Holy shit, i bought Beat Saber, and played for 94min according to Steam, i had downloaded a few customs songs to get started and damn it's pretty physical, especially since i'm approaching 40, at least i'm not that out of shape or i'd be fucking laying down right now. Most of the custom songs are either hard or expert and up, my body wasn't ready for it haha,
This was the third or so song i tried, and i wasn't expecting the part at 0:23, my back was not ready
Me: It of course has to be Anime. sigh
My subconscious:
Beat Saber is on my buy list, but so is boneworks and I can't decide. I'm at least waiting for boneworks impressions first.
There is also this Total Warhammer 2 DLC and the much wanted improved turn times patch that come with it, I just bought Halo:MCC.
Why did December suddenly turned so interesting? And there are so many more games to consider? Ah I know, because I bought a VR headset.
2 module slots for all grinders (mechs) with pros, cons and potential synergies for each perk, improved terrain graphics, a co-op bot-stomp mode with increasingly harder waves each led by a commander which lets them respawn and other assorted improvements. Can't wait to dive back in.
wwe was pushing their vr videos today, so i decided to check them out.
it's in an app called next vr, which i guess does a bunch of live sports stuff in vr among other things. watched two videos, one older vid (hhh/batista from wm) and a newer one (women's 3 way at survivor series) and they were both kinda cool but pretty goofy. both matches were edited down to like 5-6 mins, which was weird but they picked all the best shots. the cameras are set up on various places along the floor or on the ringposts and you are kinda looking up at the video at all times, but that's how most vr video seems to be. you can also look around or whatever but there isn't much to see other than the crowd and the match.
hhh/batista started with a giant snickers ad, which was pretty hilarious, and then cut to shortened vids of their entrances. the hhh one looked pretty silly up close. was a little weird for the in-ring action cause any hits would make the post shake so the whole video would shake, pretty disorienting. a ton of shots of batista's ass too, and two good shots of someone getting thrown into the camera or some attacks coming at the camera.
the 3 way match didn't have the camera shake or the giant ad, both of which i was grateful for. it also had less of the forced "omg its coming right at you" and was more just shots of the match from all the different angles. there was one shot of becky doing a dive off the top rope that was SUPER close up, but imo batista has the better ass.
i dunno if i'd actually want to watch a whole ppv like this but for matches i do like it'd be cool to revisit them in vr. there's a live nba game in it on saturday so i might try and check that out to see how it compares.
Probably not wise to release it on same day as RDR2 but oh well, just the early access & I'm sure many VR enthusiasts aren't too phased by RDR2 so, we'll see.
Sounds like the alpha has about half of the planned content with more to come, price will increase for the full launch around march 2020 and early access feedback will be used to improve the current content and balancing and gameplay and immersion and what not as well so it seems like a solid enough plan.
Today's the day!!!
"Boiling Steel" already available in the Early Access on Steam, welcome to the store!
In this game we embodied all the experience of VR development accumulated over the years of our work and implemented the plot from the author of the S.T.A.L.K.E.R. series with maximal player involvement in it.
We are waiting for you in Steam and will be happy to see your honest rates of the game in the form of recommendations, reviews and feedback.
In honor of the release of our second game we decided to give a gift to all VR gamers - 10% discount on the purchase of "Boiling Steel" and the opportunity to get our first game "Guns'n'Stories: Bulletproof VR" for free.
Also, didn't know they have the STALKER author doing the story, hope they improve the translation to make that matter, lol (if the game is like the rest)
Edit: I played Boiling Steel for 95 mins straight.
It's not quite what I expected, you'll actually find yourself going back to a base of sorts to upgrade your robot and weapon capabilities between levels. I don't like the slow movement out of combat but in combat with the different weapons and enemy types it makes for a unique deliberate pacing, very different to just a "standard FPS but in VR" (so I guess some might be disappointed it isn't but to me it's cool all the same). Combat is all about managing target priorities and switching between your long and short range weapons accordingly to dispatch them quickly and efficiently. It's pretty basic I guess (so far) but it works well.
Sadly performance isn't great and there are no options outside supersampling and AA. You'll want AA set to at least 2x even if you don't increase anything else to make most of the text readable (on og Rift or similarly low resolution sets) and in the intro I found subtitles unreadable due to the light colors over the bright skyline background. The voice acting brings it down a bit, it takes a major turn for the worse after the intro where you'll be guided by a robotic voice rather than a human and it sounds like a plain text to speech. I can see hints of a decent enough story and I imagine there will be a GladOS or Shodan plot twist at some point but it doesn't really work out so far, maybe if the writing and voice acting was on par with actual GladOS it would (or just seem like a tired copy, I dunno).
Overall it's fun and promising even if I can see it getting repetitive as you switch between short-ish all action missions rather than go on a continuous adventure. Especially if it's also full of padding rather than present new developments, from systems/weapons/upgrades to the plot, at a good pace but there's no evidence of that yet and there were "bonus" missions to choose which I suppose you can ignore on the first run to keep it flowing better.
That looked nice except for the whole no actual combat deal. It'd be a nice metagame to have within a Blade & Sorcery style game, like you could be some smith slash gladiator guy progressing through the ranks and using your fallen enemies' gear as scraps to craft and upgrade your own stuff instead but as it is?
Death Lap for Rift/Quest also released out of nowhere. Kinda scared it's shite honestly, no drum up to release and the only other official video is a teaser?
Awarded the Gold for Best Game at the Halo Awards during VR Days Europe 2019, Death Lap puts you behind the wheel in a darkly comic game show where you have to drive to survive. And it’s crossing the finish line of Oculus Quest and the Rift Platform today!
www.oculus.com
Oh well, plenty of tubers playing to check it out if you want. Hope it's good fun. It has good reviews on the Oculus store so far (most on the Quest version).
Death Lap is a VR combat racing game that challenges you to drive to survive. Buckle up! If the speed doesn’t kill you, the driver next to you might. Just point and shoot to destroy everything in your path. Hit the road, perform drifts and stunts, navigate traps, unleash your weapons and...
Death Lap is a VR combat racing game that challenges you to drive to survive. Buckle up! If the speed doesn’t kill you, the driver next to you might. Just point and shoot to destroy everything in your path. Hit the road, perform drifts and stunts, navigate traps, unleash your weapons and...
Join the League of Adventurers for an epic adventure like no other as you brave treacherous terrain and untold mysteries. Puzzle your way through the eccentric Professor Cog’s voyage in Myth Hunters, now available on the Rift Platform.
www.oculus.com
Their last game was on Gear VR/Oculus Go and seems to have a good rep so it could be good:
Shop VR games, apps, and entertainment available on the Meta Quest headsets. Download hundreds of action, sports, and multiplayer VR games on Meta Quest.
www.oculus.com
Edit: I checked some footage of Death Lap and it doesn't look great to me, it seems super imbalanced in that it's way too easy to kill/die and force an unremarkable respawn than be more about continuous racing as in kart racers (no deaths, just stealing a win) or even wipeout (where if you lose all your energy it's game over for you so it's still mostly about affecting the position than killing outright if one manages their energy levels decently).
It didn't look very fun but maybe that works out in the twisted metal style arenas over the race tracks. Respawning is never a fun way to do things even in arenas imo, I liked the lives system in Mario Kart 64's battle mode where each shot took one balloon of three away before taking the player wholly out (iirc?).
They also have a really cheap way to show many of the weapons as just pointing with a laser on your wrist rather than have something physical in hand (some do). It Just looked off the way he was pulling the controller trigger and that was reflected on thin-air in game yet having the effect of the power up or weapon or whatever from the vehicle. Clashing art style too, all post apoc but cartoony effects and power up boxes, even some rainbow road style track sections.
Well judging a video game from just a short video isn't the way to go, I'm just saying, it all could have looked a lot better.
That looked nice except for the whole, no actual combat deal... It'd be a nice metagame to have within some Blade & Sorcery style game instead but as it is?
Red Matter has various locomotion options and is a pure adventure game and In Death is an archery action roguelite with teleport and free locomotion that can be combined at will. While it's an action game analog stick movement is just for out of combat really, in combat you're mostly static and room scale move to aim and fire off arrows or bolts and dodge and block what's coming your way, maybe use the nifty teleport shard on top, etc.
Also, no idea what this is, the only other Twin Peaks VR thing I can find is some old fan project that seems to have disappeared off the earth (The Archivist).
Hey everyone we’ve got some exciting news to share this update! From today we’re starting a Creator’s Program for Tabletop Playground in collaboration with mod.io, which will going forward be our early access initiative. This will mean you’ll be able to play, test and create content, and share...
Also, no idea what this is, the only other Twin Peaks VR thing I can find is some old fan project that seems to have disappeared off the earth (The Archivist).
Share TweetA match made in heaven. Earlier this morning Adobe announced the purchase of Oculus’ 3D VR sculpting app, Oculus Medium. Originally released in December of 2016 alongside the Oculus Touch controllers, the popular sculpting/modeling/painting tool has been used on numerous high profile...
Played Lone Echo a bit today and I really dig it. Started with a cool setup for a tutorial segment and then I got into exploring a bit of the space and getting into the story. Moving around really feels good, VR zero-g floating and maneuvering is easier to manage than I expected and the interaction with the world and dialogue is really smooth too.
However all that zero g floating didn't last real long for me, had to stop after about 30 mins. I'll be back for more but it seems I'll just have to take it slow on the game.
I dunno why this is the only website I've been able to find this on as it seems like pretty big news (if it works). Maybe it's because Vive Focus hasn't really been aimed at the home user (at least in the West, maybe it's different in China) and much like Cosmos appears to be an overpriced and even lesser Rift S, it appears to be a similar take on the Quest. Still, a feature like this could tilt the scales (though Carmack has said they wish to make PC VR on Quest wireless if possible).
HTC has just launched Viveport Streaming, the official solution to play PC VR games on a standalone VR headset wirelessly via Wi-fi connection!
skarredghost.com
At the very least, if it works well, it shows the viability of such a feature for existing/future (not only stand alone) VR sets which would be pretty exciting in itself.
It's just a run of the mill arena shooter with a Marvel skin, you aren't missing much. Is what I keep telling myself. I'd probably like it more than their latest game...
It's just a run of the mill arena shooter with a Marvel skin, you aren't missing much. Is what I keep telling myself. I'd probably like it more than their latest game...
Some of these look really well made these days, not so compromised because of low budget dev or because they need to provide x entertainment per ticket.
Just finished Asgard's Wrath, don't know how much side activities I did, but did some stuff. Game takes around 120gb, so Im glad I can delete it. Just in time for Boneworks.
Not sure if I wanna give it 7.5/10 or 8/10. It was a pretty good game, but had some bugs and obvious flaws like the trashy physics of destroying crates and stuff for loot and the somewhat janky combat system. The world building was fantastic however and it had a lot of content.
From gesturing and communicating with others to picking up and manipulating objects, our hands play an important role in how we interact with the world—and they’re key to unlocking the feeling of true presence in a virtual space. We first brought your hands into VR with Oculus Touch controllers...
Keep up to date with Airbus Aircraft activities, innovations, press releases & regional news.
services.airbus.com
This is neat, not for entertainment, but cool in that it actually utilizes home grade VR kits/PC rather than some specially manufactured corporate only solution.
Airbus’ VR flight training solution was designed by Captain Shane Carroll, an A320-family pilot and instructor, with his team of professional software developers from the consumer entertainment industry. It will provide portable training with a ‘study & practice tool’ for pilots to train at their home base…or remotely, and is capable of complementing the full flight simulator sessions that are conducted in flight training centres. Imagine training whenever and wherever you want!
And yes it is a free locomotion FPS (it's kinda hard to tell from that rad looking trailer - seriously, go to the Steam page to watch it). The developer is also all about optimization and performance given that progress update which is always good to see, it says even the first maps they won't release initially could mostly maintain 90fps with the recommended specs (which aren't insane like other recent VR games with a GTX1080 and i7 or whatever, just a modest i5/Ryzen CPU and 1060/480 GPU) but that newer maps can do even better with more shit going on due to improved methods (which they'll apply to the old stuff for release).
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