Community MetaSteam | October 2022 - The phantom thieves & Friends will take your wallet this month, holy f***

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fantomena

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Dec 17, 2018
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Finishing up Bonelab made me realize how fun well-made VR games are again. Looking forward to Blade and Socery being released into 1.0.
 
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Alexandros

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Who knows, I personally would like people to play games before calling them good or bad things.

For example, saying TLOU is not good without having played it makes no sense.
I would generally agree, although it has to be said that today we have a lot of information at our disposal that allows us to form a basic opinion about a game even before playing it ourselves. For example, I haven't actually played Gotham Knights but I have watched hours of gameplay footage from Giant Bomb, Nextlander and others and it just looks like a mediocre game at best in terms of gameplay. I doubt my opinion would change drastically if I was the one pushing the buttons.

In any case, personally I prefer to use subjective phrasing when expressing an opinion. "I don't like x" rather than "x is bad". Although subjectivity of opinion is implied when posting under a specific username, I have found that most people interpret "x is bad" as a statement of fact and they respond much more strongly to it. "I don't like x" conveys the same meaning but its subjectivity is clearer.
 

Mivey

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Sep 20, 2018
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I'm talking Arkane, baby! Prey 2006 is masterpiece through and through!
I'd actually consider Arkane's Prey (or System Shock 3, which is what Arkane pitched it as before Bethesda forced them to call the game Prey) a masterpiece as well. It's the best immersive sim game I have ever played, at least on its mechanics alone. I agree that its ending is a bit weak sauce, but mostly because by the end you know the rules of the game so well that pretty much nothing is threatening any more, and I also wanted to game to continue for longer.
As for the actual plot, and its twist at the end, I actually liked that part. Kinda sad that Arkane will likely never get any more funding from Beth to make a sequel. Maybe someone at Microsoft could get them to do it, but they seem pretty hands off about this, for better or worse.
 

Dragon1893

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Apr 17, 2019
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Yeah, Arkane's Prey is definitely a masterpiece of game design as far as I'm concerned. I'm so glad I checked it out.
Max Payne 1+2 are 19 years old and still great games today. 🤷‍♂️
If a game is "a product of its time" then it was simply shit at launch and only lived by shallow virtues.
Genuine loves never fades, only sex appeal does.
Well, I think those Uncharted games are still great today and so do a lot of people.
What I mean with a product of their time is that it's a type of game design that was popular at the time but has since evolved significantly, with the prime example of this actually being TLOU2, so when people go back to them now they can feel too linear or constrained.
Bottom line is that ND has evolved the formula tremendously going from UC1 to TLOU2 but people still write posts about the studio like it's 2012, completely taking away the merit of how far they've come. Despite this huge evolution in their game design this narrative is still all over the internet and it's getting pretty fucking old.
 
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kio

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Apr 19, 2019
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I'd actually consider Arkane's Prey (or System Shock 3, which is what Arkane pitched it as before Bethesda forced them to call the game Prey) a masterpiece as well. It's the best immersive sim game I have ever played, at least on its mechanics alone. I agree that its ending is a bit weak sauce, but mostly because by the end you know the rules of the game so well that pretty much nothing is threatening any more, and I also wanted to game to continue for longer.
As for the actual plot, and its twist at the end, I actually liked that part. Kinda sad that Arkane will likely never get any more funding from Beth to make a sequel. Maybe someone at Microsoft could get them to do it, but they seem pretty hands off about this, for better or worse.
From a design standpoint, the ability to craft upgrade kits killed the game. With a bit of exploring you could easily unlock almost all the skills by the midpoint and trivialize all the puzzles and encounters and removed the tension from the game and any sense of personality your character/build might have, basically it was too easy to become overpowered. Also the last quarter of the game turns into a FPS which was a weird decision as weapong handling and gunplay weren't the game's best features.
It had neat ideas and setting but the overall execution was somewhat lacking.
 
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fantomena

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Dec 17, 2018
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I would generally agree, although it has to be said that today we have a lot of information at our disposal that allows us to form a basic opinion about a game even before playing it ourselves. For example, I haven't actually played Gotham Knights but I have watched hours of gameplay footage from Giant Bomb, Nextlander and others and it just looks like a mediocre game at best in terms of gameplay. I doubt my opinion would change drastically if I was the one pushing the buttons.

In any case, personally I prefer to use subjective phrasing when expressing an opinion. "I don't like x" rather than "x is bad". Although subjectivity of opinion is implied when posting under a specific username, I have found that most people interpret "x is bad" as a statement of fact and they respond much more strongly to it. "I don't like x" conveys the same meaning but its subjectivity is clearer.
"Looks bad/mediocre" and "Is bad/mediocre" is very different,

I think Gotham Knights looks mediore, but I can't say it is mediocre because I haven't played it.
 
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Mivey

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From a design standpoint, the ability to craft upgrade kits killed the game. With a bit of exploring you could easily unlock almost all the skills by the midpoint and trivialize all the puzzles and encounters and removed the tension from the game and any sense of personality your character/build might have, basically it was too easy to become overpowered. Also the last quarter of the game turns into a FPS which was a weird decision as weapong handling and gunplay weren't the game's best features.
It had neat ideas and setting but the overall execution was somewhat lacking.
I agree, but I still loved Prey for being a game with so much freedom in it. I'm sure a bit of tweaking here and there for a sequel could have helped create a much more balanced game. It's just sad that I don't think Arcane will be able to make such purely single player games any more. Hope to be wrong about this, but I'm not optimistic that Bethesda will just let them make the kinds of games the team clearly wants to make.
 
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Le Pertti

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Oct 10, 2018
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There's a way around factory reset. I'll look for the Reddit post and edit this when I find it again


Worked for me
Thanks! But I already factory reset it haha. It wouldn’t be such an issue to re-download everything if it wasn’t for the fact that 5ghz wifi is broken on my deck. :/

Oh well all I play is vampire survivors anyway haha
 
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thekeats1999

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Dec 10, 2018
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Who knows, I personally would like people to play games before calling them good or bad things.

For example, saying TLOU is not good without having played it makes no sense.
From my point of view, I played Uncharted 1 to 3. I loved 2 and absolutely hated 1 and was completely indifferent to3. I only completed 2. So with that track record I would have to say that modern Naughty Dog games are not for me. So I stopped buying them.
 
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Derrick01

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Oct 6, 2018
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I mean I did play TLoU when it was considered new when I dropped it, 2013 I believe.

Is it really that popular of an idea to not be liking ND games? I really only know praises.
It depends. I've seen a lot of people use ND games having poor gameplay as an excuse for not liking them, but they base that opinion around the UC 1-3 and TLOU 1 period which was 10+ years ago now (fuck...that hurt to think about). I'll be the first to admit those games range from decent at best to downright painful when talking about the gameplay, from the sub par shooting mechanics to TLOU 1 having too many crate "puzzles".

But TLOU 2 has arguably the best gameplay of any TPS ever. The mechanics are greatly improved over the previous game and the level design in the combat areas is unbelievable. It can still be a tough game to go through because of its length, the controversial story, and the brutal subject matter but if anyone's still using gameplay as the excuse for avoiding ND games then they're woefully out of date because they not only solved that problem they're now at the top of the class in the TPS genre.
 

Phantom Thief

Life Will Change
Jun 7, 2019
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Persona 5 is a significantly better game than Uncharted 4 (or Lost Legacy) to me it makes total sense it is doing far better than Uncharted as well.

Unfortunately, Persona also ended up killing NEO TWEWY...
 
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C-Dub

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Dec 23, 2018
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Persona 5 is a significantly better game than Uncharted 4 (or Lost Legacy) to me it makes total sense it is doing far better than Uncharted as well.

Unfortunately, Persona also ended up killing NEO TWEWY...
Square Enix killed NEO TWEWY.

You don’t throw someone into a lion’s pit at the zoo and then say the lion killed them.

They made a decision to go EGS exclusive, which delayed the Steam release by a year, and then shadow dropped it 13 months later. They could’ve released it last month or sometime next year, but they chose this week against a much-requested port of one of the best JRPGs of all time.
 

NarohDethan

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Apr 6, 2019
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Square Enix killed NEO TWEWY.

You don’t throw someone into a lion’s pit at the zoo and then say the lion killed them.

They made a decision to go EGS exclusive, which delayed the Steam release by a year, and then shadow dropped it 13 months later. They could’ve released it last month or sometime next year, but they chose this week against a much-requested port of one of the best JRPGs of all time.
Yep, I was between NEO or P5R, but honestly this is on SE. Should have released it on Steam 1 year ago.
 

Phantom Thief

Life Will Change
Jun 7, 2019
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Square Enix killed NEO TWEWY.

You don’t throw someone into a lion’s pit at the zoo and then say the lion killed them.

They made a decision to go EGS exclusive, which delayed the Steam release by a year, and then shadow dropped it 13 months later. They could’ve released it last month or sometime next year, but they chose this week against a much-requested port of one of the best JRPGs of all time.
I know, it's just sad 😭
 
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