Finished LiS 2. The Game has a very strong start and ending and I liked it more than LiS 1. But in general I wish those new adventure games would have more puzzles or take more inspirations from old point and click adventure games, because they are not that entertaining from a gameplay perspective. True those old adventure games either tried to constantly kill you (hello Sierra) or had nonlogical puzzles, but there needs to be a middle ground between this story focused "look at stuff" gameplay and the old style.
The story in LiS 2 is a bit too stretched out and you are getting one wholesome brothers scene after the other, which is starting to loose it's effect after a while. It all makes sense and is part of the journey, but I felt a bit bored at times especially during episode 3. I also wish they'd stop with this "your decision effect the story" stuff. It does, but not in really significant ways. The most important thing is to teach your brother either to be "good" or "evil", all the rest seems to be more smoke & mirrors.
It's good, there are some beautiful scenes and it is hard to not have tears in your eyes at the end. I'm interested what they are going to do with LiS3, but gameplay needs to be reinvented for those games asap. They are all starting to feel same: you walk to something, look at it, listen to inner monologue, talk to people, feel the beautiful scenes. That's 90% it, but it's not enough for 13h and five chapters.
8.8/10