Looks like it's a request from Epic.Oh shit, something happened, Epic is asking people with creator code now to disclose that they getting paied LOL!!!
A bunch a people on Twitter spamming "They give me money! #ad"
Looks like it's a request from Epic.Oh shit, something happened, Epic is asking people with creator code now to disclose that they getting paied LOL!!!
A bunch a people on Twitter spamming "They give me money! #ad"
Sad! Shame on Epic! I wish we had transparency for Steam as well, regarding drops of trading cards and common/uncommon/rare rarity of items obtained by crafting badges. Nobody wants to be transparent regarding these gambling mechanics, it seems. Too much money is at stake.Earlier this year, Epic committed to loot box odds transparency across its entire portfolio, but has now confirmed to GamesIndustry.biz that it has no storewide policy on loot box odds disclosure or similar rules for microtransactions in third-party titles.
so, MCC has over 100 thousand concurrent players on steam. I wonder how many does the epic version have?
Well Epic has to be since Sony, Nintendo & Microsoft will require it .Sad! Shame on Epic! I wish we had transparency for Steam as well, regarding drops of trading cards and common/uncommon/rare rarity of items obtained by crafting badges. Nobody wants to be transparent regarding these gambling mechanics, it seems. Too much money is at stake.
Edit:: Maybe I misread. Maybe Epic will be transparent for its games, but won't enforce transparency for the games sold on their store.
The initial article is quite the take on the situation.I clicked on that Twitter link above and saw this.
i don't think that's gonna happen any time soonI wonder if we'll get news about the store open up to self-publishing at TGA or elsewhere before the end of the year. If I recall right, that was planned to happen. Really want to see what the process is, how well the store keeps up once things get rolling for real.
when they were doing interviews last year after it launched ... they said they'd open up to self-publishing next year (2020, that is)When did they say they'll open it to self publishing, that seems to go against everything I've heard them say regarding their quality curation and other such bs.
well, i mean - i suppose they could open it up completely as well ... not like they haven't gone back on pretty much every other promise they made before lolOh, okay, not what I thought then.
I know this is purely anecdotical, but out of all the people that I know that bought RDR2, two of them just bought it on Steam and eeeveryone else bought it directly through Rockstar.If you take a look at the other Tweets of the author of this article, it becomes clear that this guy is one of these "it's just another launcher" morons. He even claims the boycott against Steam doesn't exist and the majority of pc gamers bought RDR2 on EGS instead of Rockstar's own launcher.
It's just sad that his nonsense is being spread by other tech sites as well.
no surprises thereI know this is purely anecdotical, but out of all the people that I know that bought RDR2, two of them just bought it on Steam and eeeveryone else bought it directly through Rockstar.
Since when WoW is f2p lol.Free-to-play games like "Fortnite" and "World of Warcraft" have a leg up on traditional video games, because they generate revenue long after a customer downloads the game: They make money off of microtransactions such as a new look for a weapon or digital outfits.
Yeah, it's not a great phrase. I believe Galyonkin used it but it's not like a Steam Direct kind of thing. More like submitting a game through an established process to get it approved or denied for the store, as opposed to things beind hand-picked as they are now.Oh, okay, not what I thought then.
it's gonna be the same price as on egs ... they can't do it any other wayStill no price for Ashen on Steam. If Annapurna charges the full €40 price for this 12 months old game, I'm gonna laugh out loud
Yes but Tim said that the bigger share he offers to the developers will lead to better discounts on EGS. And Tim knows better, doesn't he?it's gonna be the same price as on egs ... they can't do it any other way
so unless they universally drop the base price today - the best you can count on is a release discount or something, so ... yeah ...
They can do a 75% launch sale.it's gonna be the same price as on egs ... they can't do it any other way
so unless they universally drop the base price today - the best you can count on is a release discount or something, so ... yeah ...
Steam has max 40% launch saleThey can do a 75% launch sale.
never knew that.Steam has max 40% launch sale
.
Well if the game is the same price as the EGS version, but also has the DLC (which costs 10€/$) included, the Steam version would be cheaper.it's gonna be the same price as on egs ... they can't do it any other way
so unless they universally drop the base price today - the best you can count on is a release discount or something, so ... yeah ...
wouldn't count on it ... not unless they do the same thing on egsWell if the game is the same price as the EGS version, but also has the DLC (which costs 10€/$) included, the Steam version would be cheaper.
Yeah, not counting on it either, that's why I will probably wait for a sale.wouldn't count on it ... not unless they do the same thing on egs
If you want some flamewars, I can take one for the team, easy peasy.
BAN PUNCHER Aussie sucks, NeoGeo has no good games, dropbears should be given naltrexone and all of your favorite anime is SHIT
Outside of a few tweets and a trailer a few months ago no.Has there been any advertising for Ashen's Steam release? I would have completely forgotten it.
well the package wasn't there when i posted20% off at least
and the definitive edition is $40
Save 20% on Ashen - Definitive Edition on Steam
That's decent enough, tbh.
$40 for a year-old title (with some minor new content) decent?20% off at least
and the definitive edition is $40
Save 20% on Ashen - Definitive Edition on Steam
That's decent enough, tbh.
solid plan ... make people wait a year and then sell it for even more than back then saying "it has more content now" ... well unless you're somehow going to force those people who bought it 12 months ago to pay the remainder of the new price - you can fuck right offAs I said in the other thread, with how Supergiant devs are phrasing any announcement regarding the launch price on Steam, I'm somehow convinced they will increase the price on the EGS stating that the game is now bigger than it was when they increased the price the first time and launch with the new price on Steam.
So Epic wants to be on Play Store but not pay the 30%, maybe Google will help out poor Epic.Epic doesn’t seek a special exception for ourselves; rather we expect to see a general change to smartphone industry practices in this regard.
We have asked that Google not enforce its publicly stated expectation that products distributed through Google Play use Google’s payment service for in-app purchase. We believe this form of tying of a mandatory payment service with a 30% fee is illegal in the case of a distribution platform with over 50% market share.
We note that Google Play’s Developer Distribution Agreement (Google Play) does not require developers use Google payments. It merely references a number of non-contractual documents asking developers to do so.
Further, Epic operates a major PC storefront and payment service and we do not force developers using our store to use our payment ecosystem.
Oh“Android enables multiple app stores and choices for developers to distribute apps. Google Play has a business model and billing policy that allow us to invest in our platform and tools to help developers build successful businesses while keeping users safe. We welcome any developer that recognizes the value of Google Play and expect them to participate under the same terms as other developers.”
I don't think decent is that outrageous of a word shrug. I also have no idea what content is included. The game died for me a year ago.$40 for a year-old title (with some minor new content) decent?
Seeing how they handled that sale a while ago, I fully expect them to increase the price on release. I know how they'll do it. Launch the game at $30, but give you a discount to bring it down to the current price of $25.As I said in the other thread, with how Supergiant devs are phrasing any announcement regarding the launch price on Steam, I'm somehow convinced they will increase the price on the EGS stating that the game is now bigger than it was when they increased the price the first time and launch with the new price on Steam.
They are not talking about EGS, right?Further, Epic operates a major PC storefront and payment service and we do not force developers using our store to use our payment ecosystem.
Good regional pricing there. $10 for normal and $15 for definitive. For comparison, it's $40 on EGS for normal.it's out ... DLC not included ... not even a fucking "complete edition" package with additional discount
In this case, I'd side with Epic. The mobile market is a joke and the tax on in-app purchases kind of boggles my mind. From a standpoint of doing what's right, while I can understand the cut based on distribution, visibility and features, the in-app purchase tax from the platform holder is just preposterously greedy in my opinion.So a few days back EGS announced that devs could use they own payment method for in game purchase, that seems cool, surely Epic was doing that to help other devs.
Exclusive: Epic submitting Fortnite for Android to Play Store in hopes of special billing exception
In launching on Android last year, Fortnite could not be installed by simply going to the Google Play Store. Rather, the battle royale game...9to5google.com
So Epic wants to be on Play Store but not pay the 30%, maybe Google will help out poor Epic.
Oh
Tax-free in-app purchases will probably lead to even more in-app purchases and less content on release. Especially in combination with subscription services.In this case, I'd side with Epic. The mobile market is a joke and the tax on in-app purchases kind of boggles my mind. From a standpoint of doing what's right, while I can understand the cut on distribution and features, the in-app purchase tax from the platform holder is just preposterously greedy in my opinion.
So what then stops all games from being free with in-app DLC content unlocking meaning they can all use all the stores for (near) free should that be adopted?In this case, I'd side with Epic. The mobile market is a joke and the tax on in-app purchases kind of boggles my mind. From a standpoint of doing what's right, while I can understand the cut based on distribution, visibility and features, the in-app purchase tax from the platform holder is just preposterously greedy in my opinion.
We'll just let the delusions of grandeur slide with the "major PC storefront" claim.
I assume it's there to stop developers from just releasing a single level for free and charging for the rest of the game through an in-app purchase.In this case, I'd side with Epic. The mobile market is a joke and the tax on in-app purchases kind of boggles my mind. From a standpoint of doing what's right, while I can understand the cut based on distribution, visibility and features, the in-app purchase tax from the platform holder is just preposterously greedy in my opinion.
We'll just let the delusions of grandeur slide with the "major PC storefront" claim.
To be fair, taxation is theft.Can we not call it tax? That's bullshit to get cooky points with the conservative and maga crowd.
Yup, regional pricing is good on Steam. But I have a feeling that they might readjust it later.Good regional pricing there. $10 for normal and $15 for definitive. For comparison, it's $40 on EGS for normal.
Good guy Epic make games cheaper.