That's very likelyEOS announcement in 6 to 12 months, and I'm not talking about Epic Online Services.
Asking for 100k youtube sub when you only have 1.34k sub , I think game will be EOS before the 100k goal lolIt seems certain devs still believe that pissing off PC gamers will result in better sales
- YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.m.youtube.com
I don't see the connection to Linux in this specific story. Am I missing something?
Linux users get their revenge.The Quebec Court of Appeal has upheld a decision authorizing a class-action lawsuit by parents who claim their children became addicted to the popular online video game Fortnite.
Lawyers for Fortnite creator Epic Games had sought permission to appeal the decision, arguing that a Superior Court judge never should have authorized the class action because the plaintiffs didn't present enough evidence about children being addicted.
It's a reference to this:I don't see the connection to Linux in this specific story. Am I missing something?
Thanks.It's a reference to this:
The EGS slogan.I have no idea why
I am completely guessing, but Epic spent months, likely years, beta testing self-publishing and some of the unexplained delays may be a result of their self-publishing tools that some devs/pubs are trialling. Still, I do not think this is the reason why SE5 was so late as I imagine after a certain point, Epic would go ahead and add the game manually on behalf of the dev/pub if it was going to result in missing out on a simultaneous launch.I might be misreading, but I think EOS has been in the Steam version since day one. I have no idea why it took them nearly a year to launch on EGS, especially since Zombie Army 4 was exclusive.
I saw someone on Reddit insist Valve is doing secret Steam exclusive deals. The truth is out there.The only other plausible explanation is Steam signed a 9 month exclusivity agreement
The special commision rate is to go directly to the lowest tier, that's about it. that and perhaps some MTX rates in case games have market capabilities. But otherwise, it doesn't go as far as other entities.While I highly doubt Valve does exclusives, I wouldn't be surprised if they gave special commission rates for the biggest publishers (i.e. MS, EA, Activision and Sony) since they have substantial market power and can be successful enough (but not as successful) without Steam. Even Sony gives Activision a special rate for Call of Duty on Playstation.
lmao-$600 million third party spend (buoyed by Genshin, simultaneous launches for AAA games like FIFA and Dying Light 2 and other live service titles such as Dead by Daylight).
I mean, the middle tier includes Saint Rows 5 (well reboot or w/e) and we know that game bombed ...I mean considering their top 5 games includes 3 F2P games and another game that they gave away previously which is also mtx heavy, PLUS the bottom tier of note includes titles like cyberpunk and god of war etc the sales units must be DIRE
Free EGS moneyhatting up frontI mean, why would devs bother...
They made Fall Guys F2P and added it to the EGS last summer so yeah their F2P revenue must be taking a big hit.If third-party grew, but overall spending declined...
That means their own games like Fortnite, Rocket League, Fall Guys, publishing, etc had a massive downturn.
Hey look, another EGS butt-kissing rant against Valve from Tyler on PC Gamer
I didn’t even need to click the article to know it was written by Tim’s favourite poodle.Hey look, another EGS butt-kissing rant against Valve from Tyler on PC Gamer
An average of $1.5 per user on third-party games, to all those who said they were a bunch of freeloaderslmao
I'd bet dollars to donuts that's coming from Genshin.+18% on third party stuff, which I guess is how they’re spinning -2% overall.
I think I’d quite like to see a bigger breakdown of “third party”. Where is the growth? Is it game sales? DLC? MTX?
Strongly disagree. They added Genshin payments in late 2021 and had a large number of sim-ship games like FIFA, God of War and Dying Light 2. They also expected $658 million third party revenue in 2022.The 18% seems pretty good in my opinion, if we consider that the store had very few exclusives in 2022.
Focusing on this section:
Absolutely absurd. It's going to be the Switch all over again where games get buried under a mountain of new releases. You can use social media to help boost discovery, but ignoring discoverability on your own store is insane.Epic Games Store will continue to get interface updates, but as a matter of principle, Allison says that Epic will not track user behavior and use it to algorithmically recommend games. Epic has said in the past (opens in new tab) that it's more interested in supporting the game discovery that already happens outside of stores, such as on Twitch and YouTube.
Ah, yeah that seems less good.Strongly disagree. They added Genshin payments in late 2021 and had a large number of sim-ship games like FIFA, God of War and Dying Light 2. They also expected $658 million third party revenue in 2022.
Correct.-2% in overall revenue just means Fortnite is declining. Or no longer growing and can't carry EGS.
It makes sense since the game is getting old now but still concerning for Epic.
I expect them to monetize the fuck out of the game in the coming years. Or they are gonna make a new big game in hope of it becoming another cash cow.
Fortnite is getting old and Tim is trying to turn it into Roblox so it can stay relevant.Sweeney attributed that drop primarily to Fortnite. “The funny thing that’s happened post-pandemic is that Fortnite monthly active users have held up, but playtime, hours played, and spending has gone down,” Sweeney said. I’m interested to see if that changes this year, especially with a promising-looking new season launching soon.
Stranger of Paradise didn't make the list either. At least we know FF16 will next year.You know, not a single KH game has charted in their top selling games in two years (which is pretty telling)