By all visible metrics, Hi-Fi Rush in particular is an extremely successful and widely acclaimed game. So just being really good at making games is clearly not enough to prevent you from getting shut down.
Kinda makes you worry for a studio like Double Fine that specializes in smaller games that don't exactly set the world on fire...By all visible metrics, Hi-Fi Rush in particular is an extremely successful and widely acclaimed game. So just being really good at making games is clearly not enough to prevent you from getting shut down.
Surefire like Redfall wasAside from Microsoft killing their only Japanese studio, it tracks companies wanting to concentrate on surefire AAA (in this case it seems to be Fallout and Elder Scrolls mines).
I can see why some people supported a number of acquisition by MS, which includes me. Some of the studios that they bought may not have survived for long without their capital, including Double Fine, Obsidian, and Tango. They make great games but these games don't sell well. In a perfect world having supports from a first-party platform owner can safeguard their future, financially-speaking.Im gonna be brutal and direct here: Anyone cheering for acquisitions can fuck off into the sun.
Just to be clear, I'm not saying it's good or bad just that that's how (big) companies see it (you just need to see how WB did with Suicide squad).snip
The problem with this is companies keep firing and hiring new people which leads to retraining which leads to lack of experience (but that's a tech industry wide problem).So that you can react to market conditions and player taste faster. Maybe there is even the next Halo, TLOU, COD, GTA, Palworld, Minecraft, Stardew, etc. among those A and AA games.
Because then you have EXPERIENCED and CONFIDENT developers.
Double Fine is one in real danger because they are in expensive area.. Ninja Theory is smaller team in UK where developers are cheap as hell compared to US. Compulsion is in Canada so cheaper than US nut not as cheap as UK.Tango being shut down is very ominous news for XGS studios like Ninja Theory, Compulsion, and Double Fine, none of which are set up to produce big AAA releases
But new hires have cheaper salaries. Surely this will make profits go up!The problem with this is companies keep firing and hiring new people which leads to retraining which leads to lack of experience (but that's a tech industry wide problem).
The smaller studios are on thin ice, which is ironic considering this interview awhile back:Tango being shut down is very ominous news for XGS studios like Ninja Theory, Compulsion, and Double Fine, none of which are set up to produce big AAA releases
I mostly stay out of such topics, but this one hurts.Jesus Christ wtf
Returnal would be nice.Humble Choice day. Any guesses/wish list games you are hoping to see?
I'm in the mood for a roguelite so I don't know, Hades or Binding of Isaac Rebirth?Humble Choice day. Any guesses/wish list games you are hoping to see?
UK is only cheap because they're competing with the thousands of devs already laid off hereDouble Fine is one in real danger because they are in expensive area.. Ninja Theory is smaller team in UK where developers are cheap as hell compared to US. Compulsion is in Canada so cheaper than US nut not as cheap as UK.
Yeah, there is a timeline where these earlier acquisitions worked out.I can see why some people supported a number of acquisition by MS, which includes me. Some of the studios that they bought may not have survived for long without their capital, including Double Fine, Obsidian, and Tango. They make great games but these games don't sell well. In a perfect world having supports from a first-party platform owner can safeguard their future, financially-speaking.
However, we all now know the world is not perfect. Feel free to call me stupid, but a first-party platform owner who saved some weak but talented developers sounded great to many people. The important thing is if there are people still cheering for acquisition after today. I went to Xboxera just now and most of these hardcore xbox fanboys are fucking pissed, just like any sane person should feel.
I feel that the ABK acquisition is actually the final straw. The cost was too big and MS higher-ups want to see results quick, so they cut these "minor" studios and re-focus their resources on big and important games. Fucking short-sighted if you ask me.
It never made sense to me when phil said this but then again I never bought into the magic of gamepass. The one thing that will always hold true is that games need to make money at the end of the day. Fairy dust like MAU and other made up analytics don't pay the bills, money does, and letting everyone rent your niche games for $10 was silly.
My issue with the original quote in that thread is that they have been sacrificed to prop up Bethesda.
Still no leaks? I guess last leak pretty much killed the leakersHumble Choice day. Any guesses/wish list games you are hoping to see?
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Unfortunately it's not just gaming industry. I doubt that there is single industry these days where these things don't happen.wtf
fuck this industry
first Humble Choice I've bought in quite a while. the four games on the right are all on my wishlist (particularly Mediterranea Inferno), and while I've already played through Hi-Fi Rush, I'm glad to have a copy that isn't tied to a Game Pass subscription.
Man.
They're fully owned by Microsoft through the ZeniMax acquisition and either the studio would need to find another company to buy them or raise up money and buy themselves out.I know nothing and am naive but why can't Tango Gameworks just carry on on their own?
How do they need MS to function?
Yeah, I see the situation as a bit strange.Separately, Hades 2 being "woke" makes no sense to me. Complaining about a Female protag on PC is whack. Bros if you think she's uggo just shut the fuck up and wait for mods.
Yeah harassing over something like that (not like harassing individual employees is acceptable at all) I think is pretty petty. Big difference to me between changing something that already exists and making something entirely new.The point is bullying and harassing the developers and signaling that gaming should not be inclusive to people who aren't cis gendered white men.
This is so funny when you consider that most of Xbox's big games as of late have been live service failures and then there's Starfield, which Walmart was suggesting they'd sell for $4 and then dump the remaining copies in landfills.
The only Japanese support that Xbox has at this point are several year old ports of games, stuff from Bandai Namco/Capcom/Sega that have already been adjusted for western appeal, and Dragon Ball. Which isn't much.Aside from Microsoft killing their only Japanese studio, it tracks companies wanting to concentrate on surefire AAA (in this case it seems to be Fallout and Elder Scrolls mines).
I tried this with Devotion and Driver: San Francisco, and sadly both showed up as region locked, and prevented me from going further.Wow this actually works. But is it really safe to do though? I saw it put Devotion in the cart but I didn't dare to proceed.
Many Nintendo first-party games sell 5-15 million+ whereas third-party games selling over 1 million is already a huge, huge success. The numbers match.snip
With the Sony check (Forcing changes on games that already had ESRB and CERO ratings, and were compliant within legal laws to release), and closing down Japan Studio, it really feels like they kneecapped themselves in the process. I have only seen one game release so-far that had it's Switch release canceled for content reasons, and that got a Steam release anyways. The fact of the matter was that Japanese developers were the only ones keeping the PS3 and Vita afloat when Sony had a problem with getting people to adopt it.18% of sales are 3rd party.
There are some Japanese powerhouses in those 3rd party sales.
Yeah while there's something to be said about how bloated and slow the eShop is, susceptible to the same issue of shovelware as PSN and Steam, at least Nintendo advertises new third-party game releases on their official outlets fairly often.the latter two either don't advertise or just put them on Game Pass
This is jeff grubb talking about Perfect Dark. I've been saying this for years but the industry's been needing to talk about how seemingly every MS game has severe mismanagement issues for a while but it's largely gone ignored."The fallout from this (today's layoffs), been hearing more and more.. been hearing for years that Perfect Dark is in a rough state, sounds like it's in a very rough state"
"And it doesn't sound like it's really come together in any way since then (since the announcement) and like Crystal Dynamics coming on board to come help on that.."
Regarding first person shooter aspect:
"It sounds like they don't even know if that's what they want to do with that"
Many Nintendo first-party games sell 5-15 million+ whereas third-party games selling over 1 million is already a huge, huge success. The numbers match.
Regarding the indie successes, I think they can be relatively successful compared with Sony or Xbox, because the latter two either don't advertise or just put them on Game Pass. Meanwhile, these successes definitely have no match to those on Steam where indie games can really blow up.
Edit: Also maybe the narrative comes from the first or second year because I haven't read such success story on Switch for a long time.