News Epic Games Store

xinek

日本語が苦手
Apr 17, 2019
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Haha yeah that's Roblox in a nutshell. My 10yo daughter is spending all of her daily tablet time on this "game", by running around, saying "hi" to other people and changing clothes for her character.
Sounds a lot like Fashion Souls tbh.

I really should start DS3, since I never played it on Steam and it has the best clothes.
 

bobnowhere

Careful Icarus
Sep 20, 2018
1,665
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Haha yeah that's Roblox in a nutshell. My 10yo daughter is spending all of her daily tablet time on this "game", by running around, saying "hi" to other people and changing clothes for her character.

Roblox has nothing to do with gaming as we know it, since there are no story, challenges, learning curves or puzzles to speak of. I bought Minecraft to motivate her to be creative, but she stopped playing after 30 minutes because the mining is too much of an effort. Oh well...
My 11yo and 14yo nieces love roblox, minecraft and The Sims. Fortnite is that game other people play.
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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I think the fact that a game which, by all other accounts, is universally bad (20% of reviewers recommend it, and it's holding 50 on OpenCritic), is still getting nearly 4 stars on the EGS rating just goes to show how rigged their rating system is.

Not a single game is rated below 3 stars. Are there really no games deserving of 2 star and 1 star ratings on EGS?
 

DrShrapnel

Shuwatch!
Oct 14, 2021
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I think the fact that a game which, by all other accounts, is universally bad (20% of reviewers recommend it, and it's holding 50 on OpenCritic), is still getting nearly 4 stars on the EGS rating just goes to show how rigged their rating system is.

Not a single game is rated below 3 stars. Are there really no games deserving of 2 star and 1 star ratings on EGS?
Just shows how crooked their ratings system is, when Epic decides which ones to show. I knew this sort of thing would happen.
 

Arc

MetaMember
Sep 19, 2020
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I think the fact that a game which, by all other accounts, is universally bad (20% of reviewers recommend it, and it's holding 50 on OpenCritic), is still getting nearly 4 stars on the EGS rating just goes to show how rigged their rating system is.

Not a single game is rated below 3 stars. Are there really no games deserving of 2 star and 1 star ratings on EGS?


The entire system is meant to shield developers because those naughty gamers might say something mean. The rating system has a bias towards people who are more likely to enjoy a game because of the time requirement. No rational person is going to stick with a lousy game for >2 hours just for the small chance of being allowed to leave a rating. If TLOU were EGS exclusive, you might see a handful of Twitter and Reddit posts saying the port is bad and that would have been that.
 

Arc

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Fortnite has started showing CCUs for their game modes. I'm not sure if it's just one platform or all platforms combined, but I would assume it's all platforms since Epic loves to tout interconnectability. I might have to install the Epic launcher to take a peek. Also the 1.5 million is on a Wednesday afternoon in the US which I doubt is prime time for that game.
 

Arsene

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Apr 17, 2019
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Fortnite has started showing CCUs for their game modes. I'm not sure if it's just one platform or all platforms combined, but I would assume it's all platforms since Epic loves to tout interconnectability. I might have to install the Epic launcher to take a peek. Also the 1.5 million is on a Wednesday afternoon in the US which I doubt is prime time for that game.
Its all platforms combined. PC, Switch, PS, Xbox and Mobile
 

Arsene

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Durante

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Oct 21, 2018
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1.5 million concurrent for Fortnite is honestly much less than I expected if it's across all platforms.

PUBG reached over 3 million concurrent on PC only in its heyday, and I always thought Fortnite was even larger than that.
 

Arc

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The 1.5 million number was on a Wednesday afternoon in the United States. I've always assumed Fortnite is most popular in the US and most people were still at school and work. My guess is it would peak in the >3 million range on the weekend, and even higher at the launch of a new season. It's a giant number, but spread across 5 platforms, it isn't quite as amazing as I had envisioned. Also Fortnite "only" has 70 million MAU which is down from the 80 million during its COVID peak and before it was booted off iOS and Google Play.

Edit: Roblox had a peak of 9.6 million CCU in games back in February, with three games each having >1 million CCU. Since Epic wants Fortnite to be a Roblox competitor, I think it's a fair comparison.
 
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Arsene

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1.5 million concurrent for Fortnite is honestly much less than I expected if it's across all platforms.

PUBG reached over 3 million concurrent on PC only in its heyday, and I always thought Fortnite was even larger than that.
PUBG's 3 million peak on Steam was heavily inflated by chinese bots idling for items to sell on the steam market, and PUBG wasn't very popular on console due to poor performance and timed xbox exclusivity. Fortnite swooped in and stole the console market from them.
 
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madjoki

👀 I see you
Sep 19, 2018
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Doesn't look screwed at all.




Also made experimental popularity rank: (based on awards given, guess this is around 20-30% for top games)


 

Arc

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As of writing, Darkest Dungeon 2 has roughly six weeks left in early access before it is let loose on a world unprepared for its horrors. The game, in development for four-ish years, exploded into its beta phase with fervour – selling 100,000 copies initially, and going onto sell just over 300,000 early access copies as of our interview, according to Sigman. The team has gone dark and put its heads down in preparation for the full release, following a process of almost continuous process of development, feedback gathering, and reworking.
Darkest Dungeon 2 has sold 300k copies so far. Not sure how to feel about that since it was such a highly anticipated sequel. My gut check is it had a big launch with hardcore fans, then people saw it was vastly different from the original and/or EGS being EGS stunted its overall sales.
 

fantomena

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Dec 17, 2018
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Holy shit, that's awful. DD2 was one of the most anticipated indies in recent times together with games like Sons of the Forest, Hades 2 and Hollow Knight Silksong, or at least somewhat in the same range.

300k is really godawful.

And I do not think people have any idea that the game is vastly different from the original, as part of why the sale is awful.
 
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Arc

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Holy shit, that's awful. DD2 was one of the most anticipated indies in recent times together with games like Sons of the Forest, Hades 2 and Hollow Knight Silksong, or at least somewhat in the same range.

300k is really godawful.

And I do not think people have any idea that the game is vastly different from the original, as part of why the sale is awful.
I went back and looked at DD1's sales figures.

DD1 originally released in early access on January 30, 2015. It reached 1 million units sold on November 3, 2016, which is 643 days.
DD2 released in early access on October 26, 2021. It reached 300,000 units sold on March 31, 2023 (the date the VG24/7 article was published) which is 521 days.

When looking at it through that lens, those numbers are quite frankly bad, especially when you have games like Core Keeper that can sell 1 million units in less than 4 months.

Edit: I should have mentioned that DD1 had already left early access when it hit 1 million. Could DD2 have a large sales boost when its 1.0 and Steam release happen? Possibly, but I think the genre shift turned off enough people that even a that won't give it a massive uplift.
 
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fantomena

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I went back and looked at DD1's sales figures.

DD1 originally released in early access on January 30, 2015. It reached 1 million units sold on November 3, 2016, which is 643 days.
DD2 released in early access on October 26, 2021. It reached 300,000 units sold on March 31, 2023 (the date the VG24/7 article was published) which is 521 days.

When looking at it through that lens, those numbers are quite frankly bad, especially when you have games like Core Keeper that can sell 1 million units in less than 4 months.
And Sons of the Forest selling 2 million copies in 24 hours.
 
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Arc

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Mordhau is being given away for free on EGS. I was lurking their Discord and saw a post from a moderator says that the game had, at one point, over 27k concurrent between Steam and EGS. The Steam version peaked at about 6500 concurrent yesterday which means the EGS version may have peaked at nearly 21k.

The numbers given appear to be people who are actually in a server and I've read that there have been issues with finding servers as the game is more popular than the devs anticipated. This may mean the number of people in the Epic version is higher, but it at least gives a plausible floor.

I bring this up because Mordhau is currently 5th in the EGS most played charts. While I don't think their most played goes off CCU and probably does daily users instead, it might give a possible data point for their rankings. A top 5 game may have several hundred thousand DAU? That doesn't seem unreasonable IMO.

Going on a tangent, I've been trying to track Fortnite CCUs for about a week and they're surprisingly low, to the point I'm wondering if player numbers are region locked. The highest I've seen is about 1.5-1.6 million across Epic's modes and the combined sum of the most popular maps on a Saturday afternoon. The numbers do appear to be cross platform combined since I've checked on both PS5 and Xbox and they are within the same ranges. Battle Royale is the highest and can peak at over 500k with Zero Build usually peaking in the >300k range.

While those numbers are massive, they're down drastically from Fortnite in 2018 when it had between 3.4 million and 8.3 million which makes me think the current numbers are region locked as they are simply far lower than I had anticipated. I know the numbers I linked are from 2018 when Fortnite was at its peak, and Tim has outright said the game has declined in the past year, but I still expected >2 million at minimum.

Anyway that's enough of my incoherent ramblings.
 

Arsene

On a break
Apr 17, 2019
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Mordhau is being given away for free on EGS. I was lurking their Discord and saw a post from a moderator says that the game had, at one point, over 27k concurrent between Steam and EGS. The Steam version peaked at about 6500 concurrent yesterday which means the EGS version may have peaked at nearly 21k.

The numbers given appear to be people who are actually in a server and I've read that there have been issues with finding servers as the game is more popular than the devs anticipated. This may mean the number of people in the Epic version is higher, but it at least gives a plausible floor.

I bring this up because Mordhau is currently 5th in the EGS most played charts. While I don't think their most played goes off CCU and probably does daily users instead, it might give a possible data point for their rankings. A top 5 game may have several hundred thousand DAU? That doesn't seem unreasonable IMO.

Going on a tangent, I've been trying to track Fortnite CCUs for about a week and they're surprisingly low, to the point I'm wondering if player numbers are region locked. The highest I've seen is about 1.5-1.6 million across Epic's modes and the combined sum of the most popular maps on a Saturday afternoon. The numbers do appear to be cross platform combined since I've checked on both PS5 and Xbox and they are within the same ranges. Battle Royale is the highest and can peak at over 500k with Zero Build usually peaking in the >300k range.

While those numbers are massive, they're down drastically from Fortnite in 2018 when it had between 3.4 million and 8.3 million which makes me think the current numbers are region locked as they are simply far lower than I had anticipated. I know the numbers I linked are from 2018 when Fortnite was at its peak, and Tim has outright said the game has declined in the past year, but I still expected >2 million at minimum.

Anyway that's enough of my incoherent ramblings.
Fortnite’s numbers aren’t region locked. Those are the actual worldwide numbers except maybe China which I think is a different client.
 
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Arc

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Fortnite’s numbers aren’t region locked. Those are the actual worldwide numbers except maybe China which I think is a different client.
Thanks, I wasn't sure. As of right now (12:33 PM EST) there are about 1.06 million in Epic's modes and 368k in all the combined games in the Popular tab. I'm sure there are dozens of other custom games with small play counts, but I have no reliable way of looking at their numbers, but I would guess that covers the vast majority of users. It will likely peak in a few hours but I'm kind of tired of tracking the numbers so I'll let it go for now.

There are several things that could explain why the numbers are lower than I had thought. Firstly, it only counts people in a game mode and not in client. Secondly, it's the middle of the season and interest for live service games peaks at the start of new season and wanes as the season progresses. Thirdly, it's spring and gaming is less popular in the spring and summer (just look at how Steam numbers drop in the summer and pick back up in the fall). Also, Epic shut down Fortnite in China so any CN players are counted on the global servers.
 

fantomena

MetaMember
Dec 17, 2018
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Imagine caring about what the different EGS lists says. Wherever it's most played list or best seller list.
 

CommodoreKong

Mercenary in the Badlands
Jun 15, 2019
644
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Mordhau is being given away for free on EGS. I was lurking their Discord and saw a post from a moderator says that the game had, at one point, over 27k concurrent between Steam and EGS. The Steam version peaked at about 6500 concurrent yesterday which means the EGS version may have peaked at nearly 21k.

The numbers given appear to be people who are actually in a server and I've read that there have been issues with finding servers as the game is more popular than the devs anticipated. This may mean the number of people in the Epic version is higher, but it at least gives a plausible floor.

I bring this up because Mordhau is currently 5th in the EGS most played charts. While I don't think their most played goes off CCU and probably does daily users instead, it might give a possible data point for their rankings. A top 5 game may have several hundred thousand DAU? That doesn't seem unreasonable IMO.

Going on a tangent, I've been trying to track Fortnite CCUs for about a week and they're surprisingly low, to the point I'm wondering if player numbers are region locked. The highest I've seen is about 1.5-1.6 million across Epic's modes and the combined sum of the most popular maps on a Saturday afternoon. The numbers do appear to be cross platform combined since I've checked on both PS5 and Xbox and they are within the same ranges. Battle Royale is the highest and can peak at over 500k with Zero Build usually peaking in the >300k range.

While those numbers are massive, they're down drastically from Fortnite in 2018 when it had between 3.4 million and 8.3 million which makes me think the current numbers are region locked as they are simply far lower than I had anticipated. I know the numbers I linked are from 2018 when Fortnite was at its peak, and Tim has outright said the game has declined in the past year, but I still expected >2 million at minimum.

Anyway that's enough of my incoherent ramblings.
I think it makes sense Fortnite CCU is down compared to a few years ago. Most games do decline over time. I, guessing it will continue to slowly decline while still getting pretty high peaks for major events.

It also makes sense that Epic went crazy with the EGS and buying other popular F2P games, hoping to make up for that lost revenue. As popular as Unreal Engine is I doubt it brings I the crazy amount if revenue something like Fortnite or a platform like Steam brings in.
 

STHX

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As popular as Unreal Engine is I doubt it brings I the crazy amount if revenue something like Fortnite or a platform like Steam brings in.
I'm pretty sure the Apple lawsuit shows Unreal makes very little in the grand scheme of Epic things, which is something that surprised me considering how much it's used in today's age. I guess even a yearly licence could never compare with endless exploitative microtransactions after all
 

Arc

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According to a mod in the Mordhau Discord, there were about 50k peak concurrent. The wording makes me think that was the number of people in game. The Steam version peaked at 7500 concurrent so the EGS was at about ~42.5k. While the most played most likely isn't based off CCU, there is some correlation between CCU and daily users.

I think it makes sense Fortnite CCU is down compared to a few years ago. Most games do decline over time. I, guessing it will continue to slowly decline while still getting pretty high peaks for major events.

It also makes sense that Epic went crazy with the EGS and buying other popular F2P games, hoping to make up for that lost revenue. As popular as Unreal Engine is I doubt it brings I the crazy amount if revenue something like Fortnite or a platform like Steam brings in.
That is true. I think part of my surprise was the fact I was directly comparing it to CS:GO which has blown up the past few months. I know Fortnite's MAU (70 million) is much larger than CS:GO ("only" 27.7 million), but the fact the CCU aren't that far apart surprised me. Also there's the fact Fortnite's 70 million is spread across 5 platforms while CS:GO is just one.

I'm pretty sure the Apple lawsuit shows Unreal makes very little in the grand scheme of Epic things, which is something that surprised me considering how much it's used in today's age. I guess even a yearly licence could never compare with endless exploitative microtransactions after all
A document from the Apple trial showed Unreal Engine only generated about $100 million a year in 2018 and 2019. However that is practically ancient history and they could be earning more since UE5 released. I hope the Google trial starting in November has more juicy leaks. :evilblob:
 

CommodoreKong

Mercenary in the Badlands
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That is true. I think part of my surprise was the fact I was directly comparing it to CS:GO which has blown up the past few months. I know Fortnite's MAU (70 million) is much larger than CS:GO ("only" 27.7 million), but the fact the CCU aren't that far apart surprised me. Also there's the fact Fortnite's 70 million is spread across 5 platforms while CS:GO is just one.
Yeah Valve GAAS games like CSGO, TF2 and Dota2 probably are the exception, rather than the norm, when it comes to GAAS playerbase.
 

Arc

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Another EGS banger. It's actually about 10 points higher than I had thought it would be. I was expecting another Saint's Row.

Yeah Valve GAAS games like CSGO, TF2 and Dota2 probably are the exception, rather than the norm, when it comes to GAAS playerbase.
Dota 2 is down about 50% from its peak and TF2 is a weird zombie game that keeps shambling along. CS:GO is a freak anomaly that keeps on chugging due to a combination of its gameplay and, to be frank, its extremely scummy business model that promotes gambling AND does NFTs better than any crypto bro trying to hawk monkey JPGs.
 

ExistentialThought

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Feb 29, 2020
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"AQUIRIS will join Epic Games to create “groundbreaking content and social experiences” within Fortnite."


 

prudis

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The Kingdom of Beer and Porn
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