We need an equivalent Timmy gif of the Gaben 'These things, they take time' gif.He's not saying anything we didn't already know though the perspective on Epic not even topping Steam's performance in 2010 is interesting!
We need an equivalent Timmy gif of the Gaben 'These things, they take time' gif.He's not saying anything we didn't already know though the perspective on Epic not even topping Steam's performance in 2010 is interesting!
I wasn't aware he's a developer. Makes his posts even more interesting. I wonder how many other devs are thinking this way.Death Ray Manta developer
probably quite a few ... but i imagine most of them don't want to speak up - to not burn any bridges ... Rob doesn't really give a fuck anymoreI wasn't aware he's a developer. Makes his posts even more interesting. I wonder how many other devs are thinking this way.
99p! Sold.also - buy DRM, it's really good (and no, that title isn't a coincidence, lol)
you're welcome enjoy!99p! Sold.
His statements were more along the lines of: gamers should be able to do whatever they want, so long as its not against terms of service/illegal while in game. If they want to tell China to fuck off, they can, and he'd support their right to do it [in Fortnite]. However, he doesn't think devs should be making outwardly politic moves either by banning players or openly supporting political statements/ideology/etc openly in public because it will hurt their brand/ip/amount of money they make, but he means this from a PR perspective and wouldn't try to censor a dev trying to use their game to make a statement one way or another.About Epic doing LGBTQ themed sales... Didn't Sweeney have that speech about gamer rights and no politics in games?
Rob Fearon is a well known, in the UK at least, indie developer who has been making indie games for decades. He was busy on sites like RetroRemakes and has often commented on the indie dev industry and "Meta" commentary. He's one of those people I don't always agree with but always have time to read his comments.Who is RobF? I see you link to him a lot.
Fun game. I would know.New egscxlusive:
Huntdown
In the mayhem-filled streets of the future where gangs rule and cops fear to tread, only the bounty hunters can free the city from corruption. Lay waste to the criminal underworld and make a killing in this hard boiled action comedy arcade shooter.www.epicgames.com
published by Coffee StainFun game. I would now.
Like Operencia, I beta tested the game. On Steam.
How great of these guys to leave people in the dark for month and months, without news of some sort, about the status of the game, and then launch elsewhere.
You know, some of these indie developers are so disconnected with the people they are supposed to sell games to.
It's incredible how they continue to pull crap like this, and still think it's a good thing to do.
The problem with your reasoning is that you think they see any of us as people.Fun game. I would now.
Like Operencia, I beta tested the game. On Steam.
How great of these guys to leave people in the dark for month and months, without news of some sort, about the status of the game, and then launch elsewhere.
You know, some of these indie developers are so disconnected with the people they are supposed to sell games to.
It's incredible how they continue to pull crap like this, and still think it's a good thing to do.
Nah, I know I'm a "walking wallet" to them.The problem with your reasoning is that you think they see any of us as people.
You're a wallet. You're a consumer. You're nothing more than an obstacle between them and your money. So shut up, sit down, be a good consumer, don't think and just send them your hard-earned money, no questions asked.
And then they come crying about indiepocalypse or why their games don't sell...
Because Epic has never intended to compete, they just want to buy their way into replacing Steam. They don't want to share the market.Why doesn't Epic just do this:
Really though, they can't be that dense. Steam exists. Buying a few mediocre exclusives isn't going to topple Valve probably. So why don't they quit with the twitter antics and spend a hundred million dollars being a serious competitor? For real, why don't they do that? A company as large, talented and connected as they are should be able to pull it off. So why aren't they?Because Epic has never intended to compete, they just want to buy their way into replacing Steam. They don't want to share the market.
At least publicly, they did state they thought people would follow the devs/games to whatever storefront they were sold from, because the store/launcher/ecosystem didn't matter as much as the games themselves.Really though, they can't be that dense. Steam exists. Buying a few mediocre exclusives isn't going to topple Valve probably. So why don't they quit with the twitter antics and spend a hundred million dollars being a serious competitor? For real, why don't they do that? A company as large, talented and connected as they are should be able to pull it off. So why aren't they?
---
edit:
I do wonder if by choosing to pursue developers instead of customers (thinking the customer would follow, etc), that they have completely shot themselves in the foot. It's like there's two major paths open here.
Path A: throw money at rapidly build out an ok store that people don't hate AND that developers prefer to sell on that will get better over time and people will increasingly not laugh at or be pissed about.
Path B: throw money into the black hole of angry and/or struggling developers thinking that will somehow drag everyone away from Steam, then shitpost about it on twitter.
And somehow this multi-billion dollar company is choosing Path B like it has any future. So I'm like ... what am I missing? Either I'm confused (very likely) about how this works, or Sweeney needs a grownup in the room to push him off of twitter and onto Path A.
It's a reflection of the CEOs thinking, understanding and self-view:Path B: throw money into the black hole of angry and/or struggling developers thinking that will somehow drag everyone away from Steam, then shitpost about it on twitter.
And somehow this multi-billion dollar company is choosing Path B like it has any future. So I'm like ... what am I missing? Either I'm confused (very likely) about how this works, or Sweeney needs a grownup in the room to push him off of twitter and onto Path A.
My guess is that trying to compete with Steam directly (in terms of quality of service) would take hundreds of millions of dollars and many years of effort with uncertain results. I think Epic believed that they had found a shortcut to success through moneyhatting and Galyonkin's dumb theories. At times it seems like they created their store as the antiSteam based on what people who don't buy PC games complain about on forums. It really is a mystery that it didn't work.Really though, they can't be that dense. Steam exists. Buying a few mediocre exclusives isn't going to topple Valve probably. So why don't they quit with the twitter antics and spend a hundred million dollars being a serious competitor? For real, why don't they do that? A company as large, talented and connected as they are should be able to pull it off. So why aren't they?
Very interesting plan, I'll sure follow your findings on this topicHello, I know you don't see me that often in this thread cause' while I check the status of games I don't usually care about the talking around them but recently I have contacted 2 studios to check their status as they have been pretty silent in their social media, those studios are Saber Interactive (WWZ, Snowrunner, Ghostbusters remaster...) and Vblank Entertainment (Shakedown: Hawaii) and surprisingly both answered my mails.
In both cases confirmed their timed exclusivity but at the same time were very moderate when talking about timing. In Saber's case they confirmed that indeed the game are timed and they are looking for releasing those game on other storefronts however no ETA was given.
And in case of Vblank Entertainment, they confirmed that one the game gets a new update that makes it "the best version of the game possible" they will indeed release it elsewhere.
In both cases the answer was real quick and I appreciate their answers, thought you would like to know and I'm planning to contact more pubs/devs in the future if there's no public comment of their status.
Yes, I know EVERYTHING is timed but as my objective is to provide as many official sources as I can, I want to look at their social media instead of contacting via private mail, anyway, the spreadsheet work is going well and the patterns are very clear.
Hope you like this information, enjoy.
EGS is becoming more and more some kind of early access platformAh that's why Shakedown haven't seen a Steam release date yet, there's a big update coming to the game and I assume they wanna have that update ready for the Steam release.
Yeah, I mean, Im very interested in Industries of Titan, but reading what's actually in the game right now, it's like 10-20% of the finished content. Someone on Reddit posted a screenshot somewhere that they took 3.5 hours to finish the game, as in, do everything they possibly can do, which is insane for a city builder.EGS is becoming more and more some kind of early access platform
Early EGSess you meanEGS is becoming more and more some kind of early access platform
Can't make an omelette and all that.Early EGSess you mean
The Epic Games Store in two sentencesI completely forgot about Shakedown: Hawaii!
And it was a game I was looking forward to.
You're welcome ^^Thanks for the info, Mor.
I completely forgot about Shakedown: Hawaii!
And it was a game I was looking forward to.
Exactly, I don't understand why with all they have to work with and have already done, can't just complete the loop. They should have everything they need and more to become a real competitor, but that disrespect of the customers seems to sabotage them. The whole exclusives strategy seems ego driven or incredibly misguided. I'm just completely baffled that they're still doing it, when they could have exactly what they want very quickly if they stop basing their identity on Bizarro Steam.The idea of leading with games isn't bad, but you can't treat your customers like an afterthought in the equation or you effectively don't have a store, you have a fancy shelf. It blows my mind that the Unreal Market place is everything EGS needs to be and wasn't used as a starting point. Left hand not knowing what the right hand is doing situation I guess.
Ha! Yeah that's a very good summary of the situation right there. I do wonder if this is too much the Sweeney show, and not enough that of other people who can moderate him. And I wonder if a large part of valve's success is that Gaben took himself out of the equation enough, with their supposedly flat structure. Of course I have no idea how Epic operates, but I do see which of the two doesn't know when to keep quiet. Something tells me that applies to the workplace as much as the internet.The EGS is Tim Sweeney's Selfportrait. One would say it's missing an ear.
Yep, that's an interesting approach too. There's a probably unfair part of me that wants to think that the negativity of the internet designed EGS by committee, patterned after that recent swath of console warring and monopoly nonsense, and well, here we are. Not exactly a lofty inspiration. But who else do they cater to? Also after hundreds of millions of dollars and years of effort, uncertainty is now what they've got anyway. In all honesty, I wonder if they could have been a real, major competitor to Steam right this very day, if not for their CEO's obsession with twitter ego battles.My guess is that trying to compete with Steam directly (in terms of quality of service) would take hundreds of millions of dollars and many years of effort with uncertain results. I think Epic believed that they had found a shortcut to success through moneyhatting and Galyonkin's dumb theories. At times it seems like they created their store as the antiSteam based on what people who don't buy PC games complain about on forums. It really is a mystery that it didn't work.
I've been thinking about this as well. I still don't know if buying a former EGS exclusive game on Steam is the best thing to do. It may convince devs that we don't want to support EGS, but it also may reassure devs that we'll buy moneyhatted games anyway.You know, as some of the games I was interested in are coming to Steam, it made me think about about what I'll do about them? Will I buy them? Will I continue to skip them?
I wouldn't be worried about that considering not every former EGS game will be a success on Steam.I've been thinking about this as well. I still don't know if buying a former EGS exclusive game on Steam is the best thing to do. It may convince devs that we don't want to support EGS, but it also may reassure devs that we'll buy moneyhatted games anyway.
I'm not really worried about it. I'm just curious what impact this has on the future of timed exclusivity deals on pc.I wouldn't be worried about that considering not every former EGS game will be a success on Steam.
Press F for Ashen.
Oh no, what will we do without another multiplayer game on steam? Does anyone have numbers on its current player base as is?WWZ may be a permanent EGS exclusive:
If true, there's our explanation for the giveaway.
Edit: click the link for the correct screenshot.
No, but it's the 2nd best selling game on EGS so far and is still in the top selling list each week. It would make sense for Epic to keep it exclusive to link their store on the franchise.Oh know, what will we do without another multiplayer game on steam? Does anyone have numbers on its current player base as is?
Or notYes:
I mean, it's a yes, I got a different answer via mail and crimsonheadGCN was just confirming that indeed I got a different one xdOr not
That really wasn't very good at all from both sides
Yeah. I thought neither of them had a decent argument. Might as well of stuck a 'Its just a launcher' in there too.That really wasn't very good at all from both sides