Community MetaSteam | May 2023 - Bloody hell!

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yuraya

MetaMember
May 4, 2019
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For some reason i woke up today with big hype for next GTA game.
Let me dehype you real quick.....

90% of the missions will be driving from point A to point B triggering a cutscene and then driving from point B to point C to end mission (just like GTAV but even worse)

The writing and story telling will be cringey as if a 12 year old wrote it. The characters will be nowhere near as good as RDR2.

The game will probably have the control fluidity/movement of RDR2 which will make exploring and having fun in the world not as snappy as people want out of a GTA game.

The online portion of the game will get even more attention than GTAV which will piss off singleplayer fans and could lead to a very messy launch/server fuckery. Wouldn't surprise me if its even more integrated somehow and full of microtransaction/DLC milking from the get go.

The world they build will be amazing and massive tho. Getting lost in the world and having dumb fun is what their games are all about. That is what I am hyped for the most and South Florida will make for best looking locale they put together yet. Hopefully its not a timed console exclusive and PC port isn't dog shit.
 

dex3108

MetaMember
Dec 20, 2018
3,442
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Someone drugged you last night? :unsure:
Nah i just want new GTA.

Let me dehype you real quick.....

90% of the missions will be driving from point A to point B triggering a cutscene and then driving from point B to point C to end mission (just like GTAV but even worse)

The writing and story telling will be cringey as if a 12 year old wrote it. The characters will be nowhere near as good as RDR2.

The game will probably have the control fluidity/movement of RDR2 which will make exploring and having fun in the world not as snappy as people want out of a GTA game.

The online portion of the game will get even more attention than GTAV which will piss off singleplayer fans and could lead to a very messy launch/server fuckery. Wouldn't surprise me if its even more integrated somehow and full of microtransaction/DLC milking from the get go.

The world they build will be amazing and massive tho. Getting lost in the world and having dumb fun is what their games are all about. That is what I am hyped for the most and South Florida will make for best looking locale they put together yet. Hopefully its not a timed console exclusive and PC port isn't dog shit.
I don't care about Online part, i just want new GTA XD
 
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STHX

MetaMember
Sep 20, 2021
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Italy
WTF? If steamgriddb refused them, would Nintencunt have any leg to actually stand on, legally?
Their plan is to attack smaller individuals which would spend too much money if the issue goes into a courthouse. Nintendo has millions to spend on lawyers, some guy doesn't. Even if you countersue Nintendo and win after a long legal battle what's the point: Nintendo at best will pay a fine, you will still end up living on a street. That's how big companies work. It's "bullism" and they do it because they can (see the GTA mods issue). The law isn't equal

Or how FFT says it:
 

Censored

I didn't delete that post!. Get my post back!.
Oct 8, 2021
1,221
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WTF? If steamgriddb refused them, would Nintencunt have any leg to actually stand on, legally?
No idea but it's totally absurd. I suppose steamgrid just take them down to avoid legal issues with Nintendo.
f.e. breath of the wild grids page:
 
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Kvik

Crossbell City Councillor
Dec 6, 2018
4,305
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Downunder.
As of 09/05/2023, the repo is still up.


It bears mentioning because Lockpick didn't automagically break the encryption key, which made the DMCA notice almost fraudulent in nature. It is not a DRM circumvention software.

Lockpick is merely a tool to derives the encryption key so that it can be used outside Nintendo Switch OS.

Ultimately, you still need this key to dump the games you own and play it in the emulator of your choice.

As usual, this is Nintendo's typical modus operandi.
 

d00d3n

MetaMember
Jan 26, 2019
319
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I have been playing 16 hours of the metroidvania game Afterimage the last couple of days, but now have to take a break for work.

Despite putting all that time in, I seem to be nowhere close to the end of the game. I don't think any game since Hollow Knight has delivered a metroidvania map of this size. That could have been a wasted effort if exploration and traversal were badly thought out, but the world if full of fun secrets and platforming challenges. Like Hollow Knight, the game makes you work hard for traversal ability unlocks, making you appreciate them even more when you have fought through huge difficult map sections that are now trivial to traverse.

The story and setting are not as good as in the best games in the genre like Hollow Knight or Ori, but pretty decent. The graphics for enemies and levels are really varied, so there is at least an obvious progression in those areas.

The game is more open ended than most other metroidvania games, which works really well with its massive size. The character development subsystems are quite intricate for the genre as well. It is very possible, quite tense and a lot of fun to infiltrate high level areas before most people were meant to.

The combat is good. The early game is too easy, but later bosses and enemies can be challenging. No phasing/dashing through enemies or bosses will probably be divisive, and means that you will be jumping a lot in combat situations.

The game works great on Steam deck on high graphics settings, but the detailed graphics kind of call for playing the game on a larger display. I have mostly been playing on my OLED ultrawide. The game natively supports ultrawide resolutions.

I see a lot of negative reviews on the Steam store that I do not really understand. The game is a massive, great looking, fun to play metoidvania game that most people who enjoy the genre would enjoy to play.
 

Yoshi

o_O
Jan 5, 2019
744
4,296
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PC Gamer: Activision is making more money on PC than consoles for the first time, and the gap is widening
The PC is about to get more important for one of the biggest videogame companies in the world. According to Activision Blizzard's latest financial report (opens in new tab), the PC platform outperformed consoles by $27 million at the start of 2023, continuing a trend with the Call of Duty, World of Warcraft, Diablo, and Overwatch 2 publisher that's been consistent for nearly a year now.

Between January 1 and March 31, Activision made $666 million on PC versus $639 on console. Its PC segment also outsold its console business throughout half of last year, though console did outsell PC overall for Activision in 2022.
 
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spindoctor

MetaMember
Jun 9, 2019
994
1,929
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Impressive. Coming back t0 Steam was a big win for them. MW2 is constantly in top sellers and 365k user reviews = long legs and hundreds of millions of extra dollars compared to what they usually did on BNet.
When you join a lobby before a match in MW2 it shows you an icon for the platform and input method each player is using. So you can tell whether they are using mouse+keyboard or controller, and whether they are on Playstation, Xbox or PC. For PC they have 2 separate icons for Steam and battle.net users. Anecdotally speaking I have seen roughly an equal split between Steam and Bnet throughout the life of the game. Observing this was rather surprising to me because I really thought that Steam numbers would overwhelm Bnet but that doesn't seem to be the case. PC gamers do not dislike Bnet the way they do Origin or EGS for example. Tens of millions of people happily use it for WoW, Diablo, Overwatch and even Activision games when they moved over a few years ago. The Bnet application is polished and functional. It has but a fraction of the features Steam does but it is not really trying to be anything more than a simple store and launcher for Blizzard games. It doesn't aspire to be an all encompassing PC gaming platform the way Steam turned out to be.

I'm convinced that one of the major reasons MW2 even came to Steam was because COD Vanguard underperformed drastically and it was a bit of a panic reaction on the part of Activision to shore up their revenues. And it paid off because MW2 had the biggest COD launch of all time. Putting the game on Steam was smart even though they could have still made bank by keeping it on Bnet like the previous 3 games.
 

dex3108

MetaMember
Dec 20, 2018
3,442
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EA App won't let me launch Jedi Survivor because it say that there is an update. But when i press Update client just say wrapping things up and after few seconds says it's done but there is still Update button instead of Play button XD
 

Amzin

No one beats me 17 times in a row!
Dec 5, 2018
1,001
2,110
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I have been playing 16 hours of the metroidvania game Afterimage the last couple of days, but now have to take a break for work.

I see a lot of negative reviews on the Steam store that I do not really understand. The game is a massive, great looking, fun to play metoidvania game that most people who enjoy the genre would enjoy to play.
Personally, I got a bad taste in the demo after seeing the save system. The game feels like a good take on a classic metroidvania until suddenly enemy respawns and your healing are tied to save points, and you have an XP pickup on death. It just felt like soulsvania stuff shoehorned into a game that had no purpose being there. Honestly based on your high points, it still seems like it's entirely arbitrary, and there have been way too many mediocre-to-bad soulsvanias the past 2 years for a lot of people (myself included). Edit to add: In the demo, at least when I played it, most enemies were HP sponges too, which was not very fun.

I think if they had scrapped those mechanics for something, anything, more like a typical metroidvania it wouldn't have attracted the people looking for souls stuff that isn't there, and wouldn't turn away people like me who are tired of poorly thought out implementations of those systems / restrictions. As it stands it's still a game I might eventually pick up on sale but there are a dozen other ones I'll play before it that I'm more excited by.

E.g. Grime, which has had pretty good reception, didn't do a good job in this regard IMO, and most of the positive reviews had either a shorter playtime than my incomplete play through or people recommending it even though they complained about all the stuff I disliked. It's a terrible metroidvania and a so-so soulslike hampered by being 2D and not being built like it is (including off-screen enemy attacks you can't parry, large empty stretches, backtracking without shortcuts because the levels wouldn't allow for it, and even the devs implying it's mostly best as a linear game up until right at the end of the game, etc.)
 

Parsnip

Riskbreaker
Sep 11, 2018
3,249
7,237
113
Finland

I have been playing 16 hours of the metroidvania game Afterimage the last couple of days, but now have to take a break for work.

Despite putting all that time in, I seem to be nowhere close to the end of the game. I don't think any game since Hollow Knight has delivered a metroidvania map of this size. That could have been a wasted effort if exploration and traversal were badly thought out, but the world if full of fun secrets and platforming challenges. Like Hollow Knight, the game makes you work hard for traversal ability unlocks, making you appreciate them even more when you have fought through huge difficult map sections that are now trivial to traverse.

The story and setting are not as good as in the best games in the genre like Hollow Knight or Ori, but pretty decent. The graphics for enemies and levels are really varied, so there is at least an obvious progression in those areas.

The game is more open ended than most other metroidvania games, which works really well with its massive size. The character development subsystems are quite intricate for the genre as well. It is very possible, quite tense and a lot of fun to infiltrate high level areas before most people were meant to.

The combat is good. The early game is too easy, but later bosses and enemies can be challenging. No phasing/dashing through enemies or bosses will probably be divisive, and means that you will be jumping a lot in combat situations.

The game works great on Steam deck on high graphics settings, but the detailed graphics kind of call for playing the game on a larger display. I have mostly been playing on my OLED ultrawide. The game natively supports ultrawide resolutions.

I see a lot of negative reviews on the Steam store that I do not really understand. The game is a massive, great looking, fun to play metoidvania game that most people who enjoy the genre would enjoy to play.
Thanks for the impressions. I was thinking about removing it from my wishlist after the lukewarm reviews, but now I'm keeping it on and looking forward playing it at some point.
:thumbsupblob:
 
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Prodigy

Sleeper must awaken
Dec 9, 2018
930
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he did mention he could easily do a follow up video with lots more :)

~

someone is making a Prey (2006) VR mode :) ... the downside is, theyre making it for the Quest 2.

I love that game, must have played through it 3 or 4 times. Might be time to take out the old Rift S.
 
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Kyougar

No reviews, no Buy
Nov 2, 2018
3,285
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Console gamers have touted the myth that the console space is as healthy as it has ever been.
"look at those financial reports, the companies make more money every year!"
Yeah... Duh. It's a milking economy. They are milking the fewer customers more.
Console player base is shrinking since the PS360Wii days. With that narrower player base comes the result that the console makers develop and market more and more to their shrinking user base, trying to get more money per user instead of widening the appeal.

And that user base will shrink further.
Not every console player only plays games that the consoles provide, and if they are able, or willing, they will switch to PC eventually because there is so much more available. (also we "lost" millions of players to mobile since the Wii days)
Add to it the rising costs and the future looks dire.

What has that to do with the article? Activision games are also available on console.
Easy, more and more people switch to PC, even for console ass, console games. Because of the above-mentioned issues.
 

Mivey

MetaMember
Sep 20, 2018
4,289
12,175
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he did mention he could easily do a follow up video with lots more :)

~

someone is making a Prey (2006) VR mode :) ... the downside is, theyre making it for the Quest 2.

Without introducing proper VR ready modes of locomotion, I don't see this as being very interesting. I really dislike linear motion in VR, it just feels wrong. Teleportation is where it's at. Pretty much just do whatever Alyx was doing. Valve had this figured out.

On that topic, I hope Valve's new wireless headset will come out in a couple years. Can't really go back to wired VR at this point, and also sold my Quest 2 when I moved earlier this year.
 
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dex3108

MetaMember
Dec 20, 2018
3,442
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Welp i guess that i will probably order 4070.


My 3070 is still under EVGA warranty so i still can sell it for nice price and if i sell Diablo IV for 40-50 euros that is nice money too XD
 
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Durante

I <3 Pixels
Oct 21, 2018
4,045
19,521
113

I have been playing 16 hours of the metroidvania game Afterimage the last couple of days, but now have to take a break for work.

Despite putting all that time in, I seem to be nowhere close to the end of the game. I don't think any game since Hollow Knight has delivered a metroidvania map of this size. That could have been a wasted effort if exploration and traversal were badly thought out, but the world if full of fun secrets and platforming challenges. Like Hollow Knight, the game makes you work hard for traversal ability unlocks, making you appreciate them even more when you have fought through huge difficult map sections that are now trivial to traverse.

The story and setting are not as good as in the best games in the genre like Hollow Knight or Ori, but pretty decent. The graphics for enemies and levels are really varied, so there is at least an obvious progression in those areas.

The game is more open ended than most other metroidvania games, which works really well with its massive size. The character development subsystems are quite intricate for the genre as well. It is very possible, quite tense and a lot of fun to infiltrate high level areas before most people were meant to.

The combat is good. The early game is too easy, but later bosses and enemies can be challenging. No phasing/dashing through enemies or bosses will probably be divisive, and means that you will be jumping a lot in combat situations.

The game works great on Steam deck on high graphics settings, but the detailed graphics kind of call for playing the game on a larger display. I have mostly been playing on my OLED ultrawide. The game natively supports ultrawide resolutions.

I see a lot of negative reviews on the Steam store that I do not really understand. The game is a massive, great looking, fun to play metoidvania game that most people who enjoy the genre would enjoy to play.
Thanks for the impressions! I'm always up for a good metroidvania, and while I have this one on my wishlist I'll put some higher priority on it based on your post.
 

MomoVideo

ķ͕͕̍̅͋ḭ̼͂̕lļ͓̞̙̀͗͆̊ ͉͛m͕̲̮̆̒̐̍͢e ͠
Apr 5, 2021
824
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What? And all I got with my GTX4070 was a lousy season pass for Overwacht 2 :(
I got nothing when I bought a 4060 laptop. When I bought a 1060 laptop years ago, they were decent enough to atleast give me Fortnite skin and v-bucks. I of course threw it away immediately, but it's the gesture that counts.
 

fokkusu

Burn baby burn🔥🎵
Dec 9, 2018
1,775
5,052
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39

Full changelog in this update:

  • added the final, 20th building
  • (currently, no more buildings are planned beyond this one; there are still many more updates to come, but future patches will focus on adding minigames to the existing buildings along with other features!)
  • added another tier of upgrades and achievements
  • updated flavored milk icons
  • added visual cue for shimmering veil
  • touched up old Santa sprites
  • removed Discord rich presence support (plugin currently broken)
  • new heavenly upgrade that lets you trade presents with other players
  • Cookie Clicker turns 10 years old this year. Thank you for clicking cookies with us!
 

Kyougar

No reviews, no Buy
Nov 2, 2018
3,285
11,722
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finally upgraded from 16GB to 64GB RAM
I am still held back by my 6GB 1660 Super and the ryzen 5 3600x
but the current RAM prices were the best option for a first upgrade

had a moment of panic when the PC booted fine but no signal arrived at the monitor. tested the previous RAM and it worked, placed the new RAM again, and finally it worked. phew.
 
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