Community MetaSteam | September 2023 - The galaxy awaits

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spindoctor

MetaMember
Jun 9, 2019
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Same sort of situation with Visual Novel Festival. Barely any Japanese-produced titles were featured. Typical Valve.
The way these event/themed sales work is that Valve informs developers about them a couple of months in advance and then developers have to submit their games to be included. There's minimal curation from Valve's end. For example, here's the announcement for the Halloween sale where they say that 'spooky' games in particular will be surfaced but developers of other games are also free to participate. If games from Japan aren't appearing in these event sales then it means that the developers have not submitted them for participation. There could be any number of reasons this happens including not wanting to devalue your games, focusing on more traditional sale events like Golden Week, maybe just not seeing the value of these themed promotions, or most likely (in my opinion), just being oblivious to them.
 

Kvik

Crossbell City Councillor
Dec 6, 2018
4,297
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Downunder.
There could be any number of reasons this happens including not wanting to devalue your games, focusing on more traditional sale events like Golden Week, maybe just not seeing the value of these themed promotions, or most likely (in my opinion), just being oblivious to them.
I don't believe so.

Developers were definitely aware of the festival, since I followed most of them on Twitter and they discounted almost all of their titles during the festival.

However, Valve's highlight reel excludes most of the Japanese VN titles that are fan favourites, but curating titles that are closer to adventure games instead (LOL The Walking Dead).



Where's The House of Fata Morgana?
Where's Steins;Gate?
Where's 426 Shibuya Scramble?

It's a rather curious exclusion from my point of view.
 
Reason: grammar.
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spindoctor

MetaMember
Jun 9, 2019
991
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Okay my post was specifically about participation in a themed sale and how the onus is on the developer to get in on it. If the discussion is only about trailers then yeah, only 6-7 games will be featured and 400 won't be. If you believe there is some ulterior motive for those omissions then that is your prerogative.
 
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Durante

I <3 Pixels
Oct 21, 2018
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Okay my post was specifically about participation in a themed sale and how the onus is on the developer to get in on it. If the discussion is only about trailers then yeah, only 6-7 games will be featured and 400 won't be. If you believe there is some ulterior motive for those omissions then that is your prerogative.
I'm not one for conspiracy theories, but over the years there have been a few too many instances that indicate that someone at Valve really doesn't like Japanese VNs.
 

ZKenir

Setting the Seas Ablaze
May 10, 2019
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Valve is simply shit when it comes to japanese visual novels on basically every single front
 
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hersheyfan

South Sea Islander
Jul 17, 2021
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Manila, Philippines
steamcommunity.com
"In reality we are paying more fees to platforms than we spend on game development every year "

lmao

Embracer admitting their game budgets are low as shit
It's also an admission that theyre making a very healthy amount of money overall.

If the maximum amount any storefront takes is 30%, that means total dollar sales are at the minimum more than double their total development costs....

....and yet they're still doing the mass layoffs and trying to sell off subsidiary companies, which makes it clear as day that their financial troubles were caused entirely by overly aggressive expansion. Not a good look on their part, especially if you're one of the poor saps who lost their job.
 

Censored

I didn't delete that post!. Get my post back!.
Oct 8, 2021
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Well that's TGS and mostly japanese not buy the Steam version usually buy the non-censored version not suitable for global audiences on self-store (and I'm not saying eroges, nukiges or games you can find FANZA or DLSite). I mean mostly VNs are really dōjinshi (self-published) and usually are sold on comiket or japanese sites from developers, not on Steam where they need to adapt or axe content and even this way not getting Valve's green light.
 
OP
Mor

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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It's weird since it is a PS PC LLC published game.
Yes but so far pre-orders are only PS and Steam and, if I'm not mistaken, there's no EGS page for it, so... that in addition to no mention at all from Sony to that versions makes me wonder if it will skip that platform entirely.
 
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CommodoreKong

Mercenary in the Badlands
Jun 15, 2019
752
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Do currently Ubisoft games (hell does Uplay) play nicely currently with Proton? How is AC Unity on the Steam Deck by the way?
I played Far Cry 5 and 6 on my Deck, they could be a little crashy but other than that they were fine.
 
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PC-tan

Low Tier Weeb
Jan 19, 2019
3,797
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I recommend giving this a read.


It was pretty cool they talk about Ed-0. The game sold very badly under 15k units world wide across PC,PS5 and Xbox Series.

The game was in early access for 15 months. C2C president said that it was time wasted. Just from playing the first 15 minutes of the game, he was baffled as to why some of those things were never fixed (your character picks up a weapon and jist throws of away right away,)
 
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ExistentialThought

Coffee Lover ♥☕
Feb 29, 2020
1,638
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Just the fact they are keeping the runtime language in the new pricing is asinine to me. There has got to be some executive or team who is adamant and will not back away from it despite the backlash. Stick to the simple 2.5% rev share and move on. Adding this either pay % of rev or pay $ per runtime, whichever is lower, is needlessly complex and pushes the pubs/devs to have to track that data to get the best pricing. Not to mention, it normalizes looking at charging per install and makes it an option to revisit in the future.
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
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Doesn’t matter what Unity does, most aren’t gonna go back to them for their next games. And they’d be fuckin’ stupid to do so at this point.

But at least their pretty categorical row-back protects released and in-development games, their developers and publishers, from getting the shaft.

I think some of this rowing back is down to the outrage. But I reckon it probably has more to do with the fact that their European legal counsel warned them they were about to have a new arsehole torn.
 

BaoLunia

Indie games
Nov 25, 2022
1,052
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Of course. Nobody is going to trust them again.

But I do wonder what Indie studios like Kairosoft will do.

All their games are made in Unity. They have like 60+ games.

They release games on mobile, pc, ps, switch and xbox.
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
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I wish Valve made it easier to buy Steam gift cards. I got given an Amazon gift card because that's usually considered the catch-all for these sorts of things, and there's literally nothing I want to get with it that also wouldn't require me to spend more money on Amazon. So I basically have money doing nothing.

I've been looking for a way to convert the gift card into a gift card for another store that I can then convert into a Steam gift card, but I'm drawing a complete blank. No one seems to sell Steam gift cards in the UK anymore - even the list of retailers on Steam itself is out of date because none of them seem to stock any.
 
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