Community The MetaVerse VR thread (hardware/software/etc, all platforms)

Alextended

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Footage of Population One popping up online with the NDA lift. Not gonna post all of the tubers. It looks pretty decent and decently polished (though not for me, I don't do BR and I'm not a fan of having crosshair in VR FPS, except for arcadey games or arena shooters like Grapple Tournament where it makes sense).

 
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Alextended

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Javetus

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So I'm planning on getting a VR set soon™ but I know almost nothing VR related so a couple of questions.

What is the best VR set I can get? Quality wise and/or price wise.

And good VR games to go with that?
 

Alextended

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So I'm planning on getting a VR set soon™ but I know almost nothing VR related so a couple of questions.

What is the best VR set I can get? Quality wise and/or price wise.

And good VR games to go with that?
There are two categories more or less, those that use Valve's lighthouse base stations which offer impeccable tracking (of yourself in space and of your hands with the controllers) with next to no real blind spots depending on set up and those that more conveniently use cameras mounted on the HMD to both track yourself in space and track the controllers, which will inevitably have blind spots for the latter but is mostly good enough when done right.

Valve Index is the best overall with good resolution, up to 144hz and controllers that offer buttons, sticks, trackpads and finger/pressure tracking on top. That will set you back like ~1000. Oculus Quest 2 offers the usual Oculus best in class inside out tracking, up to 90hz and pretty great controllers in form factor and convenience that many other competitors have basically copied since they first introduced them. It also plays games without the need for a PC and functions like a VR console if you buy its games/ports from its own store (or get various homebrew stuff). It connects to PC via USB (or wirelessly with homebrew apps but that's not perfected). That will set you back like ~300 and require a facebook account like all Oculus products. The HP Reverb G2 is the only upcoming WMR kit, it doesn't appear to have quite as good tracking as Oculus, will also be 90hz and the controllers are basically Oculus knock offs with some less features, but it has the highest resolution of most consumer VR kits and connects to PC natively. That will set you back like ~600 (~700 in Europe, a bit too much imo).

Edit: the Oculus Quest 2 also has far lesser audio capabilities/quality than the others by default, but you could use any headset you have with it instead.

There are other choices but those are the main ones imo. Maybe you can find an Oculus Rift S (no stand alone capabilities, older revision controllers, 80 hz, but native PC connection, which also means you might have trouble finding replacements parts when you need them) or older WMR kits like Samsung Odyssey+ which probably have more tracking blindspots than G2 as they had less cameras and somewhat worse controllers in build quality and stuff. There are also stuff like HTC Vive (not the Cosmos line, that one is inside out tracking like Oculus/WMR, unless you get it with the external tracking faceplate but it proved to be a failure in that compared to competitors) or Pimax which you can mix and match with Index parts but I definitely wouldn't get anything less than the Index controllers in that case, the old Vive wands are obsolete in design and features. I don't see a reason to bother unless you're looking for high FOV from Pimax.

Oculus Store (on the PC, not Quest side) exclusives tend to be playable on other VR kits with Revive, Steam/Viveport games are generally playable on all kits.

Loads of great games. Older recommendation list (no Star Wars Squadrons, Phasmophobia and some other stuff released since, VTOL VR got out of ea too):
And here is a preliminary, not necessarily updated with all the latest things (so, just participate in the thread, duh) list of VR games I can basically recommend, obviously always depending on your preferences (and excluding obvious must have shit like Beat Saber and Half-Life: Alyx):

The Walking Dead: Saints & Sinners is an immersive sim-lite with great action & some resource scavenging.

Budget Cuts is a stealth puzzle adventure series with nicely integrated teleport mechanics.

Apex Construct is a sci fi immersing adventure game with archery action at its core.

Stormland is an open world shooter, more limited than it seems at first but still fun as hell.

The Room VR is a wonderful continuation of the famous puzzle adventure series, perfectly adapted to VR!

The Thrill of the Fight is a true boxing sim, if less fancy than the gamey Creed and its Rocky license.

Journey of the Gods is a Zelda-lite linear action adventure that's simple but polished and works really well.

Pistol Whip is the new kid on the rhythm game block, I love it like it’s a funky musical Virtua Cop-like.

Drop Dead is a fun riff on The House of the Dead, not nearly as tight but maybe the best of the genre in VR.

In Death is an archery based rogue-lite I spent many hours in early on despite the limited scope.

SUPERHOT VR is a puzzle action shooter with cool slow motion mechanics. Be like Neo!

Racket Fury is a very polished table tennis game, the realism is surreal at first despite the sci fi theme.

Catch & Release is a fishing game. Who doesn’t like fishing? I want Twilight Princess fishing in VR now.

Moss is a third person action adventure, you lead a sword wielding mouse as if in a diorama of a fairy tale.

Down the Rabbit Hole is yet another fairy tale adapted to VR, with its own twists, turns and unique style.

Asgard's Wrath is a made-for-VR action RPG with a Viking theme that many gamers enjoyed.

Space Junkies is a PVP zero gravity arena FPS, like Quake in space, great for some instant action.

Ultrawings is a flight game, not quite a sim, maybe a bit like pilot wings, goals and stuff to get through.

Windlands 2 is an action adventure with not-web-swinging and archery, it’s also co-op capable.

Vox Machinae is a PVP focused giant mech combat game with awesome interactive cockpits.

Raw Data is probably the best of the arena/wave shooters with different classes, progression & co-op.

Onward is my favorite “standard” FPS, PVP focused, some co-op & the best feel/controls for weapons/gadgets.

Lone Echo is a must play astronaut adventure, the free PVP Echo VR and its $10 Combat DLC rock too!

Red Matter is another sci fi adventure with a different spin than the above and great interactions.

Blade & Sorcery has the best physics based melee combat but doesn’t yet have progression etc.

V-Racer Hoverbike is a cool futuristic racer where you can lean to realistically control your jet moto thing.

There are many other great games, early access or otherwise. I like where Vengeful Rites is going as a VR RPG action adventure with sword wielding, spell casting, the works and there’s also the free-for-now A Township Tale alpha to try for some online rpging/surviving/crafting alongside social playgrounds like Rec Room, VRChat, even Bigscreen. VTOL VR is a great indie combat flight sim with wonderfully interactive cockpits. There are also ports of non-VR games or games that are both for VR and regular play, as long as you like the base games. Titles like Skyrim VR, No Man’s Sky, DCS, Elite Dangerous, DiRT Rally 1 & 2, PayDay 2, IL-2 Sturmovik: Battle of Stalingrad and others were converted very well. Some like Fallout 4 VR weren’t as successful however so some caution is necessary. Others have been converted by fan modifications, MotherVR is a great mod for Alien Isolation, without hand tracking, while the same creator is working on ReclaimerVR, a mod for Halo: The Master Chief Collection that will include that and another guy works on an Outer Wilds mod with hand tracking as well. Quake VR is also amazing.
And of course loads of upcoming stuff, AAA like Medal of Honor, Assassing's Creed & Splinter Cell or just cool like Sniper Elite, Vertigo 2 & Grapple Tournament.
 
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Alextended

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Grapple Tournament looks so cool. Where others try and excuse shallow/simple design by claiming it's old school this appears to be a true arena FPS with all that made the classics great. Readable yet cool art (from the levels to the hud, love the crosshair and hit indicator), mobility, map verticality, sweet weapons...
 
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Javetus

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Many thanks Alextended ! I think I'll wait a little bit more and get the Valve Index since it seems like it aligns more with what I'm looking for (since I'm not a big fan about facebook stuff)

And about the games, I really have a lot to research with the help of your list, since I barely knew any games outside Alyx and the usual stuff.

Again, thank you very much, I think you covered pretty much everything I had doubts with :cat-heart-blob:
 

Alextended

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More footage from the awesome looking arena shooter Grapple Tournament.

This should unlock any moment now. It has improved so much visually but we'll see if all the later levels make it a compelling puzzle game.

 
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Alextended

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This NSFW game looks surprisingly well made. It's not your average sexy anime girl game, that's for sure. Also, Node did Phasmophobia, but not in VR.
 
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Alextended

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Hopefully, like the Vader Immortal series before it, this gets ported everywhere too after launch:

Still looks like a very scripted adventure however, just perhaps more competent & varied. We'll see.


 
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Alextended

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Legit or scam or nothing? Questionable choice of games to name drop but still. The rest look good..?
Impossible for just ~450 (face/eye tracking, good res, finger/pressure tracking) + the ~50 wireless kit.


Oh, and an extra sensor to dictate your orientation decoupled from the HMD/controller! Too much!



 
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Alextended

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Alextended

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No idea what that means for users. Obviously you still need a Facebook account to buy/play Oculus games and they will be tied to it so nothing new in regards to that (save for potential back ups I suppose?). I guess being able to use the kit for sidequest and such sideloading apps without ever needing an account? Would it also be able to be supported by SteamVR natively, will someone make their own drivers and OpenXR support for it, will Valve themselves do it once the system is wide open so people can use it for PC VR without even installing the Oculus app at all, will later firmware updates lock this? We'll see.
Hard Bullet - VFX Settings Update - Steam News

 
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Alextended

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Tried AGOS. I dunno what to think. Is it an indie-like love letter to space/hard sci-fi or a really weird and shallow B team effort? The idea is to gather resources with your drone to progress through the missions and enable your mobile space station to travel around the solar system to different points of interest for more drone missions and eventually get the fuck out of there with interstellar travel to find a new home for the remaining 5000 strong human population that's presumably in stasis as it takes years to go from place to place on the map but the population remains intact so far. So there are the mission areas where you control the drone, one of many you can eventually acquire/build or something and the map screen where you move the whole station around. You can rotate the camera and zoom in toward and out away from the drone you control. It has semi realistic newtonian space flight but a very simple interface that automates a lot of it so you don't need to do calculations to go from a to b or anything, it controls very simply and effortlessly to the point I don't know where the gameplay will come from, the missions so far are rigid and just going in the proximity of resources acquired them like Super Mario coins, the control is simple as said so, is it gonna time limit you, is it gonna send you to tighter spaces so you need to manage your drone more thoroughly, or what exactly, will the map open up and give you more opportunity to basically do something on your own and decide things strategically? There's mining and stuff in the trailers so perhaps those pose some kind of challenge but so far it's nothing like say, Hardspace: Shipbreaker or learning to use real space station stuff as in Mission: ISS. I doubt I'll keep at it.
 
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Alextended

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Joe Spangle

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Just bought Zooma VR. Bargin at £1.62.


Might pick up Star Wars Squadrons - Anyone dabbled in the VR mode? Any good?
 

Alextended

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Was crazy awesome in VR but some things like the way they do input remapping annoyed me to no end and I didn't wanna settle for gamepad controls so I was waiting for patches but I'll probably go & play as is because it doesn't look like they do much more than fix the most egregious technical issues some encounter.
 

Alextended

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Jurassic Tour VR - WebVR fan made Jurassic Park!

I was going to try White Day VR to see if it's worthwhile (given the super low price and stuff but who knows) but it just gets a fatal error, I hope they'll fix it.
 
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Alextended

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A random SWAT-like popped up in today's releases. It looks janky as fuck but maybe it'll develop into something decent. The AI states and voice commands look good, it's the basics other games get right like the shooting and overall feel that looks way off. Fingers crossed, maybe. At least someone is trying...
 
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Alextended

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Woot, Grapple Tournament is out, it looks like such an awesome and polished and true arena shooter!
 
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Alextended

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Ubisoft released 10 "tips and tricks" videos for AGOS, I guess in hopes people don't play cos it's hard...
Watching the 10th video it seems like the game gets considerably more complex than the first levels.
 
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Alextended

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This "linear missions" co-op mode they're gonna be adding to Contractors sounds promising for me!
 
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EdwardTivrusky

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For all you VRChat peeps on MC. You can now hold the Most Presidential of Press Conferences yourself. I'm not sure if the neighboring Dildo Shop or the Crematorium will be added in a later update.

 
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