That's quite good if you're using a 3* weapon. I hit around 90k with resonance and stuff but mine focuses on both ult and shield
42 or 43k or something. I know it's good enough (also, primarily shieldbot) but a weapon that is even better and achievable would be neatwell there's none for now, but it's fine I guess how much is zhong's HP.
a friend of mine have him at 54k hp without the black tassal, I'm guessing your artis aren't that good.42 or 43k or something. I know it's good enough (also, primarily shieldbot) but a weapon that is even better and achievable would be neat
Maybe he uses a Homa instead then, lol? Cause 54k hp without a HP% weapon is pretty much only possible if you run every single artifact with HP% mainstat when possible and get HP% substats on the Flower and Feather with every single upgrade roll going into that and using the 2p Millelith unless I'm missing something.a friend of mine have him at 54k hp without the black tassal, I'm guessing your artis aren't that good.
nah, he's using a 4* weapon lol and yes every artifact of his are at hp%, that's better tbh since you're using him as a shieldbot anyway and his ult also does around 50kMaybe he uses a Homa instead then, lol? Cause 54k hp without a HP% weapon is pretty much only possible if you run every single artifact with HP% mainstat when possible and get HP% substats on the Flower and Feather with every single upgrade roll going into that and using the 2p Millelith unless I'm missing something.
(I did just punch the numbers into the damage calculator, just to see the HP)
(I'm running Crit/HP/Geo cause that amount of HP is enough shield strength for pretty much everything).
It's limited to once a weekI’m also at the cusp of maxing my teapot trust rank! I’ll finally be able to start saving for those resin refills. One every other day is not exceptionally generous but it’s better than nothing!
God dammit, Miyoho.It's limited to once a week
That's just the natural end-of-patch downtime grumpiness, where there really isn't much to do cause all the fancy events are long over.The BP stuff helped a lot because I’d just gotten a new character that I wanted to level as far as possible, but otherwise I’d just be hoarding mats for a rainy day. I think that once I’ve got my DPS leveled to 80/90, I’ll be stocking up on mora and character exp for a while to recover. Then… maybe artifacts. The rates so bad for how much resin it takes.
I’ve gotten one ER 5* sands that happened to also be a Noblesse piece thankfully. It will take a long time until I find other I think. And I’d want several more for my other supports. The rates for ER sands seem especially bad.
I feel like I'm doing a lot of complaining about GI lately I like the core game, and it's surprising that it's kept me interested for as long as it has, -- all while I've only spent a tenner on it. Good value, all things considered. But the time gating seems like it's delaying me falling off entirely for as long as possible. Smart by them, in a way. At the same time, I wouldn't mind checking in less frequently and feeling more satisfied about the game when I do, if they'd make resin more generous or artifact drop rates better. There's nothing less motivating than burning your daily resin and getting jack all.
That said, it still doesn't feel as much as work as Destiny 2's loop. The late-game gating in that felt a lot more restrictive, and getting any kind of interesting rewards demanded a lot of time, grouping with others and so much luck. Not being able to get a higher power level for a week because all your high-level drops were on the same armor piece was its own kind of hell
steam is where MMOs go to die ... it won't be on steam until it loses A LOT of playersSurprised this still isn't on Steam yet, must be really successful on their own launcher
PSO 2 does decent on Steam i guess coming from Windows Storesteam is where MMOs go to die ... it won't be on steam until it loses A LOT of players
I wanted to dish out a counter to that but I can only think of FF14. The one other mmo I did play on steam actually died for real.steam is where MMOs go to die ... it won't be on steam until it loses A LOT of players
This is really a blessing in disguise when considering that this game is designed partly for mobile. They can't demand as much of your time as something like destinyThat said, it still doesn't feel as much as work as Destiny 2's loop. The late-game gating in that felt a lot more restrictive, and getting any kind of interesting rewards demanded a lot of time, grouping with others and so much luck. Not being able to get a higher power level for a week because all your high-level drops were on the same armor piece was its own kind of hell
told yaI wanted to dish out a counter to that but I can only think of FF14. The one other mmo I did play on steam actually died for real.
Oh frick, will we not be able to power Kazuha up for a while in that case? That's lame...1.6 patch notes: Genshin Impact – Step Into a Vast Magical World of Adventure
Klee banner line-up
New area is comfirmed to be temporary (lol Mihoyo).
But on the other hand that makes it much more likely that 1.7 will be Inazuma/2.0 (or at least part of it), since Kazuha needs mats from there.
Nono, the stuff he needs is on the (temporary) islands, but since they are temporary they'll need to put the stuff elsewhere after they're gone.Oh frick, will we not be able to power Kazuha up for a while in that case? That's lame...
Ahhh... That makes a lot more sense.Nono, the stuff he needs is on the (temporary) islands, but since they are temporary they'll need to put the stuff elsewhere after they're gone.
That, and with them dropping Inazuma chars now, it's probably all but confirmed now that 1.7 will be Inazuma.
There's one that's not in the imageSaving all my primogems for Yoimiya
Leak for future characters
Abyss 11 with the cicin mages is just hell if you don't have someone who can instantly murder them lol. with all the cicins and hazards around it's impossible to do anything once they ramp up. I don't like the perfect play 2-hit kill thing either but honestly it's one of those modern "if I don't die it's not hard" mentality.King Zhong is too powerful for his own good.
I didn’t start actively playing until recently, so I don’t have a point of reference, but it is annoying just how many damage sources there are at any given point.
It’s so easy to get blown up by a few hits, and as a result it’s not very fun to play without a shield. So either you play perfectly or you’re dead. I don’t think that’s ideal.
The other main damage mitigation tool is evading, but that’s limited and there often are debuffs to stamina.
The animations during which enemies become invincible like teleports also don’t agree with me. This has become more obvious playing Eula, where you can be building up a big attack and then just as it goes off a mage will bloop out of existence for a sec and it’s completely wasted.
Yoimiya seems good, but like usual I'll wait till character is released before deciding what to do with primos.Saving all my primogems for Yoimiya
Leak for future characters
Samsung Galaxy Store on Android.GenshinGalaxy? It's on GOG as well?
Shields weren't really that much of a thing in the early game. For one there was only really Noelle that could shield, and well Crystallize.King Zhong is too powerful for his own good.
I didn’t start actively playing until recently, so I don’t have a point of reference, but it is annoying just how many damage sources there are at any given point.
It’s so easy to get blown up by a few hits, and as a result it’s not very fun to play without a shield. So either you play perfectly or you’re dead. I don’t think that’s ideal.
The other main damage mitigation tool is evading, but that’s limited and there often are debuffs to stamina.
The animations during which enemies become invincible like teleports also don’t agree with me. This has become more obvious playing Eula, where you can be building up a big attack and then just as it goes off a mage will bloop out of existence for a sec and it’s completely wasted.
Stingy Tim doesn't even give primo smh.