It's massively more interesting than Abyss, that's for sure but it's not a hard bar to clear
I have none of the selectable 5* (Keqing, Albedo, Mona), so it was fun giving them a try and messing around.
It's super easy again though, and I'm starting to question why I even bother raising characters when we now even have combat events that don't even use them, coming right after a non-combat event.
...Which isn't a great thought to have when "raising characters" is literally your only "end-game"
But yeah, it's a super solid foundaton for a rogue-like dungeon. Give it a randomized layout, randomized challenges, randomized characters, optionally doable in co-op and maybe a sort of "endless mode" to see how "deep" you can go instead of Abyss. Or something like that.
I have none of the selectable 5* (Keqing, Albedo, Mona), so it was fun giving them a try and messing around.
It's super easy again though, and I'm starting to question why I even bother raising characters when we now even have combat events that don't even use them, coming right after a non-combat event.
...Which isn't a great thought to have when "raising characters" is literally your only "end-game"
But yeah, it's a super solid foundaton for a rogue-like dungeon. Give it a randomized layout, randomized challenges, randomized characters, optionally doable in co-op and maybe a sort of "endless mode" to see how "deep" you can go instead of Abyss. Or something like that.