Community The MetaVerse VR thread (hardware/software/etc, all platforms)

SRossi

regretten? rien!
Dec 9, 2018
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I wouldn't say it's lighter at all.

But, having now used the Index for a few dozen hours, I can say for certain that it's far more comfortable, especially long-term, than any other HMD I've worn. Basically, I can wear it for 6 hours straight without any form of discomfort.

So really, it's not lighter, just much better balanced and built in terms of ergonomics.
yep, all this, the Index is the HMD equivalent to a comfy couch.
 
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Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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Well, Yesterday was the day, and today was the first test of the Index. Here you have a pic. of my VR collection.


Some quick impressions:
1 - Panels are amazing, the resolution boost + the high Hz makes this thing an absolutely beast.
2 - Audio is BLACK MAGIC, probably my favorite thing of this headset (no jk) absolutely unbelievable.
3 - Index controllers are the next natural step on expressibility and movement
4 - Lighthouse system is for me way better just because it doesn't need the PC so my setup can be as I always wanted it to be
5 - Quality is superb, seriously, this is top end tech
6 - I like everything but the price, and yet I would do it again

I played the portal demo already, was short but REALLY AMAZING and a cool introduction to the index controllers, SuperHot VR too and was a bit weird because I didn't know you had to make pressure on the Index like a natural gesture,

Beat Saber was also a cool experience at 120Hz, but the different weight of the controllers made me fail a lot, I need to get used to this fellas hehe.

And that's about it, will play a lot of things in the next few days. So far, amazing product :cat-heart-blob:
 
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Alextended

Segata's Disciple
Jan 28, 2019
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More footage from this thing:
/

Another upcoming VR sci fi MMO.
Over the past 6 months, our small indie team at Mythical City Games has been working to create a game that is desperately missing from the VR ecosystem. A persistent open world experience, where your actions matter. Every wall you build, every item you drop, every enemy you take out, affects a live simulation that goes on whether you're playing or not. Enter the world of Neon Exile, a sci-fi MMO built on top of a distributed server system that allows for this type of depth in a virtual world.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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An update to this Pong-in-VR-like (or Lethal League-in-VR-like?) from CCP with new online modes, a ranked mode and spectating features.


Kind of a weird thing, iirc after EVE Valkyrie failed to take off (even after dropping the VR requirement mind) they actually announced pulling out of the VR race.
 
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OP
Durante

Durante

I <3 Pixels
Oct 21, 2018
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Well, Yesterday was the day, and today was the first test of the Index. Here you have a pic. of my VR collection.


Some quick impressions:
1 - Panels are amazing, the resolution boost + the high Hz makes this thing an absolutely beast.
2 - Audio is BLACK MAGIC, probably my favorite thing of this headset (no jk) absolutely unbelievable.
3 - Index controllers are the next natural step on expressibility and movement
4 - Lighthouse system is for me way better just because it doesn't need the PC so my setup can be as I always wanted it to be
5 - Quality is superb, seriously, this is top end tech
6 - I like everything but the price, and yet I would do it again

I played the portal demo already, was short but REALLY AMAZING and a cool introduction to the index controllers, SuperHot VR too and was a bit weird because I didn't know you had to make pressure on the Index like a natural gesture,

Beat Saber was also a cool experience at 120Hz, but the different weight of the controllers made me fail a lot, I need to get used to this fellas hehe.

And that's about it, will play a lot of things in the next few days. So far, amazing product :cat-heart-blob:
Congrats! I agree with everything you said. It would be nice if it was cheaper so that more people could get it.
 
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SRossi

regretten? rien!
Dec 9, 2018
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i said it before and i say it again, even if weirdly oculus exclusives are not seen as a bad thing here, they are and are not better than epic exclusives. they are, at the end of the day bad for the whole ecosystem and i don't want to see exclusives on PC; VR or not. fuck them. shitty facebook.
and yeah, there is a difference between oculus developed games (internal studios) or just bought up exclusive rights like they announce here or like they did a lot already (just look at all the Oculus exclusives that released on Steam after 6 months to a year).

not good news.
 
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lashman

Dead & Forgotten
Sep 5, 2018
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i said it before and i say it again, even if weirdly oculus exclusives are not seen as a bad thing here, they are and are not better than epic exclusives. they are, at the end of the day bad for the whole ecosystem and i don't want to see exclusives on PC; VR or not. fuck them. shitty facebook.
and yeah, there is a difference between oculus developed games (internal studios) or just bought up exclusive rights like they announce here or like they did a lot already (just look at all the Oculus exclusives that released on Steam after 6 months to a year).

not good news.
... and of course ubisoft are there to do those games
 
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Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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I think this was shown at the VR E3 event.
 

Alextended

Segata's Disciple
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Alextended

Segata's Disciple
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So, a middling scripted action experience like Blood & Truth as expected, with some mid level choices that change the outcome/the next action sequence. Though unlike Blood & Truth you have full FPS-like control outside the events with free locomotion, strafing and turning. Something to get on a sale maybe.
 

Alextended

Segata's Disciple
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An update to this Pong-in-VR-like (or Lethal League-in-VR-like?) from CCP with new online modes, a ranked mode and spectating features.


Kind of a weird thing, iirc after EVE Valkyrie failed to take off (even after dropping the VR requirement mind) they actually announced pulling out of the VR race.
Free weekend too.
 

Alextended

Segata's Disciple
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So, I just tried the above. It's pretty good. Give it a shot even if the concept doesn't sound too appealing or if at first glance you think to compare it to that one Rec Room mini game you already played. People called this a virtual sport and I was thinking esport and went meh, something like Echo VR/Combat or even Space Junkies is more my speed with the freeing zero gravity locomotion and gameplay systems akin to non VR games but perfectly adapted to VR. But playing this is a whole different beast, it does feel like a viable sci fi (sadly I don't think the fancier mechanics can be adapted to real life easily, ha) sport, the mechanics are simple but well thought out, it's quite polished and is of course quite active, I can see high level play getting intense. I doubt I'll get good at it but yeah, solid game. I wonder if Index users would trash the competition before the rest companies catch up to the higher hz and framerates allowed.
 
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Alextended

Segata's Disciple
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This looks like it has lots of potential, hope they make something good of it.

Just got ported to Quest (sideload) too.
 

Alextended

Segata's Disciple
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ThatTea for God thing is pretty cool, I didn't realize it was a room scale only game, I thought it would have regular locomotion, but instead you physically walk everywhere as each area twists and turns right into the next one so that walking in your play area feels like going through a much larger space. Like so:

My play area is super tiny, I call it standing VR rather than room scale but it worked still. Rooms were super cramped obviously, I was constantly almost pivoting in place to turn into the next area over and over and over, but it was still pretty cool that the game adjusted down to that size fully. So yeah it's basically like Unseen Diplomacy which is still rare to see done in VR despite that dating all the way back to 2016 and I haven't actually played it or any other myself.
 
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Alextended

Segata's Disciple
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I did think this game was nice but not nice enough to put up with the performance issues it had for what was essentially small puzzle rooms. Maybe it's fixed!


And something for the brits.
 
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derFeef

Cthulhu dreams.
Apr 17, 2019
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I still have problems with finger detection on my index. My pinky and ring finger are laying on top of each other when I hold the controller. I think it's partly the convex form of the grip. Luckily no game I play require all, or if any, finger seperation right now
 

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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Tetris Effect confirmed for PC/PCVR and it's launching this week, while the EGS exclusivity is sad I think it's amazing that this games already came to PC, 256 days of PS4 exclusivity were more than enough hehe


ICYMI, yes, it's 12 moth timed exclusive while there's no word of other services, it will probably come to both Steam and Oculus Store in July 2020.
 
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Alextended

Segata's Disciple
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Vertigo 2 demo is out now. Don't have time to try it now sadly, later tonight maybe.
Played it yesterday. It seems pretty decent, though also a bit weird. It's like a Half-Life style action adventure but as a parody rather than a serious story. The guns can feel weird and the finger tracking was finicky on Oculus Touch, the gestures didn't considently work as they should, though it didn't affect gameplay. Most of the early enemies didn't put up much of a fight and were boring but some weapon wielding robots proved enough of a threat so it gets better.
 

SRossi

regretten? rien!
Dec 9, 2018
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Played it yesterday. It seems pretty decent, though also a bit weird. It's like a Half-Life style action adventure but as a parody rather than a serious story. The guns can feel weird and the finger tracking was finicky on Oculus Touch, the gestures didn't considently work as they should, though it didn't affect gameplay. Most of the early enemies didn't put up much of a fight and were boring but some weapon wielding robots proved enough of a threat so it gets better.
Yeah, it was really buggy for me on the index too. I even fell through the floor a few times (in the under water part) and one gun didn't work. The game itself I'm digging, I like the comedy approach. The game needs time, that's for sure, but when it works I'm really liking it.