Community The MetaVerse VR thread (hardware/software/etc, all platforms)

Alextended

Segata's Disciple
Jan 28, 2019
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All this and more courtesy of the Upload VR E3 Showcase.























They had lots of cool stuff after all. I've been looking forward to Espire 1 for forever, I hope it delivers on the premise, the gameplay there is hype to me.

Budget Cuts 2, After the Fall, and tons more are super hype too, if not because of the shown material then because of the premise/studio/etc.
 
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Alextended

Segata's Disciple
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A VR cross-media project. VR short film, location based VR experience, VR compatible video game.
 
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Alextended

Segata's Disciple
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Missed this zany looking co-op game.

Epic Games Store got a VR PC port too. I can't say I was excited about it but it's pretty.

Aw, and some bad news. Sucks. Lone Echo 2 delayed to Q1 2020 as they spread themselves thin with porting Echo VR to the Quest.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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Expandalone to the original The Wizards according to Upload VR. Cool teaser.

After the Fall (the Arizona Sunshine dev's game) got some screenshots on its Steam page.
 
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lazerfox

Alpine Flower Boy
Dec 31, 2018
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Switzerland
fantomena I think you mentioned the Index is also not available in your country so it's probably the same situation for you:
The biggest swiss online retailer tried to get supply directly from Valve but they couldn't get any units for now.

I don't really play much VR in the summer so I can wait but I really want the knuckles by holiday season at the latest.
 
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Durante

Durante

I <3 Pixels
Oct 21, 2018
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I just saw After The Fall, really looking forward to that one.

Arizona Sunshine was a great co-op VR campaign (even if it had some technical issues at least around launch), and I expect them to improve significantly in the followup now that they have that experience.
 
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Alextended

Segata's Disciple
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I hope Solaris is good. Their Firewall: Zero Hour for PSVR seemed to be very Rainbow Six Siege style. Clearly they could do less with the controls and tracking than PCVR FPS games like Contractors and Onward but from what I've seen they had the polish and stuff to make up for it. For PC they can hopefully do both!

Of course my dream VR FPS game is actually single player and co op tactical shenanigans a la Rainbow Six, not PVP, but hey, baby steps...
 

Alextended

Segata's Disciple
Jan 28, 2019
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This could be cool.

In the game, you’re a police officer assigned to city-block 303, and while teaser footage released so far doesn’t explore the gameplay in much depth, the developer says that players will “patrol the streets (and the skies above them) solving mysteries, fighting crime, or giving in to corruption.”
 
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Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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This one could be cool:
BOTH LOOK AMAZING :cat-heart-blob:
How is it in its current state?
Aesthetically was really appealing with that John Wick + visual bugs style, IDK, maybe I'm weird when it comes to games haha
 

Kuro

John Wick: Chapter 3 - IN THEATERS
Dec 22, 2018
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How is VR performance on Ryzen?
Looks like 6700K is due upgrade soon and thinking of jumping camp for Ryzen 9 12-core.
 

Alextended

Segata's Disciple
Jan 28, 2019
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BOTH LOOK AMAZING :cat-heart-blob:

Aesthetically was really appealing with that John Wick + visual bugs style, IDK, maybe I'm weird when it comes to games haha
I like the art style and at first I thought it seemed like a cool lightgun-esque shooter (which I want more of, too few are for VR) but then they said it's a rthythm action game and you don't need to be super accurate with your aim so it's totally not like a lightgun game after all. I guess it's not for me. Or maybe they'll add a mode where you do need to be properly accurate and not care about the rhythm as much down the line, if it works at all for their gameplay, that'd be neat.
 
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low-G

MetaMember
Nov 1, 2018
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How is VR performance on Ryzen?
Looks like 6700K is due upgrade soon and thinking of jumping camp for Ryzen 9 12-core.
Ryzen does a bit worse in VR than Intel proportion to their respective game performance.

For the same price I can guarantee the i9-9900k will do a lot better in VR games.
 

Alextended

Segata's Disciple
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We had a chance to check out a brief demonstration of the game while attending this years event, and suffice to say Stormland is shaping up to be one of the most polished VR games ever released
While only a sliver of the overall story has been revealed so far, 10-minutes inside the experience is enough to convince you of Insomniac’s commitment to world-building.
Really promising impressions.
 
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SRossi

regretten? rien!
Dec 9, 2018
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so once again oculus/facebook show who they really are, for all the people who think they are save with revive and are supporting these fucks on the oculus store:

they are forcing the virtual desktop dev to rip out the steamvr streaming feature because according to them it is hurting oculus/quest.
 

low-G

MetaMember
Nov 1, 2018
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so once again oculus/facebook show who they really are, for all the people who think they are save with revive and are supporting these fucks on the oculus store:

they are forcing the virtual desktop dev to rip out the steamvr streaming feature because according to them it is hurting oculus/quest.
Yeah, I'm definitely off the Oculus train at this point. Still enjoy my Rift (CV1) but I won't buy another Oculus product unless they change their tune, now that there is a good alternative.

The Rift S was the first sign that they weren't interested in progressing VR and this is the latest.
 

Arulan

Lizardman
Dec 7, 2018
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It has been clear for a long time now that Oculus' vision for the future of VR is a closed-platform that they control. They make some good hardware, but I have no interest in supporting that vision.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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You can sideload apps on Quest iirc. Just as you can play games from outside the Oculus Store on PC Rift products.

They have control of their own stores as a PC dd platform and as the main store of their stand alone mobile VR set.

I don't find that weird, what company with its own store doesn't control it as they see fit? Do you think there are no restrictions to PSVR software?

Not advancing VR, sure.

Cos Touch sucked and you can only advance VR by $1000+ products, not making great software and platforms that have mainstream potential like Quest.





 
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SRossi

regretten? rien!
Dec 9, 2018
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You can sideload apps on Quest iirc. Just as you can play games from outside the Oculus Store on PC Rift products..

They have control of their own stores as a PC dd platform and as the main store of their stand alone mobile VR set.

I don't find that weird, what company with its own store doesn't control it as they see fit?

Not advancing VR, sure.
Cos Touch sucked so much. And you can only advance VR by $1000+ products, not by making great software and platforms that can go mainstream like Quest.
yes you can sideload apps. but the official app on the store will not have steamvr streaming because oculus doesn't allow it. And yeah i think it's weird that Oculus forbids a dev to
publish an app with a feature enabled they don't like. Very weird. I find it weird that you don't find it weird.

your last 2 sentences are a bit shit don't you think? fanboy much?
 

Alextended

Segata's Disciple
Jan 28, 2019
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I know how first party stores work so no it's not weird to me. I'm fine with it being weird to you and nowhere did I say I applaud it either.

Sure, if that's all your argument amounts to, yeah, total fanboy here with all of 1 games bought on the Oculus Store, don't mind me, lol.

Keep fighting the good fight and like people saying Nintendo doesn't care about games/gamers cos their hardware isn't a $599 beast.

Regardless, I hope the dude can sell his app outside the Oculus Store and/or they change their policy in regards to this being allowed.

Anyone know if that function in Virtual Desktop was better than/as good as the one seen in Air Light VR (or VRidge if that's improved)?

 
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uraizen

Competitively anti-competitive
Oct 7, 2018
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so once again oculus/facebook show who they really are, for all the people who think they are save with revive and are supporting these fucks on the oculus store:

they are forcing the virtual desktop dev to rip out the steamvr streaming feature because according to them it is hurting oculus/quest.
That is some top tier bullshit and one of the lousiest excuses I have ever heard.
 

SRossi

regretten? rien!
Dec 9, 2018
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Sure, if that's all your argument amounts to, yeah, total fanboy here with all of 1 games bought on the Oculus Store, don't mind me, lol.

Keep fighting the good fight and like people saying Nintendo doesn't care about games/gamers cos their hardware isn't a $599 beast.
dude, don't get me wrong, i don't have anything against you but you wrote a lame excuse for oculus' behaviour which is inexcusable imo.
and you brought the money and "not advance hardware" argument out of nowhere; it has nothing to do with the issue, my argument was
that people should not trust oculus/facebook that one day they just lock out revive. i know their excuse back then was "oh no, that was
an accident" but we all know that was bullshit.
I don't even know why you brought the money/hardware issue to the table. It makes you sound defensive.

Touch was good back then. Did never say it was shit. Well, once one of them broke out of nowhere because i guess i played to much and
they took a while to replace it but eh, it was better than the wands imo. that doesn't change that the store politics from oculus and facebook
are shit and don't need to be excused.

I'll keep fighting the good fight; and you should try to not slip into heany territory.
 

Alextended

Segata's Disciple
Jan 28, 2019
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I didn't bring it out of nowhere, the Rift S (commonly attacked for not being a Rift 2 with crazy resolution and specs despite the much needed changes it brought to their line of products in terms of ease of use and setup), rather than any store policy of theirs, was called proof they don't care for VR. Nowhere did I bring any excuses. Move on, don't waste your time on a fanboy's shit posts, I said what I had on the topic, I have no desire to obfuscate it with rants over whatever else.
 
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SRossi

regretten? rien!
Dec 9, 2018
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I didn't bring it out of nowhere, the Rift S (commonly attacked for not being a Rift 2 with crazy resolution and specs despite the much needed changes it brought to their line of products in terms of ease of use and setup), rather than any store policy of theirs, was called proof they don't care for VR. Nowhere did I bring any excuses. Move on, don't waste your time on a fanboy's shit posts, I said what I had on the topic, I have no desire to obfuscate it with rants over whatever else.
Sure you said what I guess you had to say on that topic. I just don't know why you replied to me, because that wasn't my topic, not even hinted.
 
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Durante

Durante

I <3 Pixels
Oct 21, 2018
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Do you think there are no restrictions to PSVR software?
I have no interest in supporting PSVR, just like I have no interest in supporting Oculus either.

There are enough people that don't care about open platforms or long-term concerns to support these platforms without my help.
That's not to say they do nothing for VR adoption -- but that doesn't mean I have to support them, when the type of platform they envision does not match with what I think the future of VR (just like computing in general) should be.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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Didn't tell anyone to support anybody, not that other companies like Nvidia people are happy to support are all about openess. Modern gaming = capitalism.
I was hyped for this game on announcement but seeing more of it and what it turned out to be, not so much any more.

I'll wait for all episodes to be out on PC to see if it's worth it to me in some kind of bundle then.
 
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Nabs

Hyper-Toxic, Pro-Consumer
Oct 23, 2018
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SteamVR Updated - 1.5.8 https://steamcommunity.com/games/250820/announcements/detail/1600381633537138452

Update Highlights
  • Support for Oculus Rift S including models in the dashboard and many applications.
  • Fixed numerous stability issues and bugs.
  • New mechanisms to avoid driver conflicts that prevented users from using their preferred HMD.
---------

Borderlands 2 VR PC rated by the ESRB. I wonder if they'll go from one exclusivity deal to another.

 
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Alextended

Segata's Disciple
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!

Please be good please be both an awesome meaty VR game and an awesome Thief 1 & 2 successor!
The full trailer is out! The VA/music/action isn't so well put together (muting the real audio for crazy info dump etc) but the game looks great, hopefully it is!

More Asgard's Wrath praise.
 
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Durante

Durante

I <3 Pixels
Oct 21, 2018
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Yeah, the amount of exposition in that trailer is a bit silly, but the gameplay looks promising,
 

Alextended

Segata's Disciple
Jan 28, 2019
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Wow, out of nowhere, it's alive! Hype!
In a reply to users on the game’s discussion board, Bailey writes, “I’ve been operating under an NDA for a while, but will be able to make a full product announcement soon. In brief, the full expansion, ch3 and ch4 will ship within weeks. I remain the sole developer on the project, and again apologize for the lack of communication on progress.”
What NDA Bailey might be under isn’t entirely clear, but it seems likely that he’s been developing the game for the Valve Index headset, especially considering his pedigree as a former Valve employee who worked on the Half-Life series.
 

Alextended

Segata's Disciple
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Alextended

Segata's Disciple
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Is HLVR a thing? I guess it really depends on if they can easily replace all the real-life-motion-tracking actions with simply pressing E for things like picking up an object and then using the mouse to rotate as needed if you need such interactions, hold G to have various degrees of force when throwing an object, or whatever else vs just doing the motion and letting go of it. Similarly for weapons systems, if you can just point and click to shoot and press R to reload vs doing the motions realistically. Of course it all affects the feel of the gameplay then, how intuitive and fast you can be, sometimes more so in VR, some times out of it because the action is simpler, etc. I guess in theory it's plausible for pretty much every game but will they bother programming vastly different mechanics like that, with varying degrees of depth each, such completely different control methods? It might be too much. Or not. Duck Season was a fairly simplistic game/experience thing, personally I found it wonky in VR even, at least with a Rift, and didn't go far, it wasn't my thing regardless. There are other games that work in and out of VR like Vox Machinae and I guess pretty much all the vehicle cockpit games where control input is nearly interchangeable, only immersion changes. Though some have to go to greater lengths to make it work, if for example they have simulated cockpits then on top of the interactions with your hands on cockpit switches etc, they need to program conventional interactions on top with hotkeys, support for wheels, hotas, controllers, or whatever is applicable for each specific game (some of which works for VR too, it's not like you have to use the motion controllers over a flight stick or wheel).

Anyway. More cool VR tech. Enterprise Edition probably means a high price. It's cool to see such gloves become smaller, these look quite compact, if they work they could eventually maybe replace the somewhat faked tracking of Index style stuff with full simulation and haptic/force feedback on top of that!

They say a consumer version is planned but who knows how good/affordable/supported such a product will be or if it and the company will have a long life.
 
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