The link is dead.
Yes ... that's a sweeny shitpost.You assholes
It wouldn't, Sweeney just hopes it would increase pressure on Apple to (eventually) reconsider.I'm not much of a billionaire, but I really don't understand how Valve lowering their cut would lead to iOS becoming an open ecosystem. I really don't get it.
i don't know what you meanAnyway, there is a reason Galyokin got the boot. If you look at steamspy, numbers aren't his strongsuit.
The worst part is he's still making over $100,000 a year off it.i don't know what you mean
i don't know what you mean
It's cost of opportunity, Epic invested its resources in dead ends that have not yielded any significant benefits. and as soon as their main source of income started to decline, their tactic of outspending their rivals was dismantled and led to an almost complete standstill for the EGS.Imho they could have been successful (eventually profitable) even with 88/12 if they invested lot of resources into making EGS actually better than Steam on features, design and functionality (plus provide the free games, discounts etc) and never poisoned the well by depriving people of value via forcing exclusivity on their vastly inferior platform.
But, they chose the path they chose, and therefore failed.
I wish devs would stop telling nonsense if they go EGS exclusive to get more profit one way or another. On the blacklist this goes.The developers claim that it'll come back to Steam in the future, but not until it's "Steam-ready."
It's not exclusive in the usual sense as you can purchase it now from their own site and something called Chaf Games. I think the Dark and Darker devs want to be back on Steam, but Valve is being conservative and won't allow it until the Nexon case has completely resolved.I wish devs would stop telling nonsense if they go EGS exclusive to get more profit one way or another. On the blacklist this goes.
That would make sense, seeing how NEXON is one of Valves partners in Korea.It's not exclusive in the usual sense as you can purchase it now from their own site and something called Chaf Games. I think the Dark and Darker devs want to be back on Steam, but Valve is being conservative and won't allow it until the Nexon case has completely resolved.
Surprised Epic wasn't prepared for DMA
So what happened to the "you still have to pay apple for each install" ?
For comparison, Roblox paid out $741 million in 2023. I believe Fortnite has far more generous terms though.130 million players have tried out those islands, resulting in engagement-based payouts of $320 million to creators to date.
Hopefully Tim fights against the 15% LEGO tax.And Persson is particularly excited about incorporating the the extension of UEFN to Lego Fortnite, where players will be allowed to publish their own games within Lego Fortnite using the Lego brand under a one-click agreement. (Creators will keep 85% of the engagement-based payout on such experiences, while Lego will receive the remaining 15%.)
Lego, dog-fooding, and physics: Epic's plans for UEFN | GDC 2024
It's been almost a year since Epic Games launched Unreal Editor for Fortnite (UEFN), and the company seems quite please…www.gamesindustry.biz
For comparison, Roblox paid out $741 million in 2023. I believe Fortnite has far more generous terms though.
Did he say that today? I need video proof or it didn't happen.Steve Allison lol "The Epic Games Store should be considered in the launch plans of every game coming to PC"
EGS continues to miss out on most games coming to PC
Did he say that today? I need video proof or it didn't happen.
Steve Allison lol "The Epic Games Store should be considered in the launch plans of every game coming to PC"
EGS continues to miss out on most games coming to PC
Epic rewards.
1:00:57 if the timestamp doesn't work.
In an interview at last week's Game Developers Conference in San Francisco, the developers behind indie sensations Slay the Spire and Darkest Dungeon said that the deal some small developers have come to rely on for funding in recent years—like Epic Game Store exclusives and Xbox Game Pass—are no longer what they once were.
"I talked to at least five small teams, like 35 [members] and under, during GDC, and they're like: Cuts, cuts, cuts, funding canceled, talks that were going on for a year, canceled," said Casey Yano, the co-founder of Slay the Spire studio Mega Crit. "It sounds like it's shit. We're definitely very privileged to be able to self-fund. [Otherwise] I'd be very, very, very scared right now."
Slay the Spire launched to slow sales in Steam early access before eventually becoming a deckbuilding juggernaut. Darkest Dungeon was likewise a Steam early access success; both games are available on PC Game Pass, though DD director Chris Bourassa said that Microsoft's deals for getting games on Game Pass have "come down in scope" since the subscription service began.
"Way down," Yano added.
"So has Epic," Bourassa said. "The Gold Rush is over. I come from the Northwest Territories. The town I'm from was built on gold, and then they found diamonds further north. Maybe another paradigm shift is waiting for us, but I definitely think the scale of the deals I'm hearing about is significantly dimishese from the big swinging days. Certainly we got our Epic [deal] at the right time."
Darkest Dungeon developer Red Hook Studios made the somewhat controversial choice to launch the sequel in early access as an Epic exclusive. While those exclusives haven't been popular with players, they've allowed some indie developers to "break even" on their games even before release, a safety net that's hard to pass up when a game's success can make or break a small studio.
No wonder about both the lack of Epic exclusives and the lack of good game pass waves.
"So has Epic," Bourassa said. "The Gold Rush is over.
Epic realized they couldn't overtake Valve so instead they decided to try their hand at the prestige market of mobile asset flip rip offs.Smaller games were never going to move the needle and big games are too expensive to constantly sign exclusive deals. I still think they'll give the old college try for GTA 6, but I wouldn't expect the cadence of exclusives from 2019-2021 to happen again.
Epic has pivoted towards UEFN as their next big thing. They're paying out hundreds of millions of dollars a year for masterpieces like this.