2019
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Cool location VR shit.

Some of these look really well made these days, not so compromised because of low budget dev or because they need to provide x entertainment per ticket.
 
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fantomena

Oh captain my captain.
Dec 17, 2018
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Just finished Asgard's Wrath, don't know how much side activities I did, but did some stuff. Game takes around 120gb, so Im glad I can delete it. Just in time for Boneworks.

Not sure if I wanna give it 7.5/10 or 8/10. It was a pretty good game, but had some bugs and obvious flaws like the trashy physics of destroying crates and stuff for loot and the somewhat janky combat system. The world building was fantastic however and it had a lot of content.