Pfft, it's no Disco Elysium.
it's not ... it's much better
as much as i love Disco (and i genuinely do) - it really doesn't come even close to LiS2 when it comes to writing and characters
it really is THAT good
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Pfft, it's no Disco Elysium.
all those sweet anime games
Also booooooooooooooooo Axiom Verge 2 on Switch exclusivity FUCK U TOO Nintendo san
Pfft, it's no Disco Elysium.
exclusivity announcements
Your cause is just and righteousI was keen on picking up DQB2, but $80 is a little hard to swallow even though the port seems good.![]()
all those sweet anime games
Really nice behind the curtain of the financials behind Dusk and how hard it was for them to pursuit their dream.
And this one is from the dev side.
from https://www.axiomverge2.com/Also booooooooooooooooo Axiom Verge 2 on Switch exclusivity FUCK U TOO Nintendo san
Stay tuned to learn about additional platforms!
I see I am not the only one whose week seems to flow weird in here. I also thought it was yesterday.I thought the Dorrito awards would have happened during the last night. Weird.
Edit: It will be tomorrow.
Astral Chain looks pretty great, as does Bayonetta 2 (the original in its time too really, though it has some issues on that front with the colors and post processing) and The Wonderful 101. The Transformers game looked pretty good for the low budget thing it clearly was even. And of course their work on Granblue Fantasy: Relink was superb. I'd say they have more hits than misses in that area (and some middle of the road stuff on top, like Revengeance). Maybe this is more on Square Enix, not PG. It doesn't really look striking to me on any level, NieR for all its drab colors looked very enticing and interesting from day 1.Is PG the worst major studio in terms of art direction? I get their priorities lie elsewhere, but being full of former Clover staff I expected a little bit more from the creators of Okami.
Could be, but it's not the first time their game looks bland as hell, MGR, Anarchy Reigns, Vanquish all had that problem. MadWorld is an interesting case there aesthetic choice made not all that impressive environmental art look pretty great.Maybe this is more on Square Enix, not PG.
Lol, that explains my Steam timeline, basically everyone buys Shovel Knight today.Shovel Knight price error on my currency, only $1![]()
While I agree that Bethesda proper has some rather terrible art (comes down with a territory when your game is full of barren wastelands) there's some very strong, inspired art direction to be found in both Morrowind and Skyrim.But no, even at their worst they aren't nearly as bad as some of Bethesda's studios for example.
Elder Scrolls has had great concepts for sure but I don't see anything resembling great art direction and art in the actual games outside isolated instances.
While I agree that Bethesda proper has some rather terrible art (comes down with a territory when your game is full of barren wastelands) there's some very strong, inspired art direction to be found in both Morrowind and Skyrim.
Now, if we are talking about Bethesda's acquired studios, when I have to say that MachineGames and, especially, Arkane are absolute top-tier. Arkane might be the best studio in the entire industry in the art and level design departments.
Mankind Divided looks fabulous, HR is less impressive in that regard, but had a few cool ideas.They're up there with Eidos Montreal imho. Oh yeah also ID software
Here there be goblins!
“Once upon a time, in a deep and ancient forest…”
So begins the Book of Goblins, a compendium of the Ronan twins’ homemade fairy tales!
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As Alyson and Tyler return to their childhood home for the first time in ten years, they rediscover their imaginary alter egos: the Crafty Goblins. This rowdy pair spent their days exploring the wilderness, causing mischief, and eating everything in sight – and Alyson created the Book of Goblins to memorialize all the Crafty Goblins’ adventures.
What purpose might this book serve for the twins’ homecoming? What secrets might it hold for the future?
We’ll be sharing more info about the Book of Goblins as we get closer to Tell Me Why’s release! For now, here are just a few of the many characters who feature in the Crafty Goblins’ tales:
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The Old Bear is silly but strong, with a heart bigger than his paws.
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The Moose is a stalwart fellow, always trying to help his friends see right from wrong.
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The Pelican is a charitable bird whose beak is filled with a never-ending supply of seafood.
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Last but not least, the Secret Keeper is a mysterious spirit who lives in the trees, gathering memories to keep in the clouds.
Follow us on social media to get all the goblin lore – and reach out to let us know what other Book of Goblins content you want to see!
I thought IOI only showed really strong art direction with Absolution. It was a shame about the gameplay. The games after that were definitely better as games but the art side took a big hit imo, even if there's some great architecture or whatever to see it doesn't tie together so well or so stylishly as in Absolution.
Right now, Boneworks and Disco Elysium is fighting in my head to get to become my goty. The difficulty part is that they are both great games, but very different.
I already know I'm going to love this game.