People like Skyrim for the amount of things they can do even though they're not done/polished well, you can pick pocket someone, stalk them, sneak into their houses, rob their houses, kill them or whatever, it gives people the illusion that they have a ton of freedom with some sort of consequences, even though that might not always be true or they might not be deep, multiply all of those with other NPCs and questlines and they might get hilarious results/bugs or weird reactions, or quest differences, most of the time they are a bunch of nothing, but it's the "what-ifs" and the dynamics that keep people looking forward for more. That's why sandbox games with crappy combat are often still very much liked especially if the players are already really into the world building and lore, they got used to overlooking the jankiness and are comfortable with it because they grew attached to it. Also PC users have the ability to mod in things they want to see in the game.
People that play RPGs also have the active imagination to imagine what the character they made is like, give them personality, fill in the blanks and add details that are not even programmed into the game.
Especially with how people are still super obsessed with some long going IPs with bad combat/or just have a focus on the whole package, and are still acting like rabid fanboy/girl, it's not really hard to understand why really. It provides them the escapism with a world they're familiar with.
People that play RPGs also have the active imagination to imagine what the character they made is like, give them personality, fill in the blanks and add details that are not even programmed into the game.
Especially with how people are still super obsessed with some long going IPs with bad combat/or just have a focus on the whole package, and are still acting like rabid fanboy/girl, it's not really hard to understand why really. It provides them the escapism with a world they're familiar with.
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