Community MetaSteam | August 2021 - Openness Is Its Superpower

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ISee

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All of it just sounds really unappealing to me and not why I come to these games.
I see.
The difference between BB and Sekiro is: Those aggressive "new" mechanics in BB are optional. You can play BB in many ways like a DaS game. You can't do that in Sekiro at all.
But I'm not trying to convince you. I just think BB & DaS has more in common then Sekiro and DaS.
 
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EdwardTivrusky

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Dec 8, 2018
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I still don't understand what this metaverse is...
Virtual Hubs so they can sell you stuff like concerts, movies, game skins etc. Think VR Chat or PS Home but it's also cross-media so movies reference games etc. It's nothing new but the tech is here for better integration and data harvesting and funneling wallets to integrated online stores.
 

Durante

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To be fair, VR Chat is actually much closer to the original metaverse concept, and not nearly as friendly to stupid levels of monetization, because it supports fully custom avatar creation by users (at least it did the last time I looked).
 

eonden

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Dec 20, 2018
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What the people call metaverse is nothing more than a custom platform where they have high retention rate through more social interactions (and user created content) and are able to sell advertisement and ad placement for extra revenue.
Basically a way to monetize social spaces in the internet.

To be fair, VR Chat is actually much closer to the original metaverse concept, and not nearly as friendly to stupid levels of monetization, because it supports fully custom avatar creation by users (at least it did the last time I looked).
Basically this.
 

EdwardTivrusky

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Like Second Life but the dicks are in the boardroom not floating across your screen because a script kiddy wrote a "dick gun" script.

This tweet thread seems to link a bunch of articles i found so here we go:

Here's the "Epic Games Primer" he references.

edit: Ewww, i should have posted in the EGS thread! I've just contaminated the glorious Steam thread with dog droppings.
 
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prudis

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Sep 19, 2018
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A lot of people are talking about “the metaverse” these days. Coming off eighteen months of Zoom, Netflix, and Doordash, you can count me out — at least in the form that most folks are imagining. I’m not denying that the metaverse is a cool concept from a technology point of view; it comes from one of my favorite sci-fi writers, Neal Stephenson, who coined the term in his 1992 novel, Snow Crash. Along with the works of William Gibson, that book created the cyberpunk genre, in which characters spend time wired into a digital universe where they explore, socialize, fight, and (at least in the novels) save the world from villainous plots. The concept reached one of its most complete expressions in Ernest Cline’s Ready Player One, where virtually everyone has abandoned reality for an elaborate VR massively multiplayer video game.

A lot of people these days seem very interested in bringing this near-future vision of a virtual world to life, including some of the biggest names in technology and gaming. But in fact these novels served as warnings about a dystopian future of technology gone wrong.

As a society, we can hope that the world doesn’t devolve into the kind of place that drives sci-fi heroes to escape into a virtual one — or we can work to make sure that doesn’t happen. At Niantic, we choose the latter. We believe we can use technology to lean into the ‘reality’ of augmented reality — encouraging everyone, ourselves included, to stand up, walk outside, and connect with people and the world around us. This is what we humans are born to do, the result of two millions years of human evolution, and as a result those are the things that make us the happiest. Technology should be used to make these core human experiences better — not to replace them.
 

Swenhir

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Apr 18, 2019
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That's what the people pouring millions into it understand it to be, yes.

I like to think that it was way cooler where it originated (basically ~80s science fiction / cyberpunk; maybe earlier?).
So far I don't see anything even approaching it... The metaverse is supposed to be this place where users can build and enforce nearly any manner of system. At best what we're getting are customizable avatars and props.
 
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xinek

日本語が苦手
Apr 17, 2019
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I wanted to like Sekiro more than I did in the end. To be specific, the parry counter gameplay just isn't my thing, love everything else about it.

This is also the reason why I'm not as interested in Bloodborne PC port as some others are as I'm guessing the combat is probably not going to gel with me as much as traditional Souls games do.
I didn't like Sekiro at all, but Bloodborne is my favorite Souls game. Definitely don't count it out.
 
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Parsnip

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Sep 11, 2018
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I see.
The difference between BB and Sekiro is: Those aggressive "new" mechanics in BB are optional. You can play BB in many ways like a DaS game. You can't do that in Sekiro at all.
But I'm not trying to convince you. I just think BB & DaS has more in common then Sekiro and DaS.
I didn't like Sekiro at all, but Bloodborne is my favorite Souls game. Definitely don't count it out.
To be clear, I'm only guessing based on what I've seen. Will definitely give it a shot when the time comes. Just tempering my expectations greatly.
 
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dex3108

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Whichever way this falls some big corporation is winning, that's a given. I'm still going to be in favour of more open systems I can install whatever I want on even if someone like Epic benefits in this one instance. The openess of PC is why we have access to a service as good as Steam in the first place rather than being locked into whatever Microsoft is offering.
That was maybe true decade ago but today as we saw from numerous examples that big companies see competition differently. They are not engaging in competition to attract users and offer better deals, they are basically forcing users to use their products while offering minimum viable products for years. Valve started Steam to fix things that plagued PC market, Ubisoft, EA, Epic, Activision... started their products to not keep more money regardless what they offer to customers. Same goes for streaming services (audio and video). These days only goal is more money not better products unfortunately.
 
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EdwardTivrusky

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£69.99 for the Hot Wheels Unleashed Ultimate Edition in the UK.
It should have been 30p less.

It looks like it's shaping up to be WAY better than it has any right to be but also it's going to have MTX out the wazoo isn't it?
If the reviews look good I'm still tempted by the standard edition. I think it could be a fun change from Sonic Transformed especially with the Track Editor. It might be another title to help drag people into Pudding's Meta Co-op Nights.

That price tho. hmmm. It's outside impulse buy for many people.
 

Durante

I <3 Pixels
Oct 21, 2018
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So far I don't see anything even approaching it... The metaverse is supposed to be this place where users can build and enforce nearly any manner of system. At best what we're getting are customizable avatars and props.
Second Life actually went a lot further than that (ironically it was more powerful earlier than later!), and I think VRChat is also sufficiently powerful to host entire user-created spaces and even rudimentary games.

There's always a lot of tradeoffs in this space if you want to run something stable commercially, even if you're not looking to cynically monetize the shit out of it.

I actually used to play Second Life for a bit way back when (even before its official 1.0 release, to give you an idea). At that point I made a thing which dynamically builds a fractal tree, and if I set the recursion parameter too high it would simply kill the shard it was placed in. Fun times.
 

EdwardTivrusky

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I never played Second Life but it's the same as Eve Online to me. Every now and then i spend a while looking into the state of the "game" and looking at the crazy stuff people get up to. Though i think Second Life has settled down compared to year ago when it was griefed as a daily sport the griefers still show up now and then but get bored. The juicy drama was always the factional infighting and the perpetual back-and-forth with Linden Labs, the economy, ingame jobs and work and the shadier side of life in Second Life.

That's reminded me i should have a look at the Second Life scene and see what's going on.

What was that game similar to Second Life where someone paid a ludicrous amount of money for a planet in the game and the potential to earn tons of cash? Empirean? I imagine that NFT is going to hit these games soon as it's all virtual real estate, shopping malls and factories.

edit: Entropia! Was the one i was thinking of and apparently there IS an MMO with heavy NFT called Decentraland.
edit2: Entropia had Crystal Island for $330,000, the infamous NeverDie Club for $635,000 but Decentraland recently sold some virtual real estate for $900,000!

 
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ISee

Oh_no!
Mar 1, 2019
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Still haven't tried Frostpunk
How are the dlcs?
Mostly good to great.
Before I go slightly more into detail I have to establish that Frostpunk is very different from other city builder games: It relies a lot on story and different scenarios for atmosphere. You can also play in an open mode (now), but that would mean missing out on what Frostpunk is about. Frostpunnk is hard and relentless, imagine playing Sim City, but the Universe is constantly against you.

Now to the DLC, there are two worth getting, if you finished the main game! DLC is more about new scenarios then new mechanics for the main game.

1.) The last Autumn
It's the prequel scenario to Frostpunk. Endless winter hasn't arrived yet, and it is your duty to build the first reactor. You are not fighting against cold, but mostly handling your workers here. Plays differently, has new challanges and you will have to make hard decision to reach milestones on time. It's great, feels like a good expansion.

2.) On the Edge
This scenario pack takes part after the main game. You are managing an outpost and do not have the usual possibilities to manage the city or the freedom to choose laws etc. You are a colony that is getting exploited while being in an unfavorable position of power and dependency.




Great scenarios, imo. But not for everybody, and even harder then the main game.
 

Le Pertti

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Oct 10, 2018
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I never played Second Life but it's the same as Eve Online to me. Every now and then i spend a while looking into the state of the "game" and looking at the crazy stuff people get up to. Though i think Second Life has settled down compared to year ago when it was griefed as a daily sport the griefers still show up now and then but get bored. The juicy drama was always the factional infighting and the perpetual back-and-forth with Linden Labs, the economy, ingame jobs and work and the shadier side of life in Second Life.

That's reminded me i should have a look at the Second Life scene and see what's going on.

What was that game similar to Second Life where someone paid a ludicrous amount of money for a planet in the game and the potential to earn tons of cash? Empirean? I imagine that NFT is going to hit these games soon as it's all virtual real estate, shopping malls and factories.

edit: Entropia! Was the one i was thinking of and apparently there IS an MMO with heavy NFT called Decentraland.
edit2: Entropia had Crystal Island for $330,000, the infamous NeverDie Club for $635,000 but Decentraland recently sold some virtual real estate for $900,000!

I bought the Wii with some games for money I made in selling underwear in Entropia! I also bought my first MacBook Pro with money my brother gave to me from entropia.
 
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