Finished NG++ in Armored Core 6. I think I have now armored as many cores as I am going to.
Just finished NG+ here. There were some really cool twists in here.
Played NG mostly with heaviest tank with heaviest weapons (Zimm, Gatling, Songbirds, Needles, Dizzy, Earshot,...). Except the final boss (Fires) for which I switched to wheelchair for mobility (+gatling+needles; I call this build "Bosskiller")
NG+ almost exclusively with Spring Chicken, Vvc-760 Plasma Rifle, and Fasan; melts everything that's not super-mobile, fast, and from max range too. Plasma projectiles are slow, though; can hardly get a hit on CEL 240 or V VIII Pater (Ambush the Vespers). Not much good either against Arquebus' Balteus (Liberator ending). I wheeled out Bosskiller for them.
The most difficult moment for me was still NG's
Intercept the Redguns, by far. Then Balteus (1st playthrough only; he lasted 30 secs last time), then... the tutorial Helicopter (no problem now; I learned to play since then).
NG++... I guess I'll try the more exotic stuff. Should do more melee, but I like double trigger too much.
My greatest disappointments are the Pulse guns and shoulders. They are just terrible for general use, and have one supposed niche: getting rid of pulse shields. But even then, they're only marginally better at it than regular weapons... until they overheat, which they do in seconds. So I'm not even sure that they
actually pop shields faster than anything else, when all is said and done and all data averaged. Theirs is a sad and pointless existence, and they should feel bad.