News Epic Games Store

Arc

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Sep 19, 2020
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Probably just first run.


No first run label

What platforms or consoles will it be on? Can I play it on my-

Dandy Wheeler, PR specialist: Yes, let's enjoy this moment, right now, where anything is possible. Can you play it on your 2004 Discman? Maybe. Let's just let the vast expanse of uncertainty fill our hearts with wonder, while we fill our bank accounts with exclusive distribution contracts.
Plus an Ooblets-like condescending blog post.

Safe to say they got a bag of V-Bucks.
 

Alexandros

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Jesus Christ that quote is awful
I will never understand why some developers choose to be so openly hostile towards their audience. So you signed an exclusive deal, just say "we did what we think is best for our business, if you don't want to buy the game until it comes to the platform you prefer then that's totally ok". Why be such an asshole about it?
 

Arc

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Insider Gaming sources have revealed that Skull and Bones, which is dubbed as Ubisoft’s first “AAAA game” by its CEO has less than one million players total.

Speaking with sources, the game currently has around 850,000 players total at the time of writing, which includes those who have opted to play the game with the eight-hour free trial provided by Ubisoft. At the moment, players are seemingly fairly engaged, with the average player playing between three and four hours a day. However, whether or not that will change once the free trial expires, or if will convert players into full purchases remains to be seen and we won’t likely get the data until the company’s next earnings call (around May 2024).

One major factor in low player numbers has been attributed to the decision to make the game fully priced at $70, a decision that has been criticized both publically and internally, sources said.

“I think we all know this is a $30-$40 game at best, but it’s not in our control to determine those things”, said one employee who worked on the project.
Only 850k players (including free trial users) is terrible.

At least it's probably doing better than Suicide Squad. Maybe.
 

Stone Ocean

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Apr 17, 2019
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At least it's probably doing better than Suicide Squad. Maybe.
Nah, Suicide Squad is likely more of a relative bomb - the type where you sell a million copies when you needed 5 to break even -, 850k players when the game is on Ubi's subscription and it also has a 8 hour long trial is "no one is giving Ubisoft a single cent for this shit" territory.

I had genuinely forgotten the game even came out.
 

Arc

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Nah, Suicide Squad is likely more of a relative bomb - the type where you sell a million copies when you needed 5 to break even -, 850k players when the game is on Ubi's subscription and it also has a 8 hour long trial is "no one is giving Ubisoft a single cent for this shit" territory.

I had genuinely forgotten the game even came out.
At the very least we can agree that they'll be the two biggest flops of the year.

2 EGS exclusives until today have popped up on Steam with different release dates: Alto Collection and Dodo Peak.

Kingdom Hearts fans right now.
 

Arc

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Yeah it's not 2008 any more. There are way more high quality indies than there are hours in a day. Just in the past week you had titles like Balatro and Deep Rock Galactic Survivor sell tons of units on Steam. I'm aware they have publishers and technically aren't indie, but let's not rehash the Dave the Diver argument today.
 

Arc

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UPDATE 1.20pm UK: Epic Games has moved quickly to calm fears of a potential ransomware attack, after a group claimed to have breach the company's servers and stolen data.


"We are investigating but there is currently zero evidence that these claims are legitimate," an Epic Games spokesperson told Eurogamer this morning.


"[Ransomware group] Mogilievich has not contacted Epic or provided any proof of the veracity of these allegations. When we saw these allegations, which were a screenshot of a darkweb webpage in a Tweet from a third party, we began investigating within minutes and reached out to Mogilevich for proof. Mogilevich has not responded. The closest thing we have seen to a response is this Tweet, where they allegedly ask for $15k and 'proof of funds' to hand over the purported data.
Sounds like it may be fake.
 
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C-Dub

Makoto Niijima Fan Club President
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Sounds like it may be fake.
Could be. Or Epic are so royally fucked they haven’t realised it yet.

That said, would anyone be surprised if some grifter has used genAI to make a whole bunch of documents, PowerPoints, and such purporting to be internal Epic documents, which they’ll sell to whoever is stupid enough to pay them?
 

Arc

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We recently announced that Apple approved our Epic Games Sweden AB developer account. We intended to use that account to bring the Epic Games Store and Fortnite to iOS devices in Europe thanks to the Digital Markets Act (DMA). To our surprise, Apple has terminated that account and now we cannot develop the Epic Games Store for iOS. This is a serious violation of the DMA and shows Apple has no intention of allowing true competition on iOS devices.
Apple said one of the reasons they terminated our developer account only a few weeks after approving it was because we publicly criticized their proposed DMA compliance plan. Apple cited this X post from this thread written by Tim Sweeney. Apple is retaliating against Epic for speaking out against Apple’s unfair and illegal practices, just as they’ve done to other developers time and time again.

Apple also claims that Epic is a threat to their ecosystem, but this is an entirely unjustified excuse to terminate one of our accounts. Apple has been a long-time public supporter of Unreal Engine. We also have had ongoing contractual relationships with Apple going back to 2010 for Epic’s games, Unreal Engine, and our other creator tools.
We requested a developer account through Apple’s official process and Apple approved our account. In direct communications with Apple as well as public statements, Epic has been transparent about our intentions for the developer account and Epic Games Store. We requested one of Apple’s DMA consultations and were denied. At their request, we assured Apple that Epic will comply with all the terms of its developer agreements. Then their lawyers sent our lawyers a letter terminating our Epic Games Sweden AB account. Below is our correspondence with Apple:
There are also some spicy emails in the post that I'd suggest reading. Phil Schiller straight up accuses Epic of being untrustworthy and throws back Tim's Twitter posts.
 

C-Dub

Makoto Niijima Fan Club President
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To be fair to Epic, they’re in the right here.

Apple are fucking around and acting as a gatekeeper, which is against the spirit of the DMA. Even if they’re maliciously complying, they shouldn’t be getting the EU’s back up like this.
 

Paul

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Sweeney's twitter addiction is irrelevant, Apple are acting like even bigger assholes than Epic. It is almost impressive.
 
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Ge0force

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I hate Apple with passion, but I'm not sure I'd want to do business with a company that brings me to court and continuously damages my reputation on social media. Epic gets what they deserve.
Sweeney's twitter addiction is irrelevant, Apple are acting like even bigger assholes than Epic. It is almost impressive.
What's most impressive imo is that hundreds of millions of people are huge fans of these companies.
 

kio

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To be fair to Epic, they’re in the right here.

Apple are fucking around and acting as a gatekeeper, which is against the spirit of the DMA. Even if they’re maliciously complying, they shouldn’t be getting the EU’s back up like this.
When the penalty is a fine everything is legal for a price.
Apple doesn't care. They make in a few days whatever amount the fee will be.
 
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ExistentialThought

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Apple is definitely acting in what seems in violation of the law, but what further complicates matters is the US Court rulings that basically agreed Apple does not have to work with Epic.

The EU may not factor that if it decides to weigh in on this latest action from Apple, but Apple will no doubt point to Epic purposefully using code circumventing Apple’s review and acting in a way that they should not be forced to work with Epic specifically.
 
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Durante

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I hate Apple with passion, but I'm not sure I'd want to do business with a company that brings me to court and continuously damages my reputation on social media. Epic gets what they deserve.


What's most impressive imo is that hundreds of millions of people are huge fans of these companies.
Yeah, exactly.

I think it's difficult to imagine the idea of forcing a company to work with another one that has been proven to have purposefully violated their prior agreement.

Anyway, the more Apple and Epic fight the more entertained I am. I still wish there was a way for both of them to lose harder.
 

PC-tan

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I hate Apple with passion, but I'm not sure I'd want to do business with a company that brings me to court and continuously damages my reputation on social media. Epic gets what they deserve.


What's most impressive imo is that hundreds of millions of people are huge fans of these companies.
Hey that my childs college fund you're talking about /s
 

Arc

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Apple is definitely acting in what seems in violation of the law, but what further complicates matters is the US Court rulings that basically agreed Apple does not have to work with Epic.

The EU may not factor that if it decides to weigh in on this latest action from Apple, but Apple will no doubt point to Epic purposefully using code circumventing Apple’s review and acting in a way that they should not be forced to work with Epic specifically.
From how I understand it, the DMA doesn't allow developers to go willy nilly on iOS and Apple has some say as to how their platform is used, but they can't simply refuse to allow alternate marketplaces. Hypothetically, if Valve wanted to expand Steam to offer iOS apps, Apple would have to allow it.

Apple is arguing Epic is a bad actor due to their past events, and frankly they were with flagrant breaches of contracts, a sleazy PR campaign and a CEO who won't shut up. I think it will eventually come back to bite Apple, but that's a legal fight years in the making (the recent Spotify fine was based on a complaint filed in 2019).

Are Apple being petty children? Yep. Do I love the schadenfreude from seeing Tim Sweeney clowned on? Yeeeeeep.
 

C-Dub

Makoto Niijima Fan Club President
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Yeah, exactly.

I think it's difficult to imagine the idea of forcing a company to work with another one that has been proven to have purposefully violated their prior agreement.

Anyway, the more Apple and Epic fight the more entertained I am. I still wish there was a way for both of them to lose harder.
To be honest, they’re both going to lose harder here.

Epic loses first mover advantages on App Store alternatives and likely doesn’t recover from this once Apple are forced to change their tune by the courts or a revision of the DMA. Someone else will fill that void and Sweeney will be seething.

Apple, meanwhile, will be brought to heel one way or another. The EU will get their way with this, even if they have to rewrite the entire act. All Apple have done is angered European legislators and shredded up all their lobbying power for a generation.

Regardless of how Epic acted, I think they’re in the right here.

I don’t care that they’re taking the L, and in some ways it’s funny that they’ve been pushing for this for years and fell at the last hurdle, but Apple are really not showing themselves in a good light here.
 

Parsnip

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At their request, we assured Apple that Epic will comply with all the terms of its developer agreements. Then their lawyers sent our lawyers a letter terminating our Epic Games Sweden AB account.
It's almost like their assurances have lost some weight after deliberately breaking the terms previously. Who could have seen that coming.

pikashock.gif
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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It's almost like their assurances have lost some weight after deliberately breaking the terms previously. Who could have seen that coming.

pikashock.gif
I think Apple are probably right to not want to work with Epic again after their duplicity, but the whole point of the DMA was to stop massive gatekeepers like Apple from having the power they’ve just wielded.

Love or hate Epic, but the principle of the DMA should be that Epic doesn’t have to ask Apple for permission to create and distribute an App Store for iOS.

The fact that Apple has thrown up a whole bunch of fees and different terms for developers to abide by shows they don’t want anyone to actually do this, and they’ve intentionally made it as unattractive as possible to do so. 9/10 developers just won’t even bother, given Apple’s terms.

Banning Epic is just Apple looking for an excuse to block the other 1/10 developers. I’m sure they’ll find some other excuse to torpedo someone else’s third party App Store, should one come along.
 
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Arc

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Apple chickened out.
Aw, that was anticlimatic.


And now for something completely different.


I've been lurking /r/gamedev for awhile and have seen several threads like these. Most of the time devs who post say EGS is about 1% of Steam sales, but there are rare occasions where an EGS version will outsell Steam.

It basically matches what we know: most smaller games that ship on both stores do basically nothing on EGS (outliers notwithstanding) and AAA games do somewhat better. Just as an example: if Hogwarts Legacy and Alan Wake were in the same tier, then Hogwarts possibly had 400k-500k sales on EGS which is probably ~10% of Steam.