ah, my bad then ... sorryIf it was open source it would be free. Having access to the source doesn't make it open source. There's a different license agreement attached to it.
ah, my bad then ... sorryIf it was open source it would be free. Having access to the source doesn't make it open source. There's a different license agreement attached to it.
It is not "free software", but the source is open and one can use the software for free for publishing if the gross revenues are low.If it was open source it would be free. Having access to the source doesn't make it open source. There's a different license agreement attached to it.
We offer a choice of licensing terms depending on your use of Unreal Engine.
- Unreal Engine End User License Agreement for Publishing: This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your gross revenues from that product exceed $3,000 per quarter.
- Unreal Engine End User License Agreement for Creators: This license is free to use and 100% royalty-free; you can use it to create internal or free projects, or to develop linear content or custom projects for clients, but not for publishing off-the-shelf offerings.
I'm going to print this post and hang it in front of my deskI know I keep saying this, but I still haven't said it in 2020.
Don't give timmy boy and these developers/publishers the free publicity they get whenever a game is announced, or rumoured, to be an EGS exclusive.
Really, there are so many other games to play (both older ones, and new ones that keep launching every day), why get upset about missing out on a few?
Is everyone really lacking games to play?
We are now a year later, they will continue pulling this crap (because let's face it, it's the only way people talk about the EGS store; that, and the free games), why continue doing exactly what these people want to get from this?
I mean, I already saw people almost "begging" GSC World on twitter not to make S.T.A.L.K.E.R. 2 an EGS exclusive. Does this make any sense to you?
Guys, don't waste your time, take your money, and get something else, and support other developers/publishers, who aren't pulling this crap.
I really don't get getting worked up about this (frequently beforehand, and without much basis; I remember people talking like Disco Elysium was a sure exclusive, and see how that worked out), especially when everyone then runs to buy these games as soon as they launch on Steam, as if nothing as happened.
Meanwhile plenty of developers launch their games on Steam/GOG/..., and no one buys them, and no one talks about them.
It's not though...I see. After a quick look on Wikipedia, it seems that free and open-source are equivalent. I thought there would be a clearer difference as they both appear in FOSS, which now sounds redundant.
I think that 17% is meant to be a "look at what Epic has achieved in such a short period of time!" I'd also like to see a breakdown of the other 46% of pc sales and if it included things like Gamepass.Why would superdata have an interest in obfuscating facts to pimp Epic? Like that BL3 figure without the split of console/PC and all that bs about minorities?
17% seems like the minority to me, so then 83% of PC gamers don't wanna buy from Epic according to the same article that pimps how well they're doing. Meh.
Exactly, their "small vocal minority" claim is nonsense. According to superdata, BL3 sold about 1.7 million. This is definitely not bad, but not great either for the sequel of a 10 million+ seller. Sekiro sold much better (2-5 million), despite being a non-mainstream game because of it's difficulty. Also, the succes of Hades on Steam proves that a significant amount of pc gamers doesn't want to use EGS.Why would superdata have an interest in obfuscating facts to pimp Epic? Like that BL3 figure without the split of console/PC and all that bs about minorities?
17% seems like the minority to me, so then 83% of PC gamers don't wanna buy from Epic according to the same article that pimps how well they're doing. Meh.
Rest = steam key resellers, gog., battle net, origin uplay.Well, given the only source of data that we have with PlayTracker, the vocal minority is pretty much in the camp of the writer. By the way, how do you reconcile calling Steam a "hegemony" when they only have 37% of PC marketshare according to the article? How about the remaining 46%? Wouldn't the existence of such a large amount of competition belie the claim in the first place?
Seriously, articles like these make me feel like there's a clique of some sort at work here and it's pretty disgusting to see in all its intellectual dishonesty.
Something like Borderlands 3 is much less affected than Hades.Exactly, their "small vocal minority" claim is nonsense. According to superdata, BL3 sold about 1.7 million. This is definitely not bad, but not great either for the sequel of a 10 million+ seller. Sekiro sold much better (2-5 million), despite being a non-mainstream game because of it's difficulty. Also, the succes of Hades on Steam proves that a significant amount of pc gamers doesn't want to use EGS.
The article never does say that though does it? I'm just as correct in relation to that article to state the other 46% is solely from the Windows/Xbox PC store. It's hyperbolic nonsense, but there isn't anything there to prove otherwise.Rest = steam key resellers, gog., battle net, origin uplay.
I swear I learned how to do this kind of probability calculation last year but now I forgot the formula for it :VThere is no "other 46%". The 17% EGS could totally overlap with the 37% Steam.
Have you purchased a game from Steam in 2019? 37% answered yes.
Have you purchased a game from the EGS in 2019? 17% answered yes.
Don't forget free-to-play games! Game Pass (trials) and the free EGS games are probably significant factors as well.The (unknown) rest of the people could be pirating games, playing on Battle.net, GOG, clearing their backlog, playing old games, getting games from resellers, Humble Monthly subscribers, etc., whatever.
For sure. I expect that number to be dominated by LoL, Minecraft, Roblox, Fortnite, PUBG and DOTA players to name a few.Don't forget free-to-play games! Game Pass (trials) and the free EGS games are probably significant factors as well.
I know you wrote "etc", but F2P is still huge on pc.
Lol were do you think everyone here came from?Hey other forum, don't bring your trash in here, thank you.
Lets just say I can see why PCgaming Era was largely booted from Era.Not getting those juicy likes really hurt huh
Yes. Because otherwise this page makes no sense.I'm assuming some posts were deleted?
I really feel bad for Ragnarok. Human Head screwed them really bad.Rune II source code returned to publisher
The Rune II ruckus may be one step closer to resolution, as publisher Ragnarok Game LLC announced this week that it has…www.gamesindustry.biz
Glimmer of hope that something can be salvaged now that they have the source though.I really feel bad for Ragnarok. Human Head screwed them really bad.
You can see screenshots of it in the review requests part of the board.I always miss the fun stuff
I can’t help but think that if that happened, they would find a way to blame that on steam somehow.I stopped reading this stuff but I'm looking forward to Epic closing down their Store at some point in the future and the exact same journalists/analysts/however they call themselves writing articles on how "the model was evidently doomed from the start".
thanks for the heads up. That wasn't as interesting as I had hoped.You can see screenshots of it in the review requests part of the board.
Many of them are missing.thanks for the heads up. That wasn't as interesting as I had hoped.
“We’re closing down and you cant play your games anymore because Valve is a monopoly and forcibly pushed us out of the market”I can’t help but think that if that happened, they would find a way to blame that on steam somehow.
It actually doesn't mean that at all. There's many kind of different license agreements that can be involved in open source software. Many emulators, for example, exist on a license that allows everyone to release their own version, but it doesn't allow them to use it for commercial purposes.Open source would mean that you could change the code significantly and release your own (free) Version of UE4 and even make money with tech support on your own Version, is that possible with UE4?
The unreal engine doesn't subscribe to any of those licenses, really. You can play with the code all you want, but you yourself cannot release a version of the engine, eg 'BernardoOne's Unreal Engine' or even 'BernardoOne's Engine' without paying Epic their licensing fees to do so. It's like Open Source adjacent. idtech however, that's been open sourced several times (with the different engines up to.. id tech4 i believe).. and you can do what you want with it and don't owe id or bethesda shit. Tim letting Carmack eat his lunch.It actually doesn't mean that at all. There's many kind of different license agreements that can be involved in open source software. Many emulators, for example, exist on a license that allows everyone to release their own version, but it doesn't allow them to use it for commercial purposes.
On ps4 alone thats 540 000+ playersThank you for clarifying, yes that does not mean 0 players entirely.
The amount of active players is low enough that it is within our margin of error, making the precise amount unclear, so I just said "close to 0%". It is somewhere between 0% and 4% of the estimated 2M owners. Still plenty of players for the game to keep chugging, but significantly below what I would expect for the game. For reference, we estimate the XBOX version of the game to be around 2.8M owners with 17% active. We also detected a significant increase in popularity (derived from owners and active players) over the Holiday break:
We estimate the PlayStation version to be around 3.4M owners with 16% active:
Yeah I woulda been down to crowdfund for the first time of my life, but they went with Fig and I was like, "TF is 'fig'?"Pretty much I wanted nothing to do with the HW3 fig campaign despite my everlasting love for Homeworld. This smells incredibly fishy and the fact they used fig did nothing to alleviate my fears. I have no small amounts of rage toward Epic and the morons at GBX that thought of that one.