Community MetaSteam | March 2020 - Rise and Shine, Ms. Vance, Until It Is Done!

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WELL WELL WELL


I never stopped believing
 
I never stopped believing

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At the end of the day I know it's not important cos it's story in a Doom game after all but man did Doom Eternal go hard in the other direction from Doom 2016. The storytelling here is just outright BAD
 
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If Valve is seriously bringing back Artifact they are gonna have to change everything about it. Get rid of the multiple lanes, make it more stream friendly and make it f2p.

Basically just dumb it down and make it much more for casuals like Hearthstone. Don't really see any other way to bring it back from the dead and keep it alive. It hurts to say it like that but it is what it is.
 
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If Valve is seriously bringing back Artifact they are gonna have to change everything about it. Get rid of the multiple lanes, make it more stream friendly and make it f2p.

Basically just dumb it down and make it much more for casuals like Hearthstone. Don't really see any other way to bring it back from the dead and keep it alive. It hurts to say it like that but it is what it is.

If they remove the three lanes they might as well leave it dead. That’s like one of its most important usp.

They could make it more flashy for streaming, true. And please remove the lock mechanic. And make the player choose the target for hero cards. But I don’t see a reason to dumb it down. Hearthstone and probably Runeterra will fill this spot. They can be the alternative for people who want something deeper. The main problem for many was that there was not enough cosmetics and other stuff to unlock. And then there was the hangup that you had to buy more cards in a ccg but that gets even thrown at Hearthstone
 
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If they remove the three lanes they might as well leave it dead. That’s like one of its most important usp.

They could make it more flashy for streaming, true. And please remove the lock mechanic. And make the player choose the target for hero cards. But I don’t see a reason to dumb it down. Hearthstone and probably Runeterra will fill this spot. They can be the alternative for people who want something deeper. The main problem for many was that there was not enough cosmetics and other stuff to unlock. And then there was the hangup that you had to buy more cards in a ccg but that gets even thrown at Hearthstone

I just don't see how to make it stream friendly with 3 lanes. It was the biggest reason the game died off so quick on twitch when it came out. The person playing is constantly flipping between 3 lanes/screens and spectators lose track of what was going on real quick. Not to mention keeping track of what the opponent is doing on the other side of the 3 lanes. It was just not a good spectator sport. At least not by card game standards. If it was 3 vs 3 game where each player on a team controlled 1 lane it would have been different and maybe even appealed to the MOBA crowd. But the complex 3 lane thing they did with it while doing stressful 30 minute matches was just too much.

They need to somehow squeeze all the activity into 1 lane while keeping at least half of the complexity. Its gonna be a tough task but if they are serious about it and even willing to call it "2" they can pull it off. Redesign a lot of it with or without Garfield. The relaunch has to appeal to more casual fans otherwise it will just be another big few days of launch and then the numbers will fall off a cliff again.
 
Ah, another fellow Austrian. Youre of course absolutely right. But the toilet paper thing is worldwide, and I've only saw this video trying to shed some light on it, so far (in German):


Just funny how were I live (Wien, Favoriten) it's still hard to actually find toilet paper, and that's after the first big wave. The psychology thing was also my first explanation, that everyone just wants to make themselves feel better by making sure they have enough of this "rare" resource.
 
In contrast to that, I just refunded Doom Eternal. It's a big step backwards from 2016 for me. They force your hand so hard in fights, even on normal. In 90 minutes I ran into like half a dozen really obvious bugs, including control issues that straight up prevent some abilities from working right. I sort of liked the story telling in 2016 and as mentioned it's so bad in Eternal it detracts from the experience (it would legitimately be better if there was no cutscene or dialogue, but instead there's a bunch).

I don't mind the different look or the extra platforming, but it's not fun to be forced to switch weapons every 6 seconds and do 9 executions for every 10 kills because you have no choice if you don't want to run out of ammo. I might pick it up when it's $15 bucks and has had some patches or maybe even mod support. I just kept thinking about other games I could be playing.

Also despite logging in to my Bethesda account and having the pre-order DLC set they never actually populated that in game, the whole reason I pre-ordered was for the Doot and they wouldn't even give me that.
 
it's just another launcher
It was the Steam version, you don't need the launcher installed, just the Bethesda account (which is dumb but a lot of games have accounts you can log in with now). So it's even worse because you don't get the DLC on Steam that you bought unless it gets cleared through your account and... something, I guess? Lots of people should have fun with that when big DLC actually come out that they suddenly can't see.

Also lashman , all Affinity software is 50% off for a month or free to try!
 
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Maybe I'm reading too much into it but that last paragraph seemed like an oblique jab at exclusivity. Still, I regret that he did not tackle that issue clearly.

Also, please don't spoil Doom Eternal. Thank you :).
If you are talking about my post, while guilty to an extant, you would be surprised about how not bowling my bowling reference is. It was cool because while exactly pinpointing the moment it’s also continents away from bowling.
But please excuse me if it seemed too much.
 

“If you could build a single-player game that just never ended, where I could play 20 hours a week and it just keeps growing and getting richer, and I’d be having as much fun 400 hours into this experience as I was in the first 20 hours… I think that is a way more likely scenario looking forward five years than it would have been looking forward five years ago. That’s going to be a tectonic shift in the industry.”

I wonder if this will be the aim for Half-Life 3 if Alyx is successful and leads to it?
 
Looks like my old 80 GB hard disk has finally bit the dust. No SMART warnings, no noises, just the HD led that never turns off.
 
In contrast to that, I just refunded Doom Eternal. It's a big step backwards from 2016 for me. They force your hand so hard in fights, even on normal. In 90 minutes I ran into like half a dozen really obvious bugs, including control issues that straight up prevent some abilities from working right. I sort of liked the story telling in 2016 and as mentioned it's so bad in Eternal it detracts from the experience (it would legitimately be better if there was no cutscene or dialogue, but instead there's a bunch).

I don't mind the different look or the extra platforming, but it's not fun to be forced to switch weapons every 6 seconds and do 9 executions for every 10 kills because you have no choice if you don't want to run out of ammo. I might pick it up when it's $15 bucks and has had some patches or maybe even mod support. I just kept thinking about other games I could be playing.

Also despite logging in to my Bethesda account and having the pre-order DLC set they never actually populated that in game, the whole reason I pre-ordered was for the Doot and they wouldn't even give me that.

There are upgrades you can get that upgrade your ammo, health and armor so you're not running out of ammo quite as often as the beginning of the game, but yeah so far I'm not feeling Doom Eternal as much as I did 2016. The extra platforming isn't great and I think all these upgrades make me feel a lot weaker than I should be. Also the story just also doesn't feel as interesting this time around so far.
 
There are upgrades you can get that upgrade your ammo, health and armor so you're not running out of ammo quite as often as the beginning of the game, but yeah so far I'm not feeling Doom Eternal as much as I did 2016. The extra platforming isn't great and I think all these upgrades make me feel a lot weaker than I should be. Also the story just also doesn't feel as interesting this time around so far.
Yea I played far enough to basically get at least one of every kind of upgrade I think (Runes, Weapon Skills, Crystal whatevers, etc.) and putting the ammo capacity behind shards that I don't know how far away they are is not my cup of tea. Especially since I have a feeling the capacity you end up at with all 4 upgrades is what would feel good to start with.

Like I said, I think there's a decent core game there, I'm just gonna wait and hope they either update some of the more iffy things or some modders figure it out. In addition to all the dumb bugs that plagued me (seriously, how can you overlook NOT BEING ABLE TO USE A RUNE correctly).
 
I should have hoarded Axe coins when they were cheap. I could have more than doubled the value of my Steam wallet.

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Fell Seal: Arbiter's Mark is an amazing game, but it's way too long for me. With 300 games in my backlog, I don't have time to play 30+ hours campaigns.
 
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If you are talking about my post, while guilty to an extant, you would be surprised about how not bowling my bowling reference is. It was cool because while exactly pinpointing the moment it’s also continents away from bowling.
But please excuse me if it seemed too much.

I was thinking about Hektor and the
space base bit
. It's just that if something you didn't know makes you happy, and you spoil others, then you rob us of that discovery.
 
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Fell Seal: Arbiter's Mark is an amazing game, but it's way too long for me. With 300 games in my backlog, I don't have time to play 30+ hours campaigns.
Well, in my opinion, if you're having a ton of fun with the game, you shouldn't stop playing it just because you think you need to play other games.
Backlog is an evil word, you don't have to play all of those games (and realistically speaking none of us will manage to play all the games we want to). and maybe that single 30+ hour game is much more fun than 10 three hour games.
Basically what I want to say is gaming is all about having a good time. If you have a good time with a single long game, there's nothing wrong with that and you don't need to constantly play different things. But if you think you'll have a better time playing lots of different games instead that's also fine.

I'm not sure if any of this makes sense in the way I want it to, lol.
 
Didn't manage to create a video from the scratch within a day, oh well. Still, here's my video about GTA4 latest update, did a few performance tests with different settings and resolutions:


I think, if you target 60FPS it'll be fine, but I've tried to reach 144FPS on high-quality settings and couldn't do that, regardless of resolution. It's still the same broken PC port, but now with Steam achievements (which is good) and Rockstar Launcher (wich is not that good) instead of GFWL. So yeah, don't expect any miracles if you'll decide to replay GTA4 soon, it's still quite a mess and now mods are broken, so you can't even use community fixes anymore.

Okay, time to finally play DOOM Eternal!
 
Hmh not sure how I will do with HL Alyx, I mean I won't be able to experience it in it's intended way for years. So not sure if I will just watch someone stream it, watch random videos from it or just read abbout it.
 
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Didn't manage to create a video from the scratch within a day, oh well. Still, here's my video about GTA4 latest update, did a few performance tests with different settings and resolutions:


I think, if you target 60FPS it'll be fine, but I've tried to reach 144FPS on high-quality settings and couldn't do that, regardless of resolution. It's still the same broken PC port, but now with Steam achievements (which is good) and Rockstar Launcher (wich is not that good) instead of GFWL. So yeah, don't expect any miracles if you'll decide to replay GTA4 soon, it's still quite a mess and now mods are broken, so you can't even use community fixes anymore.


Just tried to open it and can't due to a Social Club error. Fuck Rockstar, for real.
 
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Going grocery shopping is akin to entering a doomsday movie. Warnings are constantly on loop, "take only what you need, don't approach other people, do your shopping as quickly as possible".
I'm pretty sure that coughing loudly would trigger the same reaction as the fire alarm going off.
 
I just don't see how to make it stream friendly with 3 lanes. It was the biggest reason the game died off so quick on twitch when it came out. The person playing is constantly flipping between 3 lanes/screens and spectators lose track of what was going on real quick. Not to mention keeping track of what the opponent is doing on the other side of the 3 lanes. It was just not a good spectator sport. At least not by card game standards. If it was 3 vs 3 game where each player on a team controlled 1 lane it would have been different and maybe even appealed to the MOBA crowd. But the complex 3 lane thing they did with it while doing stressful 30 minute matches was just too much.

They need to somehow squeeze all the activity into 1 lane while keeping at least half of the complexity. Its gonna be a tough task but if they are serious about it and even willing to call it "2" they can pull it off. Redesign a lot of it with or without Garfield. The relaunch has to appeal to more casual fans otherwise it will just be another big few days of launch and then the numbers will fall off a cliff again.

Viewers on Twitch also have a problem following the action in a Hearthstone match so I don't really think the 3 lane system is that much of a problem. From what I have heard they often lamented a lack of flashyness and rng fuckery. So I really don't see a problem how the game's usp is in its way.

I also don't know how appealing to a "casual" crowd is going to win them anything. If you would ask me mobas are too complex and obtuse to be a mainstream thing. Yet they are one of the biggest genre in the world. So I don't think they need to "dumb it down for a casual crowd" is that necessary.

I'd rather think they should offer a "free-to-start" edition where you can do some stuff with a free to play version and offer what they are currently selling as a starter packet. Also some ingame currency to earn you don't get their ticket stuff or card packs either every other level up or only through paying with real money. Add to that some cosmetic stuff to unlock like cardbacks, player portraits, boards, board props or stuff for the imps. Valve is like one of the (for better or worse) best in this field so it was really surprising that they dropped the ball in that department. And then they need to be more communicative about nerfes, new expansions, etc. Keep the modes they currently have and maybe add some more. A ranking mode, etc.

Artifact's least problem was the game part but everything around it. Starting from the awful marketing before launch to some lacking hooks to keep players on board.
 
Im done with KH Collection on my PS4, as in, I have played a few hours of the first game, but the combat is so annoying and frustrating and the low FPS doesn't help either, I could really use some health cheats too as I don't have any interest in grinding.

Think Im gonna wait for the hopeful PC release of the games.
 
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Im done with KH Collection on my PS4, as in, I have played a few hours of the first game, but the combat is so annoying and frustrating and the low FPS doesn't help either, I could really use some health cheats too as I don't have any interest in grinding.

Think Im gonna wait for the hopeful PC release of the games.
I think all KH games except 2.8 and 3 are 60fps on PS4?
 
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