Community MetaSteam | June 2022 - It's Hot Outside! Sit and Play Some Videogames.

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mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
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god when will we get games that make me interested

people often criticize a game like death stranding for being a walking simulator, but there's an infinite bigger bore in playing the same first person shooter or games that are pretty much identical to each other, which is honestly so common these days

i do need games, and interesting ones. wanna know why?
I have a dream. That one day, every person in this forum will control their OWN library. A site of the TRULY free dammit. A nation of ACTION, not cinematic. Ruled by ADVENTURE, not FPS. Where the companies changes to suit the individual, not the other way around. Where ideas and sales are back where they belong: in the hands of the consumers! Where every gamer is free to think, to act, for themselves!
Fuck all these limp-dick developers and chicken-shit directors, fuck this 24/7 internet spew of TLOU and pretentious director bullshit. Fuck "Company pride", fuck the media, fuck all of it!
Games are diseased, rotten to the core. There's no saving them, we need to pull it out by the roots. Wipe the slate clean, burn it down! And from the ashes, new games will be born. Evolved, but untamed. The slow will be purged, and the best will thrive, free to sell as they see fit, they'll make gamES GREAT AGAIN!
 
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NarohDethan

There was a fish in the percolator!
Apr 6, 2019
9,126
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Not just covid but I think the industry is in a creative slump right now.

The two biggest games of this months reveals will be RE4 and TLOU. Two games that have been remastered and now being remade lol. Then you have your Dead Space likes and Dead Space remaster....and your Silent Hill likes. You have your same old COD, Battle Royales and Destiny likes.

Indies are kind of carrying the industry right now but even indies are slow to release. People want a lot of content but it is summer and everything is slow for the AAA fans too.

I think Xbox will be the best showcase this week but even then they need to start releasing games instead of only announcing shit. I want to see concrete release dates for their stuff on sunday but I bet it will all be vague again full of cgi trailers.
I mean this forum loses its shit whenever 'Bloodborne' gets casually dropped by anyone claiming to be an insider lol
 

PC-tan

Low Tier Weeb
Jan 19, 2019
3,806
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California
How many of the Uncharted detractors here know about Steel Fist? (Steel Fist = melee an enemy within a second or two of shooting them for a one-hit kill)

Genuinely curious, because I thought the games were boring until I learned about that mechanic. They're still boring stop 'n' poppers on Hard and above because you usually die before getting into melee range, but the mechanic was transformative for me on Normal.

I think it's bizarre that Uncharted doesn't teach this mechanic explicitly. I had to learn about it from a Let's Play. I wonder if it was an attempt at appealing to new gamers (since the 360/PS3 generation always handled new player accessibility in the worst ways possible). Bayonetta did the same thing with dodge offset being almost completely hidden despite its importance.

Makes me wonder what other games from that generation were secretly good, if only I knew about some obscure system.
I'm pretty sure that Uncharted 2 tells you this actually.

In Uncharted 1 I mainly just shot stuff behind cover, and it feels like that's how the game wants you to play it.

It not until Uncharted 2 that they revamped the melee, melee in U1 just sucked and there was no real point to it.

By the time you get to Uncharted 3 they revamped it even more and now the environment itself can be a melee weapon.
 

Aaron D.

MetaMember
Jul 10, 2019
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damn I relate to this a little too much actually
Jeff Gerstmann said something to this effect years ago and it always stuck with me.

He was basically saying that he no longer follows game development closely at all. Instead he just looks at the initial pitch, decides if it's something he'd be interested in, and just moves on with his life...only tuning back in when the title hits the shelves.

I do much the same these days.
 

PC-tan

Low Tier Weeb
Jan 19, 2019
3,806
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California
Easy, don't trust a man who has never drank coffee

I guess I can't be trusted.

I have never had coffee and have no intention of every drinking any.



By the way when ever I go with Starbucks because a family members wants to buy some I just feel so out of place, like I don't belong there. Which is a feeling that I don't like and why I avoid them.
 

QFNS

Plays too many card games
Nov 18, 2018
1,286
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I ain't no coffee drinker, but I do have tea most days.

Also, SGF was kinda a lot of meh for me. I'm still interested in Mightnight Suns, but kind of the rest was super meh? 14 Dead Space clones aren't really my jam.

Maybe there will be more good stuff later.
 

Acidote

Omega Yul
Jun 16, 2019
321
625
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All this coffee talk and here I am feeling exhausted even when I just did my third espresso shot today. And I woke up less than two hours ago. I've been doing 6:00AM-20:30PM work days for about four months now and coffee doesn't help anymore. Only one more month like that to return to my usual 8:00AM-4:00PM

I need some holidays to do absolutely nothing but play my backlog. The true one, not the list of unplayed games, the ones I intend to play.
 

Kyougar

No reviews, no Buy
Nov 2, 2018
3,283
11,715
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damn I relate to this a little too much actually
Until a game comes out, you can't really assess if it is a banger or a dud, especially for indies.
This is what I wrote a few days ago:

The thing about Indies is, that the relevance, fun, gameplay-loop, hype, million-seller-potential isn't really tangible through trailers.

Among Us
V rising
Terraria
Minecraft
Valheim
Vampire survivors
Eco
Rimworld
etc.

Their success can't and couldn't be measured by trailers or hype. And if you show them side-by-side with visually equal games or even gameplay equal games (in a trailer) you can't pinpoint the million seller from the 50 seller.

It is not that Indies have no place at a "serious" game show, it is that you can't measure success until the game is out. And the console makers grab the diamonds a year or three after the release and show them at their show.

The same is true for AAA games, only that marketing and blind loyalty grants a baseline of sales and enough fanatics to give the illusion of relevance for even mediocre, bad, and forgettable AAA games.

Remember the 90's and early 2000's? You would go into a store, look at nice game cases and would decide if you buy that game based on a little text and pictures (if you had the money), or you would buy it based on the written review/previw from your game magazine of choice
Then came the Trailer/Video Hype phase where you bought based on that (well, a more generic "you", my tastes were always more niche, but I still had "phases" where I would buy titles based on that)

Right now, marketing and presence only gives you a baseline of sales. You can't really hype up your product to be success, unless you had previous games that were bangers or can artificially inflate your sales numbers by pretending to be a big boy console release or exclusive (let's face it, quite a few Sony exclusives would have been forgettable and underselling if they weren't exclusives)
 

fearthedawn

MetaMember
Apr 19, 2019
309
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Same, hopefully Druckmann doesn't change the story to make Joel a less likable character so that it can fit Part II's story better
Nah, imho the audience needs to really like Joel, the whole game happens only because of feelings towards him. If you care less or are indifferent about him it's a disconnect to the plot. Stupid people doing stupid things, the time to come to your senses, abandon this bananas quest and turn around comes early in the game.

About the combat of 1, i felt the highest difficulty is an ok stealth puzzle type deal where you have to map out your approach and things come together when you find the right one, usually not my type of game but not bad... attempts to lower difficulty and play it more actiony (which is usually more for me) had me going back quick because it didn't seem made for that and it wasn't fun at all.
 

Dragon1893

MetaMember
Apr 17, 2019
1,687
4,077
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Nah, imho the audience needs to really like Joel, the whole game happens only because of feelings towards him. If you care less or are indifferent about him it's a disconnect to the plot. Stupid people doing stupid things, the time to come to your senses, abandon this bananas quest and turn around comes early in the game.

About the combat of 1, i felt the highest difficulty is an ok stealth puzzle type deal where you have to map out your approach and things come together when you find the right one, usually not my type of game but not bad... attempts to lower difficulty and play it more actiony (which is usually more for me) had me going back quick because it didn't seem made for that and it wasn't fun at all.
They are reusing all the mocap and voice acting. Nothing new has been recorded for this so talking about hypothetical changes to the story is (fortunately) a waste of time. It's completely identical to the original.
 

prudis

anime occult member
Sep 19, 2018
10,311
26,961
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The Kingdom of Beer and Porn
twitter.com

I'm still not totally sold on Midnight Suns. The deck-building aspect is a turn off for me, though watching this footage has me re-thinking it.
watching the preview footage its pretty much what i expected ... still super xcomy .... but instead of unlcokable skills spending action points ...these skilsl are done in form of cards and the tactics
is much more about positioning here
 

AHA-Lambda

MetaMember
Oct 9, 2018
2,844
7,350
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Nah, imho the audience needs to really like Joel, the whole game happens only because of feelings towards him. If you care less or are indifferent about him it's a disconnect to the plot. Stupid people doing stupid things, the time to come to your senses, abandon this bananas quest and turn around comes early in the game.

About the combat of 1, i felt the highest difficulty is an ok stealth puzzle type deal where you have to map out your approach and things come together when you find the right one, usually not my type of game but not bad... attempts to lower difficulty and play it more actiony (which is usually more for me) had me going back quick because it didn't seem made for that and it wasn't fun at all.
This.

I clown on TLOU a lot but if nothing else I really like the ending of the first game.
The moral ambiguity is what makes it work, and it’d be a tragic overreaction to pander to the simplistic “Joel and Elle were always evil” crowd
 
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mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
609
2,164
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i feel as though a lot of games these days feel uninteresting because they've somehow managed to damper down on elements people see as "intense", and made even the harshest parts of something into a kindergarten

spec ops the line is a good example of what good "intense" is, it starts off somewhat as expected from a third person shooter until you commit an actual war crime, genociding civilians KNOWINGLY, but then you have to think; was it your choice as a player, or was it Walker himself who did it? You pressed the trigger, but Walker made you do it, you had no choice. But it's all Conrad's fault, he did it. All of it. The loading screens start telling you hints at the start of the game, but as you proceed, it talks about how, as all of your teammates are dead, there is nobody to help you. Do you feel like a hero yet? You see hallucinations, was it really true? Are you really in hell, doomed to live through all of these horrific events again and again, enducing more suffering upon your soul, or did you really escape Dubai, in one piece sure, but also shattered, never to become whole again?

smt3 is another good example of what "intense" can be defined as; even though the gameplay doesn't look as intensive as something like spec ops, it is without a doubt still very intensive in both plot and gameplay, something very unique with the press turn combat system they have made, who knows how you will defeat your next foe, is your next fight your last, as you die instantly? your life as a human no longer exists, you have turned into a demon, with the only humanity remaining lying in your heart, will you help your friends, who are slowly becoming monsters hell-bent on the recreation of the world in their image, willing to fight each other to death for it, or will you end everything that has ever happened and will happen in your world, all for the sake of ending the endless cycle of birth-rebirth? does there exist another way? surely there must, right?

tlou2 meanwhile, does a hole in one on your previous protagonist as if nothing happened, there's a sex scene, Ellie turns into Johnny Depp because her finger's gone and she can't play the guitar, and also there's a fight scene in some water i think?
 

mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
609
2,164
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I know that Atlus being Atlus makes everything possibile and nonsense, but with Soul Hackers 2 coming out in august I assume there'll be no chance to see Persona 5 in summer, am I right?
at this point, no clue, maybe at pc gaming show, maybe at xbox, but hell would have to freeze over as well as give me some form of hope in this worl that is surely gonna fade away and extinguish over the course of before i become old and cranky like a grandpa without kids, but in short, maybe, maybe not
 

Gelf

Junior Member
Apr 22, 2019
124
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Jeff Gerstmann said something to this effect years ago and it always stuck with me.

He was basically saying that he no longer follows game development closely at all. Instead he just looks at the initial pitch, decides if it's something he'd be interested in, and just moves on with his life...only tuning back in when the title hits the shelves.

I do much the same these days.
The very occasional game can break through and get me to follow it further but yeah I'm old and in general this has been my approach for many years now. I don't like hype culture.

I don't watch them at all but these events are good for reading threads like this after the fact and padding my wishlist with anything looking mildly interesting.
 
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Ganado

¡Detrás de tí, imbécil!
Nov 6, 2018
314
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So, I thought I knew more about how Steam subs worked, but apparently I don't. I just recently bought The Quarry Deluxe Edition on Green Man Gaming from an European IP. I can't activate it on my Steam account, which has a non-European country attached to it, but still none of the countries listed here https://steamdb.info/sub/727611/info/ (I can't say for sure which sub I bought though, just guessing its this one). Shouldn't it work eitherway (that is, keys can still be regionfree, right)?
 

dex3108

MetaMember
Dec 20, 2018
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Isn't it a little early ? On the other hand Epic must be desperate for some buzz and it's not like showing projects years before completion is unheard of.
If I remember correctly they promised update during summer at The Game Awards. So Epic thing is one of the events to show it or GamesCom. I doubt that it will be at MS show, it looks like more Sony sponsored game.
 
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Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
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Eh, funny how some games pricing evolve sometimes. Take Torment Numenara, it received some extremely lukewarm reception and was purchasable for a couple of euros soon after. Then Microsoft bought the studio, flash forward to now, discounted for 27 euros on steam.
Ok. Good luck.
 

Arc

MetaMember
Sep 19, 2020
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It's been around 6 months since the EGS release and the Nvidia leak said June 2022 so maybe the Steam version will happen soon? Its SteamDB entry has been getting updates pretty often. Or maybe it'll come out the same time as the Steam versions of Kingdom Hearts and I'm just huffing some copium.
 
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