Annnnd I dropped another game: Touhou Luna Nights.
One issue; the sound mixing is AWFUL, the game CONSTANTLY screams in your ears about all three meters being full, music is the only thing that can be lowered, even the bloody Windows mixer doesn't stay where it should be. Game is way, way too loud and it's really annoying to get beep boops and unintelligible voice lines in the middle of the great soundtrack.
And I don't care about Touhou, at all.
But that's not why I dropped it, it's the main mechanic that I don't like: the time stop. Oh, it works. makes the combat certainly a hell of a lot easier than it should be, since almost everything stops, including bosses (outside of some platforms and stuff)... but you can do without I suppose.
But it's just... boring? Symphony of the Night did it long before that and... it's just here to stop some traps, activate some time platforms or run fast enough. it's insanely basic, and not particularly fun.
The rest is mostly dodging stuff at the last moment to regenerate your MP/HP... again, it's ok but... extremely basic and slows down encounters quite a lot, as you need to do it, you can't go knives blazing (except with items, which, again trivialize the game - balance it is not).
Level design is just mediocre. It's made of horizontal levels with virtually no shortcuts, so... it works, but isn't great or really justified.
I enjoyed the other games of Team Ladybug, but it's just more of the same simplistic linear levels, and extra annoyance in combat.
It's a very competent game it's just... kinda boring and super samey.
And now, I'm not sure I want to even try Deedlit in Wonder Labyrinth, Team Ladybug feels like the Ubisoft of the indie Metroidvania, copy/pasted games with shiny (pixel) visuals... but much shorter I guess, they barely last for any amount of time with how linear they are. And always the same technical issues from the fucking 1990's.