Community MetaSteam | October 2022 - The phantom thieves & Friends will take your wallet this month, holy f***

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Alextended

Segata's Disciple
Jan 28, 2019
5,697
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Looks how I remember the original (I know it's a huge difference side by side though). Not particularly next-gen like though, things like blood and guts and body juices seem to use pretty old school visual effects that don't really match the quality of some models and environments and what not, they don't fit in (sprites?).
 

toxicitizen

MetaMember
Oct 24, 2018
1,632
4,183
113
They said 6 years after the first game ships. That could be 4 years away by itself. By the time they ship the first game they'll have experience with unreal engine development and their production pipeline in general will be established. Doesn't seem too dramatic for them to try and get 2 sequels out in 6 years after that. It'll get delayed, probably, because everything always does, but this doesn't seem like an outrageous plan.
Yeah, I understand that the 6 year thing is from the first game's launch. That part in isolation isn't that surprising, no. It's when you put it alongside a proper Cyberpunk sequel and a new IP and take into account the studio's recent history that I'm starting to :doubtblob:.

I don't believe for one second that they can work on all of these things in parallel without things going massively off the rails lol.
 
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Deku

Just nothing
Oct 19, 2018
4,362
8,857
113
20XX
www.seikens.com
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manchego obfuscator

MetaMember
Jan 23, 2020
934
2,291
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I haven't played Deathloop yet and would rather own it than play it on Game Pass, and Maid of Sker and Dark Pictures are reasonably high on my wishlist, so this is my first non-pause month in a while. cool
 
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lashman

Dead & Forgotten
Sep 5, 2018
32,051
90,241
113
HEY EVERYONE!!!

Evil Within 2 day is here! I can't believe it had been five years already since I last played EW2. We're going to be doing a NG+ playthrough so we can mostly stick to the main story and I'm not spending a bunch of time hunting for secrets and collectibles. Though for anyone that hasn't played the game or seen that side stuff it's worth doing if you pick the game up for yourselves.

I'll be updating the co-op thread later tonight as well so be sure to keep an eye on that if you're looking for some new co-op games and/or some news about our events.

 

fantomena

MetaMember
Dec 17, 2018
9,844
26,502
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Not really interested in the Dead Space remake. Had to give it a second chance to finish it, really disliked the backtracking in the game.
 
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Deleted member 113

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Arcade genres, like the physical locations they were mostly played at, seem to be a bit of a dying form, especially in terms of public interest.
It's too bad, because there are still quite a few talented developers devoted to these "niche" genres, who sadly struggle to gain visibility.

Give them a look once in while, wishlist them, check them out. ;)
Quite a few Japanese indie developers now make the PC their main "home", and any added interest and sales does make a difference.

I'll post about a couple of titles that I rate very highly, which hopefully will be of interest to someone.

I'll start with NeverAwake, launched a few days ago (the launch discount is active until tomorrow).
It's a twin-stick shooter/shmup with a gorgeous style, an insanely good soundtrack (that works even disconnected from the game), a rather generous amount of content (80+ stages), a versatile power-up system, and surprisingly for the genre, a rather intriguing storyline (with multiple endings!).
I described it to someone as: "it's like Tim Burton made a twin-stick shooter, and asked Plaid to do the soundtrack". I think that's a great description. :grinning-face-with-smiling-eyes:

There's a demo available on Steam, so do consider checking it out.






 

manchego obfuscator

MetaMember
Jan 23, 2020
934
2,291
93
Not really interested in the Dead Space remake. Had to give it a second chance to finish it, really disliked the backtracking in the game.
The atmosphere and combat mechanics were great, but I found the mission/level/encounter design to be awfully repetitive; DS2 was a big improvement in that regard, even if it was less survival horror and more action-horror. hope the remake isn't too faithful, but my expectations are definitely tempered
 
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fantomena

MetaMember
Dec 17, 2018
9,844
26,502
113
The atmosphere and combat mechanics were great, but I found the mission/level/encounter design to be awfully repetitive; DS2 was a big improvement in that regard, even if it was less survival horror and more action-horror. hope the remake isn't too faithful, but my expectations are definitely tempered
Yeah, the mission design was really boring for me, but the atmos, combat and level design was great.
 
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Ascheroth

Chilling in the Megastructure
Nov 12, 2018
5,306
12,272
113
Arcade genres, like the physical locations they were mostly played at, seem to be a bit of a dying form, especially in terms of public interest.
It's too bad, because there are still quite a few talented developers devoted to these "niche" genres, who sadly struggle to gain visibility.

Give them a look once in while, wishlist them, check them out. ;)
Quite a few Japanese indie developers now make the PC their main "home", and any added interest and sales does make a difference.

I'll post about a couple of titles that I rate very highly, which hopefully will be of interest to someone.

I'll start with NeverAwake, launched a few days ago (the launch discount is active until tomorrow).
It's a twin-stick shooter/shmup with a gorgeous style, an insanely good soundtrack (that works even disconnected from the game), a rather generous amount of content (80+ stages), a versatile power-up system, and surprisingly for the genre, a rather intriguing storyline (with multiple endings!).
I described it to someone as: "it's like Tim Burton made a twin-stick shooter, and asked Plaid to do the soundtrack". I think that's a great description. :grinning-face-with-smiling-eyes:

There's a demo available on Steam, so do consider checking it out.






Welcome back :)
 

Avern

MetaMember
May 14, 2020
370
1,239
93
new project by cruelty squad dev

Oh fuck oh fuck oh fuck is that a weird-ass mech?! :blobeyes::blobeyes::blobeyes:

I cannot imagine a more fitting genre for Consumer Softproducts to tackle than mecha. There is so much that could be done at the intersection of common mecha themes and the Cruelty Squad aesthetic. Another masterpiece incoming.
 
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spiel

Junior Member
Apr 17, 2019
118
377
63
My collector's edition of A Short Hike arrived! Much sooner than expected too, international shipping is usually a pain. The box is beautiful. Can't wait to open it after work.

Eh just noticed the side of the box reads "A Short Hike - Collectors Edition". Who ate the apostrophe?
 

Kvik

Crossbell City Councillor
Dec 6, 2018
4,304
10,695
113
Downunder.
Chaos Head is cursed.
The entire Sci;Adv series in the west has been known to have problems in one way or another. Can't speak for the console ports, but on PC we had a multitude of issues ranging from simple typos right up to badly edited/localised CGs. This has been happening since the original Steins;Gate.

We're lucky that there's a dedicated group that specialised in fixing these games.
 

LEANIJA

MetaMember
May 5, 2019
3,229
7,888
113
Austria
sounds liek really fun idea

reminds me of that old game from the 90s, "Operation: Inner Space" (not to be confused with "InnerSpace", a game from the 2010s)
That game similiarly takes place within a PC. Interestingly, that company still sells the game, for the same price (25$) and apparently exclusively via their own website ( Software Dynamic, home of Inner Space, Magic and After Dark ) and I love that their FAQ states that you might need DOSBox+Windows 3.1 to get it to run, and "If all else fails, any torrent site would allow you to get a copy of Windows 3.1."
 

Alexandros

MetaMember
Nov 4, 2018
2,823
12,150
113
That is a really strong choice bundle. I didn't even know a new Disciples game came out last year wtf
I reviewed Liberation when it came out and I really liked it:


If anyone has questions about the game, feel free to ask.
 

Mivey

MetaMember
Sep 20, 2018
4,285
12,155
113
well I did my part, time to wait for yuzu patch and play it on Steam Deck
I hope SC announces soon where they'll launch the PC version. I want to play it on the Deck too, and it seems easier to just boot up Heroic than messing around with Yuzu.
Chaos Head is cursed.

Yes it was banned from Steam but the English text also has issues as well
This is another reason to stay on PC. Applying the excellent patches by Committee of Zero that make things far more readable in English is super easy to apply.
 
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Mivey

MetaMember
Sep 20, 2018
4,285
12,155
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Intel GPUs, to sum it up drivers problems and performance all over the place.

I think this is not a terrible start.

There's clearly some major problems with drivers. I haven't watched this video, but in Ars' review, there's cases where going from 4K to 1440p only improved peformance for some titles ( I think it was GTA V) by maybe 5%. In other words, despite clearly reducing required workload for the GPU by a ton, there's barely any improvements. Clearly the driver has to do something different for these games to make them run decent on Arc cards. And from what I understand, this is actually not unusual with GPU drivers. PC games at times do very strange things and Nvidia and AMD have just had years to deal with all this stuff. That's why you get these monthly updates by Nvidia providing "game ready" drivers.
I think if Intel is willing to hire a large team to keep chipping at this problem and improve drivers, I think they can get to a decent spot in maybe 3 or 5 years.
 
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